Skip to content

Posts from King's Bounty: Armored Princess

No ratings yet — be the first to rate!
In reply to WishmasteR
User Avatar
16 years ago
Auto-translated
WishmasteR

Exactly, they have three advantages right away: a good archer, a sleep-inducing arrow (I wonder, can enemies of level 5 be put to sleep?).
No, level 5 enemies cannot be put to sleep.:smile38:
In reply to WishmasteR
User Avatar
16 years ago
Auto-translated
WishmasteR
The law of perversity... I remember, the succubi in Legend were especially annoying when I was playing with an army consisting entirely of dwarves :) Back then, I wouldn't have minded running around with succubi and hellhounds myself, but now I'm unlikely to take demons - they've reduced their ability to resurrect :(

I don't remember, I think I managed to resurrect succubi with a paladin, or am I confusing something :o They annoy me regardless of the composition of my squad, they always try to drag an archer/elf squad into the thick of it, and they also dodge all the arrows.
WishmasteR
But with swordsmen and guards - it's a different story - everyone will miss them if less than half of the squad remains. It's annoying sometimes, but not as much - there were more problems with knights and paladins...

As if I don't know when they miss :D That's what's so annoying - there's only a little left to chop them up, but no, they dodge and dodge. Paladins are one of those "try to hit one" types, but they're slow, so I don't have many problems with them - you set up a wall and shoot from a distance. But trolls really caused a lot of problems. It turned out in one battle that I reached them last, and these malicious creatures already had an attack of almost a hundred instead of the base 50, so I had to shoot from behind walls. Since then, I've tried to kill them early.
WishmasteR
Exactly, they have three advantages right away: a good archer, a sleep-inducing arrow (I wonder, can you put enemies of level 5 to sleep?), and, of course, hypnosis. It was especially funny in a battle with a demon on Dersu to control the executioners and watch them hit each other 5 times due to their ability :D

They didn't make it to the demon on Dersu, but I tried them on other creatures, and I was satisfied with the result :D
WishmasteR
I can't stand Bronteros myself. I can block the same succubi or shamans with magic shackles - and that's great, but these have mind resistance :mad: Luckily, their initiative is small, otherwise they would immediately charge...

They won't break through with a charge - they dig in and stab everyone with their fangs (I just don't understand how a small triceratops manages to plow the entire battlefield). It's even harder to kill those who have dug in than those who haven't. In general, they are not a unit, but a whole bunch of problems for the enemy squad. Even goblins and chos don't annoy me that much. The first can be hit with a couple of kicks, and the main thing with the second is not to get too close.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
User Avatar
16 years ago
Auto-translated
Glad to see that the demonologists are neutral, so I added them to my army. I've only been playing for one day, but I'm already very excited. They're cool, these guys with their stylish tattoos! :smile51:
In reply to Драккошка
User Avatar
16 years ago
Auto-translated
Drakkoska
I don't remember, but I think I managed to resurrect a demoness with a paladin, or am I confusing something? :o
I checked – yes, you can resurrect with a spell, and apparently with a paladin skill as well. It's just that Inquisitors and Paladins are reluctant to resurrect them – they are warriors of light after all. But I didn't take demons into my army anyway, because they spoil the morale :smile06:
Sheterra went quite easily (Inquisitors, Paladins, Holy Wrath level 3, and Exorcism dealing 6k damage are great), except for the general Sargathas (27 archdemons either halve any unit or kill even more with a critical hit). Well, clearing the Unnamed with this set + paladin shield (-25% attack of undead) is a real pleasure :)
P.S. I didn't change the army – I'm consistently using the one from Montero. The "demonic" assortment of goods from the architect of paths was a pleasant surprise – paladins and "ice serpent" scrolls :D
I'm too f*cking old
To sell my soul
In reply to WishmasteR
User Avatar
16 years ago
Auto-translated
So I decided to write something like a review. Even though my result isn't record-breaking, it's for the quorum, so to speak :)

