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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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19 years ago
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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
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17 years ago
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1) Help! What should I do? At the very beginning of the "Samaritan" campaign, I have the portrait of the hero Ivor, and his name is Ivor, and he hasn't been given any spells at all...
Although at the very beginning, I wrote what my name is and which spell I chose...

2) In the 2nd mission of the "In the Wake of Gods" campaign, I destroyed two castles, I'm heading to the monk, and he tells me not to approach him until I do a good deed, but the forest near the Necropolis doesn't open! Is this a script error, or am I missing something?

3) In the "Adventure" campaign with Nialago, after I cross the lake, there are two paths, and I can't go down the left path! I've already visited everyone in the city, killed everyone in the area, but the passage still hasn't opened! Or do I need to swim through the underground tunnel in the Thieves' Guild to open it? And who is Xorich and where can I find him?
17 years ago
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I'm having a problem with the third mission in the campaign with Goronych.
From what I've read here, monsters should teleport to the four last towers. There should be some kind of dialogue with them, but they don't offer anything. They just stand there like regular monsters and run away when attacked. Maybe I did something wrong earlier? Although, I don't think I messed up anywhere. On the third month, I emerged from the teleport as a hero behind the tower and got stuck in a dead end. The same thing happens with the other heroes. Has anyone else encountered this?

P.S. I read here how people reach the garrison by getting rid of the pikeman... it's strange that no one has completed this stage the way I did. As I understand it, there are also problems with the pikeman; you don't always have enough time. I haven't tried it myself. I did it the simpler way: after destroying the Castle, you wait for the passage to open, enter the Castle (7 days), go through the burning forests, talk to the monk, but don't go to the place where the hero is given 3 days; instead, hang around nearby and skip turns. When you have only one day left to capture the Castle (garrison), go to the place where the hero is supposedly sleeping, skip a turn, and you'll be given another 3 days to build a dwelling. Go back to the passage, and again, on the last day, the passage opens, and you capture your destroyed Castle. And you have a whole week to leisurely crawl to the garrison. At that point, you won't have to rest and lose days anymore.
In reply to Nelyo
17 years ago
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Nelyo
Attached are the clearly stated conditions of the problem, which, in this form, I think, already provide a good hint. It can be solved not only by a non-systematic trial-and-error method, I assure you.

Nelyo, thank you for formulating the problem so clearly! )) Everything is so well organized that I couldn't resist (I was just too lazy to solve it) and wrote a program to iterate through the possible solutions, and now I can confidently state: the minimum number of steps to solve the problem is 6! Moreover, the order in which you approach the "correct" monks does not matter.
17 years ago
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Help with "A Life of Adventure"! I'm completely stuck. I found 4 trees, but I need a fifth. Also, how do I defeat Gork?
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17 years ago
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Help! How do you complete the campaign in Heroes of Might and Magic where you start with just one peasant? :confused: I got a pikeman, and now I need to get rid of the peasant! WHERE should I go? WHAT do I need to do?
In reply to Air Elemental
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17 years ago
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Air Elemental
Help! How do you complete the campaign in Heroes where you start with just one peasant?:confused: I got a pikeman, and now I need to get rid of the peasant! WHERE should I go? WHAT do I need to do?
See the first post in the thread.
In reply to Era
16 years ago
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Regarding the Evil Way Home campaign, map 3, the Obelisks quest - the cave in the desert.
Era
Does anyone know the answer to the Obelisks quest in the Evil Way Home campaign, third mission? You have to visit the obelisks (11 of them), and when you visit each one, a question is asked, and you are given three answer options. The first letter of the correct answer is used to answer. A peasant hinted that the letters from the obelisks should be sorted in the order 2-0-5-4-9-10-8-6-3-1-7. I probably answered something wrong, but even when I don't try all the possible answers to the questionable questions, I still get sent back from the cave:(

Help me, please!!!!!!!!!!!!!!!!

Has anyone answered correctly at all?
Maybe it's possible to proceed to the next mission without this? And what useful skill is promised for the correct answer?
I was also very puzzled by this, so I searched on Yandex.
I didn't find any correct answers among our compatriots :"(
But here is something...

