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Posts from Town Points – Is development becoming too formulaic?

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What do you think about Town Points?
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20 years ago
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Example of the Town Points system
I absolutely dislike the TP system. Here's why. Previously, a player could calmly build absolutely any building in the first week. The construction scheme was chosen by the player himself. Restrictions were imposed only in the form of prerequisite buildings (a common practice in strategy games).
But Russian developers (Russia cannot be understood with logic) went their own way (the path of Susanin???) Now no one will be able to build dragons in the first week or a Capitol in the second. In addition to prerequisite buildings, we are offered another restriction. Until the number of buildings in the Castle reaches a certain amount, it is impossible to build a new building. I have nothing against the system itself when such a scheme is implemented in strategies like Civilization, Rome Total War, UFO... But since Heroes of Might and Magic can hardly be attributed to strategies; rather, it is more of a tactical game because the main point here is still combat.
Here’s how this system would look in Warcraft:
Town Hall + 4 farms + City Hall + 8 farms + Castle. That is, there is a limitation that restricts the speed of development. What does this threaten? It means that in this case, players' actions can be predicted with 99.9% accuracy. But that's not all. How interestingly will you react when, due to a lack of 1 unit of wood and 1 TP, you won't be able to build anything this turn? Because all available buildings require wood, and then (after switching to the next level of TP) only ore.
In other words, now, during construction, the player cannot adapt to the opponent and somehow accelerate troop preparation but is forced to build according to the template proposed by "wise Russian developers."
Хронология вселенной Might and Magic
Katrine
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20 years ago
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<оверквотинг>
I agree. The range of buildings is too limited to effectively use such a feature.
Да будет так
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20 years ago
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Absolutely agree! If the opponent anticipates your actions and you have to develop according to a template, then all the interest in the game is lost. As you can see, I voted for the first option! Although the meaning doesn't really change... It might be different in the expansion pack... :(
С уважением, Vlad

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20 years ago
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I don't see anything wrong with such a restriction; dragons shouldn't appear in the first week anyway, IMHO. And magic doesn't require town points, so if you have the resources, build up to level 5, and that's correct. Finally, we'll have Heroes of Might and Magic, not just a wall-to-wall battle like before :cool:. The only thing I'd like to see in the release is for the town point requirements to be tied not only to the level but also to the attack power of a specific unit.
I voted for the second option.
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20 years ago
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To the Thread Author: Please conduct polls without hinting at the answer.
I voted for the 2nd option, even though the author's comment (So what, that's not the main thing) did everything possible to ensure this option received fewer votes.
I voted for it because I still believe that city development should not play a secondary role.
The idea is actually good, provided there are fewer building dependencies than in other games of the series.

I once wrote that 5 should not be an upgrade of 3 (i.e., 5 should not be 3 in new packaging). And since fans are using all their strength to pull the game back toward the "god-like" 3, and unfortunately they are succeeding in some places (some features were canceled), I am now ready to be happy with any new feature.
Even if they turn the Cerberus into a pink poodle (just kidding, of course, about the Cerberus)
С Уважением, ВОРОН из сибирской деревни. :)
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20 years ago
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RAVEN
I'm already looking forward to any new feature.
I think this isn't a feature, but a limitation...
But until you play it, you won't know; maybe after the release of Heroes 5, we'll discard Heroes 3 and say it's garbage, or maybe we'll do the same with Heroes 5.
С уважением, Vlad

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20 years ago
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Xaker
Let it be, I'm not actually going to throw Heroes 3 away, it's just a figure of speech!
We're just worried! But maybe for no reason... Maybe the new game will turn out to be quite decent?
I understand that the "throw away" part was just a figure of speech! :) And I'm quite confident that the new game will be decent (although I don't understand where I get so much confidence from...). BTW, I completely agree about the narrowness and шаблонность of the development!
Плоды размышлений были съедены червями сомнения...
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20 years ago
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Xaker
I believe this is not a feature but a limitation...