Player Name: standard :o

Game Version: 1.2

Difficulty: hard

Character Class: mage

Level upon completion: 56

Stats: 18 attack, 29 defense, 44 intelligence, 53 rage, 123 mana

Score: 1303

Completion Day: 19

Playtime: says 54 hours :eek: (probably because the game spent a long time paused, on the hero screen, or simply in combat)

Real completion time: about 2 months (played mostly on weekends)

Impressions of the playthrough: excellent game, a worthy sequel to The Legend. I was very pleased with many of the innovations: the little dragon, new monsters (royal griffins and paladins are just something else), flight, the contract system, unlimited hero leveling... Overall, well done, what can I say :smile20:

Your game strategy: From the start, I took inquisitors, whom I didn't part with until the end of the game, priests, archers, and whatever else was at hand. At the first opportunity on Debir, I took royal snakes, royal thorns, and evil-eyes (archers and inquisitors remained), and set sail with them. On Bolo, I swapped archers for a cyclops (who helped a lot in battles) and ran around with such an army until Verona. In 3-4 battles at the beginning there were losses (I didn't want to reload), which I deeply regretted, because I only got a level 2 strategist on Bolo and level 3 on Anchor, which meant I had to sail a lot. On Verona, I joyfully beheld royal griffins, evil-eyes, and paladins (cyclops and inquisitors remained, thorns in reserve). On Montero, I swapped cyclops for giants and ran through to the end with such an army, changing only for bosses.
Losses occurred in battles with Gromozeka, the axe, and another 4-5 heroes along the way (minor), Elenhel (more serious), but the bulk was on bosses.
I sailed quite a bit overall; I visited many islands 2-4 times because I didn't know the strength of armies and quests. I lost a couple of days (maybe more) on quests—I wanted to complete as many as possible.

Artifacts:
- Ancient Amulet - took it upon returning to Debir and wore it throughout the game, +4 intelligence, +12 mana, +10 magic runes.
- Paladin's Shield - +4 defense, -25% undead attack - also from Debir, wore it until I got the mithril one - +8 defense.
- Wore rage artifacts - sign of wrath, spear, but then took them off.
- Dragonite - methodically collected and assembled on Verona, +3 attack, +2 defense, +1 intelligence, -10 attack to dragons.
- Novice's and Mage's dresses
- Studded boots (sometimes swapped for heat-resistant)
- Two hands of Necropolis - +4 attack and defense, +20% experience
- Rekros' Shield -50% attack to dragons - received on Rehau
- Lightning Axe
- During the game, leadership artifacts - goblin kraculum, nomad helmet, elf crown.
I didn't wear artifact sets (although I assembled the vampire and rage ones).

Battle Tactics: There was no strict standard tactic, but the main techniques were:
- At the start of the game against stompers - troops in a corner, block them with two walls and methodically shoot them down. This is how I wiped out snakes on Debir with a strike force of 2 inquisitors, 5 archers, and priests. A single wall helps a lot if there are obstacles.
- If there is even one corpse and one stack of summoned thorns, a "chain reaction" occurs - thorns raise each other and block the path.
- Stone skin and target on cyclops (giants).
- We slow down and shoot strong enemies; low-level ones we knock back with the little dragon or put to sleep with evil-eyes; runners we tame with a trap, and shooters with a penalty (like skeleton archers) will also be stopped by a trap.
- Heavenly Guard blocks shooters or simply distracts the enemy.
- At the end of the battle, we leave one unit of level 1-2, cast fear, and resurrect as much as we want - fear holds if there is no one to attack. The hero cannot cast spells if all troops are frightened, which is very convenient.
- Helped against dragons (especially undead): griffins encouragement, inquisitors holy wrath on paladins, paladins repeat turn on griffins and they hit; in the end, griffins hit without response, in the 2nd round we finish them with griffins and magic.
- If there are choshis in the enemy army, mana can be restored infinitely, even if it's already the n-th round: leave a few choshis and once every 2 rounds hit summoned gobots - +1 mana. That's how I killed a fat lizard without losses - 180 rounds.
- And the most obvious thing - simply shooting the enemy with strike magic. Fire rain with damage near 4K and 60% burn is quite decent.