HellBaron 30-08-2007

Phù, cuối cùng cũng đã tìm ra dc câu trả lời.
Thì ra là khi chọn Hero, vào Quest Log thì nó hiện ra tất cả những câu trả lời của mình. Và nó như thế này:
- Quest 0: Obelisk
- Quest 1: Knowledge
- Quest 2: Gems
- Quest 3: Armageddon's Blade (đã test và đây mới là câu trả lời đúng)
- Quest 4: Santa Gremlin
- Quest 5: Dispel
- Quest 6: Wyvern Monarch
- Quest 7: Eagle Eye
- Quest 8: Ring of the Magi
- Quest 9: Antichrist
- Quest 10: Rampart
Và dãy số dc ghi trong tờ giấy là 2-0-5-4-9-10-8-6-3-1-7
Thế là có cơ sở để ghép rồi, sau khi ghép thì ta dc hàng chữ:

GODSARRWAKE

Đến đây thì hơi khó hiểu, nhập dòng chữ này vào nó bảo sai, hóa ra là phải biến tấu 1 chút, thành thế này

GODS ARE WAKE

Đây chính là câu trả lời của Obelisk Quest.

After you enter "GODSAREWAKE" in the cave, you will be given the good news.
In the next map, all your heroes will start with all 28 secondary skills :D. Verified :smile14:
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16 years ago
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You didn't search properly. It's better to figure it out yourself.
16 years ago
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HELP!!!
Please, could someone post a complete walkthrough for the "In the Wake of Gods" and "All or Nothing" missions? I'm especially interested in "All or Nothing"; I've been stuck on it for a very long time...
In reply to ne-vesta
16 years ago
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I need help with the first mission of the second Samaritan campaign. On the first island, I'm completing two tasks, but I only get 2000 experience points, and there's only one high-level archer left. On the second island, with just one archer, I can't kill the gremlins until the passage to the troll opens, even though it was previously stated that you could get up to 11 archers on the first island!
In reply to mishawert
16 years ago
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mishawert
only one high archer remains; on the second island with one archer, I can't kill the gremlins until the path to the troll opens up
That's your payment for leaving your friends on a sinking ship. There are hints there at every step.

I have a question regarding the "All or Nothing" campaign. All searches for its description only lead to questions from other players. Therefore, I will share my own achievements. So far, only for the 1st map.
1. The objective is not entirely clear. The briefing says you need to reach the capital, but nothing specific is mentioned, while the saves say "collect resources." In the end, using the artifacts I found, I managed to reach the upper right corner of the map, and the objective was considered completed with the words "you have collected more than 30000 wood." It is logical to assume that the victory condition is collecting wood or reaching the upper right corner.
2. To collect 30000 wood, considering that its only source is the resource tower in the Castle, you have to spend just as many days after capturing the castle. Not everyone will have the patience to play that long. Perhaps after completing the forester's quest (kill all the undead in the forest), you can receive a lot of wood at once or some other resource source. But so far, I cannot complete this quest because the number of undead grows much faster than my army.
3. The option of reaching the upper right corner of the map is feasible, as in my case using artifacts (I came across "Angel Wings" and "Water Magic Tome," and I could cast "walk on water" even without a spellbook), or after completing some other quests. Which ones exactly is unclear.

