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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Yakudza
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We definitely need to do something about the Dungeon faction; its Castle is just as overpowered as Necropolis, but there are no restrictions. I don't have any concrete ideas yet, but we should at least do something about Shakti, and also think about the "nychek" (hidden locations/buildings). I would ban levels 5, 6, and 7 (or at least prevent hiring troops of those levels in the portal). I'm not creating a separate thread yet, but I think it's worth discussing...
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In reply to Yakudza
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it's not worth it - Dungeon is a game of chance, and that's a good thing...
you were probably just unlucky with 2-3 consecutive attempts - play a few more times and you'll get the hang of it)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
it's not worth it - Dungeon is a lottery, and that's a good thing...
you were probably just eager to win 2-3 times in a row - play some more and you'll get the hang of it)%)
So, remove the restrictions on Necropolis as well. Or come up with a way to win 22 minutes into the 121st turn ;)
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In reply to Wlk777
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Wlk777
Then remove the restrictions on Necropolis as well.

There's no need to remove anything from them. They're already dominating. The skeletons grow exponentially.

It doesn't have to be the final round on day 121.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
No need to take anything away from them. They dominate as is. Skeletons grow in geometric progression.
All of that is outdated dogma. It's time to open your eyes and realize they haven't dominated for a long time. Take a look at the seasonal stats or favorites in particular. The growth of Troglodytes is not far behind the growth of skeletons, and an external dwelling of levels 5-7 sharply increases the combat power of Dungeon. Those are the facts....
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In reply to Yakudza
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Yeah, but for some reason, they're immediately removed from the list. If they were given more opportunities to play. For example, you yourself wrote:

"Wlk777 (red, Castle, Valeska def Pradromalo (blue, Necropolis, Galtran) 2smd4(3) 126. Forgot to remove the Necromancer =)." Why is that? :D

By the way, did they take into account the main nuance in the favorites? They forbade choosing Galtran as a starting hero!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Wlk777
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Wlk777
All these are outdated dogmas. It's time to open your eyes and realize that they haven't been ruling anything for a long time. Look at the seasonal statistics or the favorites in particular. The growth of Troglodytes is not far behind that of Skeletons, and the external dwelling of levels 5-7 sharply increases the combat power of Dungeon. Such are the facts....
Blue Dungeon usually has very poor money; the last two games against Dungeon were won with Fortress, even though in the first case the opponent had a native secondary skill and an external dwelling of Manticores, and in the second a native secondary skill and an external dwelling of Dragons
In reply to Lider1
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Lider1
Yeah, but for some reason, they're immediately removed when playing as Dungeon. If they were given more opportunities to play as them. For example, you yourself wrote:

"Wlk777 (red, Castle, Valeska def Pradromalo (blue, Necropolis, Galtran) 2smd4(3) 126. Forgot to remove the Necromancer =)." Why is that?

By the way, have they taken into account the main nuance in the favorites? They forbade choosing Galtran as a starting hero!
Why do I always remove the Necromancer? I'll answer easily - in inexperienced hands, he's not a worthy opponent, and in experienced hands, he often leads to a tedious and drawn-out game. In the seasonal mode, Galtran is not prohibited, and yet, the Necromancer still doesn't dominate the statistics.
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In reply to Yakudza
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If you remove Shakti and Portal from Dungeon, what will be left then?
And it’s better to ban the Transformer for Necropolis — that’s a real cheat. Imagine if Dungeon could convert its level 1 units into Troglodytes, or Tower into Gremlins.
In reply to Yakudza
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All I read are complaints and grievances. Galtran still needs to prove himself; the statistics aren't in his favor. And Shakti with the portal is a plus for the Fortress. Each faction has its own advantages, and if you eliminate them, the game will become completely uninteresting, and you can just put the Heroes series on the shelf!!!
Ушел с героев, пока пряники)
In reply to Avern
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Avern
If you remove Shakti and Portal from Dungeon, what will be left?
Strong and quite competitive troops will remain. Gunnar. Mana doubler. Artifact market. That's already quite strong ;)
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In reply to Yakudza
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By the way, I also thought about removing Shakti, but I'm afraid the Dungeon will become weaker. Gunnar is good, of course, but he's far from being a Miner. Especially since the Dungeon heavily depends on the layout, where sometimes even a Miner with 160+ Troglodytes can't really do much against something as stable as Rampart.


In reply to AYMAN
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AYMAN
by the way, I also thought about removing Shakti, but I'm afraid it will weaken the Dungeon faction.
It will weaken it. And it will no longer be able to easily capture towns with 1 or even 2 angels in the first week, which is something that few factions besides Necropolis can usually afford.
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In reply to Wlk777
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, where sometimes even a Шахтёр with 160+ troglodytes can't effectively counter a more stable Rampart.
Isn't that the Rampart where you start with zero to fifteen elves?

And isn't that the Шахтёр with 160 troglodytes who can easily defeat groups of monks, hordes of ultra-lizards, and marksmen without any losses at the start?

Then I don't know.
In reply to Wlk777
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Wlk777
You'll end up with strong and quite competitive troops. Gunnar. Mana doubler. Artifact market. That's already quite strong ;)
Forgot about the summoning portal. This is the main advantage of Dungeon when starting, not with Shafts. It's enough to defend a good nest, like cats or minotaurs, to get a powerful stack for raiding serious banks by the 2nd week. For example, a minotaur nest with them in the castle gives you 22 minotaurs by the 2nd week, which, even without the Shafts' troglodytes, can break through defenses quite well. But the dependence on the map layout is significant, yes.

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