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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Yakudza
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16 years ago
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Good and useful explanation. I support the respected vbn.
In reply to bRitvo4kA
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16 years ago
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Question: Is it possible to view castles without seeing the army inside? ..., because it's hard to leave units hidden or speed up and attack when you don't know the opponent's army – could this be implemented? It would be helpful to know what the opponent's second castle is, just in case the main castle is a decoy – this would provide an extra incentive to play aggressively/give it your all. Thank you in advance for your help!
In reply to scorp
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16 years ago
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And what about using a tree-farming bot? I haven't used it myself, but I was actually planning to learn how. Too bad.:mad:
In reply to Oelm
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16 years ago
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It is also intended for offline use, and besides, it takes up a huge amount of time, glitches, and it is simply pointless and too complicated to use it during online play. And yes, of course, it is prohibited. It's the same as opening a save file and entering cheats (it will be much easier that way), as numOne already said.
In reply to Yakudza
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16 years ago
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Based on recent games, I had an idea to change something, specifically:
a starting hero of level 5 appears with 3 stacks, surrounded by a hidden location, money, and... a rest option:(
I suggest that when this situation occurs, a save is made, the opponent is notified, and this hero is dismissed, and the game continues. When the hero appears again in the tavern, ignore him or buy him for his troops and dismiss him.
In reply to Yakudza
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16 years ago
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In principle, if a player wants to disband the starting town, why not? Although, I think that in 90% of cases, the player will keep it. I don't know, that's just my feeling...
In reply to Javdet
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16 years ago
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Javdet
Based on recent games, I had a desire to change something, namely:
a starting hero of level 5 appears with 3 stacks, surrounded by hiding places, money, and... a rest point.
I suggest that in such a situation, a save is made, the opponent is informed, and this hero is dismissed (broken down) into all 4 components, and the game continues. Upon subsequent appearances in the tavern, ignore him or buy him for troops and dismiss him.
But this often happens, or does it just seem that way because I'm upset?
You don't have to dismiss him; why be so radical? Just restart the map, and that's it.
In reply to Kash
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16 years ago
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Kash
Just restart the map, and that's it.
Restarting the map is pointless; everything will repeat in terms of the hero. Actually, I suggested something similar a long time ago, but it didn't get any support...
In reply to Kash
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16 years ago
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Kash
That's often the case, or it just seems that way because of frustration...
You don't have to delete it, why be so radical? Just restart the map, and that's it.

If the hero is level 5, 10, etc., then he's already a prisoner when the map is generated... restarting has the same effect.

Added 1 minute ago
Maybe we should put it to a vote? I think there won't be many opponents to this.
In reply to Javdet
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16 years ago
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Javdet
if the hero is level 5, 10, etc., then he's already a prisoner when the map is generated... restarting the boot effect has the same result

Added 1 minute ago
So maybe we should put it to a vote? I don't think there will be many opponents to this.
Oops, I didn't know...

Well, I don't know, if you yourself don't mind starting as Kiru, and then playing as some other hero like Steppe... why not?
In reply to Wlk777
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16 years ago
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Wlk777
Restarting the map is pointless; everything will repeat in terms of the hero. Actually, I suggested something similar a long time ago, but it didn't get any support...
The map can be restarted, and this hero will then be unavailable for selection. Has anyone tried running a random map in single-player mode? Half of the heroes are unavailable there.
In reply to Yakudza
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16 years ago
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When starting a random map in single-player mode, there's often a bug where a non-native hero arrives at the tavern with troops.

I don't know what causes it.

The same thing sometimes happens on fixed maps, where the starting castle isn't random but predetermined.
In reply to Yakudza
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16 years ago
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Vik, are you talking about THAT? :)
In reply to Yakudza
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16 years ago
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I had this happen to me once on Platinum, just one time: in the tavern, both heroes were from different factions, and they had the corresponding troops.
In reply to Yakudza
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16 years ago
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It was at the beginning of the game, on day 111, and I hadn't performed any actions yet; I just went to the tavern to look at the heroes.

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