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Good and useful explanation. I support the respected vbn.
New here? I'm Roha — want a quick tour?
Based on recent games, I had a desire to change something, namely:
a starting hero of level 5 appears with 3 stacks, surrounded by hiding places, money, and... a rest point.
I suggest that in such a situation, a save is made, the opponent is informed, and this hero is dismissed (broken down) into all 4 components, and the game continues. Upon subsequent appearances in the tavern, ignore him or buy him for troops and dismiss him.
Just restart the map, and that's it.
That's often the case, or it just seems that way because of frustration...
You don't have to delete it, why be so radical? Just restart the map, and that's it.
if the hero is level 5, 10, etc., then he's already a prisoner when the map is generated... restarting the boot effect has the same result
Added 1 minute ago
So maybe we should put it to a vote? I don't think there will be many opponents to this.
Restarting the map is pointless; everything will repeat in terms of the hero. Actually, I suggested something similar a long time ago, but it didn't get any support...