Further on the map Walkthrough.
1. The hero level on the first map is capped at 15, while there are so many different monsters there that the ceiling is reached very quickly. Therefore, you should always take gold from chests and buy an army.
2. First, at the crossroads, turn into the village, talk to the elder, and enter the city via the market.
3. In the city, you can hire troops. The number of troops is unlimited, but they are expensive and the purchasing process is very cumbersome. This suggests that later on, the main source of troops should be different.
Talk to the mayor, find out about the criminal, walk around the prison, respond to the call, and receive a quest to help the prisoner. Go back to the mayor, tell him your plan, and receive documents from the mayor. Go to the prison and take the prisoner. He leads us to the thieves' den, where we get a quest from the thieves to kill the mayor. Return to the city, collecting resources and wiping out monsters along the way. Next, you can capture the stone mine; it is located slightly above and to the left of the northern city entrance. To the southwest of the mine is the cliff of the green dragons. You should take it as early as possible, as it will be the only regular source of decent troops. In the city, you can either kill the mayor or tell him where the thieves' den is. This might be a script flaw, but I didn't notice a difference in subsequent events, except that in the second case, a quest to wipe out the thieves appears. The mayor will send you to the sheriff. When you are ready, the sheriff will teleport you to the thieves' den; there will be 500 of them, and after victory, you are teleported back to the sheriff. Amusingly, after defeating the thieves, if you visit the mayor again, the hero first kills him, and then the mayor thanks you and says that you are an honorary member of the city...:)
4. Near the western city entrance, there is an entrance to the swamps; go through the swamp to the cave, kill 4 ogre mages there, and rescue the forester's daughter. Take the daughter to the forester; his house is located exactly in the middle of the cursed forest (filled with undead and located in the western part) and is guarded by one black knight. The forester will give 5000 gold for the daughter. Ask him to resume wood supplies to the village; he replies that he cannot as long as there are undead in the forest. I don't know how to wipe out all the undead.
5. Slightly west of the swamp is a cave entrance, guarded by 5 red dragons at the top and 3 black dragons at the bottom. Wipe out the dragons and 1 dark dragon (level 8). If you have enough strength, you can get another dark dragon, but there won't be much use for it; the only thing is that it inspires fear.
6. Go to the village to the elder; he thanks you for ridding them of the dragon. Then go to the lighthouse; the keeper refuses to talk and sends you back to the elder. Go along the road between the lighthouse and the market, and barbarians will appear. Wipe out the barbarians (1 behemoth, 1 thunderbird, 2 ogre mages, 10 goblin wolf riders, 15 hobgoblins) and get in their boat. In the boat, I recommend sailing around all the water and collecting artifacts.
7. Go to the upper left corner and capture the Castle (5 ancient behemoths, 20 ogre mages, 60 goblin wolf riders, 100 hobgoblins). There is a capitol and a grail in the castle, so there will be money now, but still no troops.
8. Return to the lighthouse; the keeper turns out to be a carpenter, who thanks you for ridding them of the barbarians and hints that it would be good to find a toolbox (read "grail," and the grail from the city doesn't suit him, you need to find another one).
9. I'll say right away that the grail is on the island with the university and emerald dragons, right under those very dragons; there are 5 of them. To find this out, you need to remove 3 obelisks located in 3 different dungeons. The dungeon entrances are on three islands and are guarded by super phoenixes (5 each). Besides them, there are many monsters and war machines in the dungeons. I managed to remove all the obelisks only because I found "Angel Wings" in the very first dungeon and was able to fly. I don't use cheat codes, and I don't know how to pass it honestly—the monsters constantly multiply.
10. Give the grail to the carpenter at the lighthouse; in exchange, he gives you a pickaxe (not visible in the inventory). Go to the city, to the lower right corner; using the pickaxe, a passage to the mine opens, through which you enter a dungeon. After passing the dungeon (again, crowds of monsters), pick up the spellbook and learn 8 spells of level 1-2.

These are the results so far. If anyone has found anything else, please share.
In reply to lsanya
16 years ago
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I figured out the first map of the "All or Nothing" campaign. I managed to assemble an army by recruiting monsters along the way. All I had to do was explore the map. This army was enough to clear the Cursed Forest of undead. For this, the forester agreed to build a ferry, but first, I had to reach the shore and see that there was no ferry. Thus, I crossed directly to the exit. It turns out that all the other tasks, except for the forester's, are not necessary. They only give war machines and a spellbook. Although, it is possible that I am mistaken. Perhaps the scenario is not working correctly for me.
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16 years ago
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Guys! I've played through the "Life of Adventure" mission a lot, downloaded version 3.58f, and now the save file doesn't work anymore! :sad: So, I forgot where the tree is (for the ship)! I remember it being in the basement (where the corridor of choices is), on the coast, and near the goblins. But where are the bushes (where the Ring of the Dragon's Eye is)? THE TREE IS GONE!! :sad: What should I do?
In reply to Air Elemental
16 years ago
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Air Elemental
But there shouldn't be any bushes there (where is the Ring of the Dragon's Eye)? There are no trees anymore!!
That's how it's supposed to be. The last tree is near the Fortress, which is next to the lighthouse.
16 years ago
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Company In the Wake of Gods
Mission Goronych

Stuck on burning down the castle... Read the entire forum... didn't help.
Damn, I don't understand how to burn down this jerk...

Played with and without a pikeman... the first chest - 500 experience, the second + 500 gold.
Apparently, something needs to be done with the Nightmare...
and left it in the castle until the blacksmith was built... and after...
and left it near the forest, maybe it will set something on fire there...
and took it with me...
It doesn't help... it's a fireproof castle...
It seems no one else has had this problem... hmm... maybe someone can give me some advice?

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