Magic: The situation was mostly good. Until I got higher magic (on Anchor), I practically didn't use combat magic (book damage was often 0%), whereas with higher magic, intelligence over 40, and level 3 chaos (I leveled chaos from schools last), damage reached 50%. Key spells: stone skin, target, rage control, slow, fear, trap, phantom, dispel, heal (on giants), time return (infrequently), sacrifice (appreciated its usefulness late), magic shackles, fireball and rain, exorcism. Occasionally used mass haste, mass weakness, mass blessing, and battle cry; didn't really appreciate nature call or phoenix. Geyser - only on Baal; got god armor and resurrection late, barely used the rest.

Little Dragon: Used very actively. Up to about level 35, the little dragon constantly stayed 1-2 levels ahead of the hero, but then started falling behind (by the end, hero was 56, dragon 48). I messed up slightly by taking a yellow one (only gathered enough rage for the egg on Bolo).
At first, crushing blow (up to 50% damage in battles on Debir) and wall (helped a lot), then diving, egg, and blow again (but more for knocking back). Specifically leveled rage control-2 to get frenzy, but it didn't help much. Treasure hunter - a little throughout the game; lava - only against plants; barely used mana accelerator and lightning. At the end of the game (Nameless - Sheterra - Rehau), the little dragon no longer played a key role.

Squires: First Jim Crowd, then Elenhel (+4 intelligence, mana restoration, scrolls)

Skills: Magic: all maxed out except meditation 2 – ran out of runes.
Spirit: reconnaissance, holy wrath, glory, training 3; adrenaline, strength of spirit, absolute balance 2; trophies, prayer 1.
Strength: very weak, which is not surprising for a mage - rage control 2, endurance, heroism, onslaught, caution, night operations 1.

Medals: Trapper 1 (played around at the start), guardian angel 1 (stopped using stone skin from mid-game), blind rage 2 (just barely missed it), fire mage 2 (similarly), others 3.

Enemy Heroes: It was interesting to fight all of them, but some fell without problems in 3-4 rounds, while with others I had to struggle quite a bit. I never saw Armageddon cast by an enemy, but Rudokop, Iron Fist, and Gwendum loved to throw mass haste in the first round (in the end, I always managed to avoid this). Also memorable were cyclops Xerxes from Montero, the mad professor on Tekron, general Sargatas from Sheterra, the first lizard before Ktau (the second was much easier), and Elenhel, the companion...

Bosses: I killed the first three very late - spider 39, frog 40, driller 51 - so they presented no difficulties, zero losses.
Gremlion (level 52) - didn't expect it to be one of the hardest battles. Attempts to kill with my own army were unsuccessful, so I took KD, CD, ID, trolls from a scroll + ogre club, and kept paladins. In the end, losses: 2 CD, most of the trolls, some paladins, and others.
Ktau (level 55) turned out to be easier than Gremlion. The dagger (increased damage by both troops and magic), boosting scrolls, hits to the weak spot, and the fact that the lizard constantly hid and summoned little played a role. Army: KD, CD, bone ones from scroll, royal griffins (morale was nonexistent, but there was nothing else to take), paladins. Losses: half of CD, KD, and bones, most of the griffins.
Baal (level 55) - truly the hardest battle. Took inquisitors, paladins, knights, cavalry, griffins. Won with phantom paladins (ended up with 1.5 thousand of them), and the inquisitors held up surprisingly well. Losses - everything except paladins and half the knights.

Quests and Texts: I liked them, read almost all of them. I was pleased with the cool quests that continue the traditions of The Legend - lever gears, the "soapy" quest on Tekron, the Zhe-Lo-Pi meteorite...
By the way, how many tasks are there in total in the game? I have 84; I tried to take all and didn't fail any. I fundamentally skipped one quest—didn't want to sail from Nameless to Scarlet Wind.