Theoretically (I won't claim whether it's a feature or a limitation), this should provide complete freedom in building (ideally, without dependencies between buildings). It also allows for balancing the construction at any moment.
As I understand it, each building has its own number of Town Points.
So, if the developers decide that dragons can only be built when all buildings are constructed in the city, they can set a requirement for the Town Points = sum(Town Points of all possible buildings), and that's it. And no direct dependencies, only indirect ones. And the balance can be adjusted with patches.
С Уважением, ВОРОН из сибирской деревни. :)
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20 years ago
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Phoenix_1973
I don't see anything wrong with such a restriction; dragons shouldn't appear in the first week, in my opinion. And magic doesn't require town points, so if you have the resources, build up to level 5, and that's right. Finally, we'll have Heroes of Might and Magic, not just a clash of armies like before :cool:.
Tell that to the Humans and Elves, for whom the guild is basically unnecessary, and who rely on combat skills. Besides, I'd like to see you defend against a rush from Sufi with obsidian gargoyles and Armageddon in the second week for any Castle. There are no restrictions on guild points solely because the branch didn't fit on the interface screen.
ВОРОН
Theoretically (I won't claim it's a feature or a limitation), this should provide complete freedom in building (ideally, without dependencies between buildings).
If only that were the case... But the prerequisite system remained, and to prevent rapid development, they added Town Points.
So, level 1 - "0" TP
Level 2, 3 - "3" TP
Level 4 - "6"/"9" TP
Level 5 - "9" TP
Level 6 - "12" TP
Level 7 - "15" TP. And the choice of buildings here is Capitol, Castle. That is, a player who chooses dragons instead of the Capitol immediately feels a significant loss in income. Because after building dragons, you can no longer build the Capitol. :)
Хронология вселенной Might and Magic
Katrine
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20 years ago
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Katrine
If that were the case... But the prerequisite system remained, and to prevent rapid development, they added Town Points.
So, the prerequisite system remained in its full form?
An unnecessary restriction? Let's see what happens in the release.
Katrine
Moreover, the choice of buildings here is: Capitol, Castle. So, a player who chooses dragons instead of the Capitol immediately loses money. Because after building dragons, the Capitol can no longer be built. :)

Are you absolutely sure that's how it is? That it's possible to build dragons without building the Capitol, but after that, the option to build the Capitol is lost? Is this not a bug?
С Уважением, ВОРОН из сибирской деревни. :)
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20 years ago
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VORON
So, the prerequisite system remained in its full version?
Yes, it remained. By the way, one look at the final interface is enough to see that nothing has changed.
VORON
Are you absolutely sure that this is the case? That it is possible to build dragons without building a Capitol, but after that, the possibility of building a Capitol is lost? Is this not a bug?
The idea was that the construction is completed towards the end of the week, and if you build dragons, there won't be enough money left to build the Capitol... That's the choice you have to make.
Хронология вселенной Might and Magic
Katrine
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20 years ago
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I voted for the first option because this is an unnecessary innovation that highlights the lack of balance in the game. The developers have taken the path of eliminating unnecessary options for maneuvering, in order to level the playing field between smart players and outright weak ones. To make the game appealing to everyone, to reduce the strategic element (what is the world coming to?? Only Civilization remains at the same level, which seems even higher thanks to the total simplification of the genre!!!), and to increase the amount of "action." You say the game will be longer than the third one. I DON'T BELIEVE IT!!! It will be the same. The time spent searching for treasures on the map will be compensated by the instant combat in the game, and you won't have to spend a long time thinking about what to build on a given day. In short, Nival
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20 years ago
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VORON
Patches can be used to balance the game.
Or art money... (just kidding)
But I still don't like these tavern points. I'll play it first to be sure, but for now, based on what the beta testers say, it doesn't seem appealing... :(
С уважением, Vlad

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20 years ago
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Xaker
Or art money... (just kidding)
But still, I don't like these tavern points. I'll play and then I'll be sure, but for now, based on the words of the beta testers, it's not good... :(

I agree with you. I also don't like monotony.
If everything is so bad, it would be good to make an automatic city building system. :)
If there's only one building path, why build at all?
С Уважением, ВОРОН из сибирской деревни. :)
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20 years ago
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RAVEN
I agree with you. I don't like monotony either.
If things are so bad, it would be good to have an automated city building system. :)
If there's only one building path, why build at all?
We're really wasting time clicking on buildings when there's only one path. An automated system would solve the problem.
С уважением, Vlad

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