Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
You'll end up with strong and quite competitive troops. Gunnar. Mana doubler. Artifact market. That's already quite strong ;)
Forgot about the summoning portal. This is the main advantage of Dungeon when starting, not with Shafts. It's enough to defend a good nest, like cats or minotaurs, to get a powerful stack for raiding serious banks by the 2nd week.
For example, a minotaur nest with them in the castle gives you 22 minotaurs by the 2nd week, which, even without the Shafts' troglodytes, can break through defenses quite well.
But the dependence on the map layout is significant, yes.