Your interests, hobbies: music, reading, the whole HoMM series, and King's Bounty, obviously :)

Screens



Hero before the finale (boosting scrolls are visible :))

Attachments 3
3 files attached • Total size: 539.4 KB
I'm too f*cking old
To sell my soul
User Avatar
15 years ago
Auto-translated
Today I met the Driller. I'm in a tactical slump. How can I defeat HIM? Just looking at his stats is killing me. Up to 5000 damage with basic attacks, 7+14+28= 49000 hp, and those annoying droids are repairing him! I know, I know, he's the weakest boss. But please, tell me how to defeat him? It's day 9, but I don't have enough of an army. Is there any troop combination that can defeat this Driller without any problems?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
User Avatar
15 years ago
Auto-translated
Winner
Today I faced the Driller. I'm in a tactical slump. How can I defeat IT? Just looking at its stats kills me. Up to 5000 damage manually, 7+14+28= 49000 hp, and those nasty droids repair it! I know, I know, it's the weakest boss. But please tell me, how can I defeat it? It's day 9, but I don't have enough of an army. Is there any group of troops that can defeat this Driller without any problems?
I advise you to simply avoid the Driller. It's not necessary to fight him at all.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
User Avatar
15 years ago
Auto-translated
I know, but I want to complete the game as much as possible! Besides, if I don't defeat the easy boss, I won't be able to defeat the strong ones!

By the way, can you explain the formula to me? In parentheses: 1.100 - days or 1100 - days? Is it really possible to beat the highest score in the table on easy difficulty?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
15 years ago
Auto-translated
Is it actually possible to beat the highest score in the leaderboard on Easy difficulty?
Doubtful, as the difficulty level affects the score multiplier (if I'm not mistaken), and on Easy, the final score is significantly reduced.
User Avatar
15 years ago
Auto-translated
Well, they don't get cut. The formula shows that the number of points is multiplied by the difficulty coefficient. That is, on easy, it's multiplied by 1, on normal by 2, and on hard and impossible, respectively, by 3 and 4. Has anyone figured out what that number in parentheses is? One thousand one hundred, or one and one tenth?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
User Avatar
15 years ago
Auto-translated
Winner
Well, they don't cut it down. The formula shows that the number of points is multiplied by the difficulty coefficient. That is, on easy, it is multiplied by 1, on normal by 2, and on hard and impossible, respectively, by 3 and 4. Has anyone figured out what the number in parentheses means? One thousand one hundred, or one and one tenth?
It seems to be 1.1. Accordingly, the longer you play, the fewer points you will score. On the impossible level, it is really possible to complete in 10-14 days. The final scores are in the topic. Testers completed it on hard in 27-34 days. On easy, you just need to try not to fall behind. Even if you rush through it in 10 days, which is more than possible on easy, you still won't be able to beat the record.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
In reply to Победитель
User Avatar
15 years ago
Auto-translated
Moreover, if I can't defeat the easy boss, I won't be able to defeat the strong ones!
Well, I wouldn't say that the Driller is the easiest. The Spider and especially the Toad are much easier, in my opinion.
I played on Hard, and after several attempts to defeat the Driller (as a Mage) before swimming to Umkas and Elon, I gave up on this hopeless endeavor. I killed him near the end of the game, when he went down without any losses. Moreover, I was playing more for fun than to finish it quickly, so I didn't bother with extra trips back and forth. But the last three bosses are really much harder...
Is it really possible to beat the highest score in the leaderboard on Easy difficulty?
I don't think it's possible on Easy, you have to try hard on Normal, and on Hard and Impossible, it's hard not to beat it :)
User Avatar
15 years ago
Auto-translated
Well, I won't break any records on the hardest difficulty, as I won't be able to complete the game. :( 1.1, you say? Just watch... Ah, and what is "max"? Could that play a decisive role? Well, on easy, I'm just doing it for fun. But on normal, I'll try to beat the record. Will 15 days of completing quests and gaining experience be enough for that? And as for the bosses, I'll wait. For a surge of leadership and victory over the toad.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
15 years ago
Auto-translated
So, you beat someone's score, will that magically solve all the problems?
15 years ago
Auto-translated
The Driller is easily killed by trolls. Cast Stone Skin and Magic Source. Don't forget to refresh them on time. It definitely works on advanced magic. I haven't tested it on the initial level.
In general, you can probably use another tank as well. The same as above, plus healing. Need to check.
Good luck.

Statistics

Welcome our newest member: recijeb