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Posts from Which faction poses the greatest challenge for the Dwarves?

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16 years ago
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Okay, guys, due to popular demand, I'll take Luck instead of Magic for my skill, you've convinced me. It's still a bit of a cheat, though. Damn, it's a shame that Naadir's summon slot is occupied by that annoying creature. But I refuse to take Logistics. JackFrom ShadowLand, why do you think archers are for beginners? IMO, they are much more useful than warriors, and why? Because they can guard the tent, the cart, and the ballista. Maybe warriors are better in an open field, but when it comes to taking castles, excuse me, step aside. I haven't participated in tournaments yet, but I definitely will. Yes, starting today, I'm a true emo, so please don't call me a horse. Everyone should watch Death Note! Hello from Alucard!:smile03: :smile03: :smile03:
Эх, опять идти за сигаретами... :smile34:
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16 years ago
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Firstly, we need to consider the probability that we will actually find this subordinate unit. If a Dwarf has all the runes, the Necromancer will have to work hard, and remember that we have Eternal Light + a rune that removes all negative spells. Secondly, regarding skeleton archers: I hope you won't choose them when playing against Haven (their bows are awesome) or against mages, as they have 3 units that shoot. So, skeleton warriors are the best choice here; they have, like the knights, a 50% defense against arrows from allies. Your archers are effective if the enemy has few or no archers, or if you are still sure that they are better. Let's take the example of a Dwarf: Karl and Erling are both experts in archery, so how can they compete? In this case, 100% warriors are the best choice.

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In reply to Ereb
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16 years ago
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Of course, warriors are much more effective than archers in the endgame. I'll add to what was said above that their advantage lies in their attack power (due to their numbers) + stunning strike!
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16 years ago
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Dude, I just tried boosting luck (with Soldier, Bad Luck, and Resistance skills) and replaced the archers with warriors. The dwarves don't stand a chance! The poor warriors were taken down by skeletons with the very first hit. Even though the dwarves have 2 castles and the Necropolis only has one. JackFromShadowLand is awesome!
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
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16 years ago
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Peasant-ZOMBIE
Dude, I just tried to boost luck (with soldier + misfortune + resistance) and replaced archers with warriors. The dwarves don't stand a chance! Even if the dwarves have 2 castles and the Necropolis only has one. JackFrom ShadowLand is awesome!

It's really hard to read your post without smiling!:D

Stop playing against the computer!
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16 years ago
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What does "playing against the computer" have to do with it? I just used to play without luck and often won, even on unbeatable difficulty. But with luck (although it rarely appears), the Necropolis faction becomes virtually unstoppable.

Added 8 minutes later
Ereb
First, there also needs to be a chance that we will actually find this enchantment. If a Dwarf has all the runes, the Necropolis will have to work hard, and remember, we have Eternal Light + a rune that removes all negative spells.
The funny thing is that this rune (something like Exorcism) works strangely - sometimes it removes spells, sometimes it doesn't. If a unit has several negative spells, it seems to remove only one of them. At least, I've noticed that if, for example, a Yarla has both enchantment and slow, only one of them is removed - that's how it is. :smile08:

Yes, and who really needs Eternal Light when you have two main mass spells - Plague and Slow? Eternal Light doesn't affect either of them. Besides, the rune can only be used once, and for the second use, you either have to spend a lot of resources or restore the rune - which takes at least one hero turn. This raises the question of how effective runes really are. The only rune that I think is quite effective is the rune of battle rage (the one where several nearby enemies are attacked without retaliation). The rest can go straight to the trash.
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
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16 years ago
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Peasant-ZOMBIE
But what does "playing against the computer" have to do with it? I always played without luck before, even on difficult settings, but I often won. And with luck (although it rarely appears), Necropolis is really unbeatable.

Yes, they are strong if played correctly, and only a fool would argue with that, but they are far from unbeatable!
Honestly, I don't even know how and with whom you played, but I'm sure you haven't played against a truly strong Fortress, because you wouldn't have come up with such a scenario in this confrontation between Necropolis and Fortress!
I see the solution to our dispute in one thing - let's play against each other on Hamachi! I'll try to get a good internet connection next week and figure out Hamachi! Then we can arrange a meeting place!:mad:
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16 years ago
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Go ahead if you want. But what is Hamachi and where can I get it?
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
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16 years ago
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Peasant-ZOMBIE
What does "playing against the computer" have to do with it? I always played without luck before, even on the hardest difficulty, but I often won. And with luck (although it drops rarely), the Necropolis faction is really unbeatable.

Added 8 minutes later

The funny thing is that this rune (something like "Exorcism") works strangely - sometimes it removes the effect, sometimes it doesn't. If there are several negative spells on a unit, it seems to remove only one of them. At least, I noticed that if, for example, there are "Enslave" and "Weakness" on a Yarla, it removes only one of them - either "Enslave" or "Weakness". :smile08:

Yes, and who even needs "Eternal Light" when there are two main mass spells - "Plague" and "Weakness". "Eternal Light" doesn't affect either of them. Besides, the rune can only be used once, and for the second use, you either have to spend a lot of resources or restore the rune - which takes at least one hero turn. This raises the question of how effective runes really are.
The only rune that I think is very effective is the "Battle Fury" rune (the one where several nearby enemies are attacked without retaliation). The rest can go to hell.

I never take "Eternal Light" against the Necropolis! I only take "Storm Wind"! It's enough to cast "General Haste" + "General Striking" (for Helmar) and "General Stone Skin"! This takes only 2 hero turns, and if you manage to get 3-4 turns, then "Divine Retribution" or "Holy Word", but as real-factual practice shows, 2 hero turns are enough for a complete victory!
With the "Greatest Rune" - the same runes are used twice - there are always enough resources in the endgame!
The rune that removes spells works against any applied spell!
The "Invisibility" rune - even your ghosts will be envious!
The "Berserk" rune - double attack, the second one without retaliation! Imagine a Yarla!
The "Resurrection" rune - especially if it's Dragons and Yarlas!

Added 4 minutes later
Peasant-ZOMBIE
Come on, if you want. But what is this "Hamachi" and where can I get it?

I'm trying to figure out this "Hamachi" myself; my friends and I always play on a local network! Read on this forum; there is such a topic, it seems to be described in detail, but I haven't tried it myself yet!
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16 years ago
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1) There is a counterspell against the holy word, and besides, it will still be weaker than the unholy word of the Necropolis;
2) You can also apply a general punishing strike, which means 1 turn of your hero is wasted;
3) As I already said, exorcism does not remove ALL negative spells at once (although I am not entirely sure about this):
4) The rune of incorporeality is useless; it only allows for one missed attack at most. And besides, don't forget that Naadir has a LOT of ghosts that solve this problem:
5) Berserker rage is not bad, but you need to find it;
6) Resurrection is good to use, but only low-level creatures are well-restored;
7) In short, let's play through Hamachi and see... 2 turns of your hero won't be enough to even finish off the skeletons. Don't forget that the terrain can be against you.
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
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16 years ago
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Peasant-ZOMBIE
1) There is a ring that counters Holy Word, but it will still be inferior to the Necromancer's Unholy Word;
2) General Banish can also be cast, meaning one turn of your hero is wasted;
3) As I said, Exorcism does not remove ALL negative spells at once (although I am not entirely sure about this):
4) The Rune of Etherealness is useless; it only guarantees one missed attack. Besides, don't forget that Naadir has a LOT of ghosts that solve this problem:
5) Berserk is good, but you need to find it;
6) Resurrection is good to use, but only low-level creatures are well-restored;
7) In short, let's play through Hamachi and see... 2 turns of your hero won't be enough to even finish off the skeletons. Don't forget that the terrain can be against you.

1. You still need to find the ring! Unholy Word will work on at most 35% of my units; you forgot about the Dwarven Luck and magic resistance!
2. On the contrary, I save one turn by casting Haste and Banish simultaneously!
3. This rune removes all negative effects applied to the unit!
4. The Rune of Etherealness doesn't work for just one missed attack; it works for the period from its application until the unit's next turn, which can result in many missed attacks! Ghosts (the most dangerous units in the Necromancer's army) will reach you on the third turn with Storm Wind!
5. The Rune of Berserk is always available, even for a moderately skilled Dwarf player, because it is a level 1 rune, just like the Rune of Speed, and this problem is completely solved by taking Ingvar, which almost every Dwarf player knows!
6. Nonsense, quite the opposite. Imagine that somehow you managed to defeat 15 dragons! With Battlefield Promotion, I cast the Rune of Resurrection and get +7 dragons (40%), and if you are realistic, you understand that this is a serious problem for you!
7. I'm not looking for easy ways!
Of course, I already see the need to play; it's just that I don't think you'll believe me otherwise!
In reply to Крестьянин-ZOMBIE
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16 years ago
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Peasant-ZOMBIE
...This raises the question of how effective runes really are.
The only rune I find quite effective is the rune of battle rage (the one where several nearby enemies are attacked without retaliation). The rest are just useless....
Well, what about BDP (Battlefield Protection) + resurrection rune or incorporeality with readiness... although it can be done without readiness.... This brings up one question: have you played as Dwarves? If you look at what you're writing, it seems like you either haven't played them or haven't played them much. I don't know about others, but a decent player playing as Dwarves in the late game is a tough opponent:)):))

За кланы! За кровь!
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16 years ago
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As they say, time heals all wounds. Mish-gun, you keep forgetting that the undead can also have magic resistance. You might not have the Energy Rune, and your troops with the Death Pact will be in a real bind. Only 7 out of 15 dragons will be resurrected, while 4-5 will actually come back (tested). And ghosts are far from the most dangerous units; there are even scarier ones. If you're playing as Ingvar, forget about Helmar; I don't know what kind of late-game strategy is needed to develop both. Added 2 minutes later
Ereb
Well, what about Battle of the Dead + Resurrection Rune or Ethereal Form with Readiness? Although, it can be done without Readiness... Here's the question: have you ever played as Dwarves? Judging by what you write, it seems like you either haven't played them or haven't played them much. I don't know about others, but a decent player playing as Dwarves in the late game is a tough nut to crack:)).
I've already said it – this is nonsense. If you drag out the battle with the Necromancer to the point where you have to fight to the last, you're doomed. If even one stack falls and there isn't a serious line of attack with a sufficient number of troops, the computer will simply start acting in favor of the Necromancer – it's been tested, and nothing will help you then. :)
Эх, опять идти за сигаретами... :smile34:
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16 years ago
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Regarding Hamachi, read here
Don't forget to update!

P.S. Regarding Dwarves and Luck: if anyone here didn't know, for Dwarves, Soldier's Luck with their runes is almost the most important skill, because the chance of the runes triggering (like stunning) increases by 2 times!
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Он лежит на своих сокровищах,и в сердце его зависть и злоба. Не верь, что голова его склонилась во сне, если глаза его закрыты. Дракон не спит никогда.
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16 years ago
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I agree with **JackFromShadowLand**; luck is one of the most important skills for Dwarves and should be taken as early as possible. It compensates for the Dwarves' low damage output (at the start) and, later on, especially with soldier luck, it activates abilities: bears + stunning claw, throwers + crippling, archers + stunning strike, larger units + increased damage, priests + fire sign... plus, of course, runes.

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