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Posts from Tactics for playing against Wizards.

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Considering that we are discussing tactics against mages, defense might indeed be unnecessary.
It's not that easy to outshoot mages, even for elves, and the hero will summon fire elementals.

To be honest, in prolonged battles due to these tier 3 mini-units
(mainly affecting initiative, luck, and attack for all ranged units), I wouldn't play as anyone other than Wingard.
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Even in this case, when the wizard gathers tier 3 artifacts, the elf absolutely needs to have defense, and defense requires several perks: evasion and reflection, combined with lucky reflection, so that some magic might not work + steeds....
Wing is, of course, a so-so hero – there's still room for debate here....
In short:
if we're playing with a wizard in the late game, I think we should definitely take defense.
But if it's the mid-game, we can still manage without it:):):)

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In reply to Ereb
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I already said that Dungeon doesn't need defense – the main thing is to go first (Wing should help with that). But in general, it's difficult for them to start, and he's not much better in that situation than Hafiz, Nahriz, Ory, Nur, etc.

It all depends on the map, but I emphasize this: the whole point of Hafiz is in quickly gathering resources, so you can already have level 3 artifacts and a castle built by week 3. :eek: :smile49: And this is absolutely necessary for a Mage!
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Why bother with mini-artifacts by week 3? Does your knowledge increase that quickly? It's better to build up an army and give a couple of 2nd or 1st tier artifacts to your main units! Although, I think that if the map isn't rich in resources, with clusters of sulfur and mercury, it's better not to make mini-artifacts. I haven't tried it on week 3, so I don't know what will happen, but it's clear that there will be a shortage for building!

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Yes, my knowledge usually grows quickly; by the first week, it's around 7-9, by the second week, around 13, and by the third week, 15 (including artifacts and bonuses) ----> this is quite enough to start crafting artifacts (for example, for magic resistance or initiative, or +2 morale!). I put artifacts first into the troops that are most useful to me – Gremlins (put initiative, morale, and magic resistance on them --> this will be devastating; I tested it under all perks (2 rings (+20 initiative +10 initiative) + 29 initiative from the mini-artifact + skillful acceleration ----> initiative equals 21)). And there won't be a shortage for building if you're playing as Hafiz!!! (This is the whole point). He clears mines a week earlier than other mages!!!
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I don't know, Ingvar, maybe you're playing as a Barbarian. But if you manage to equip a hero with tier 3 artifacts by the third week, targeting Goblins and Mages, without sacrificing castle development, then you're truly a master! I won't play against you!
In reply to Мститель
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Try it yourself, I'm sure you'll discover a lot of interesting things! And I always play as a hero.
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And if mages get stuck on self-targeting or archers use Longbows, I still have some doubts, maybe you exaggerated somewhere... It takes a huge amount of resources to build a mini-artillery of level 3, especially rare resources like crystals and gems. You also need to manage building mages and upgrading the guild...

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In reply to Ингвар Высокий
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Ingvar the Tall
There won't be any resource shortage when playing as Hafiz!!! (That's the whole point). He clears the mines a week earlier than other mages!!!
This is if other mages (like Nazir, for example) are in the hands of a newbie:rolleyes:
In reply to antonag07
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Of course, there are other mages, that's true, but I like the summoning magic itself – and I think it's the best magic for a mage hero. There isn't a starting hero with this magic on the maps (campaigns don't count), and in general, all the mages are good, except for Jaliba and Faiza. Some people like Razaz, others like Nahriz – it's a matter of personal tactical development. Here, you need to consider a whole range of issues (map size, starting position, difficulty level, your opponent, starting bonus, etc.). But overall, you have to agree: you can always start with Hafiz, even if, for example, you lose an army for a hero from the Tavern. Then he becomes the main one, and you get additional advantages: 1) A large army + siege engines. 2) Your opponent chose the most suitable hero against you, but you outsmarted him. This is the essence of Hafiz, and his start is significantly stronger than that of other mages (with the rare exception of Nur, and if there are wells nearby). We can argue for a long time; I'm sure that if an experienced player controls the Lich King, he will most likely win against a mage, but with Hafiz, I'm sure you'll have the best chance. *They can sometimes be useful too, but they are very specific
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Ingvar, I think you just lack experience playing as mages – besides Hafiz, you haven't really tried anyone else. Tell me: how do you plan to defeat enemies with summons in a long game, for example, an Orc (and I'm not even talking about Elves)?
In reply to antonag07
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No, I don't have a shortage of mages, and summoning is summoning – you can simply eliminate the Orcs with spells.
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You can still counter the Orc summon, especially by using mines and Phantom, but only in a long game. If it's earlier, the Orc, with its attack (where all its stats go), will destroy the Mage... maybe by that time, you won't have enough Haffiz to take down its units, and they'll attack with luck, and if it's even worse, your entire kingdom will be doomed. Note that if the hero is Haghesh, your Haffiz has a 70% chance of failing because the units will deal full damage. Moreover, according to your words, you can upgrade the Orc's summon and "Return to the Void," and even a Phoenix will have difficulty after two hits and will fall... or your army will simply be destroyed, while the Phoenix remains alive. In my opinion, it's better to upgrade Haffiz against the Orc and focus on Darkness; then, the Orc will be in trouble.

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In reply to Ингвар Высокий
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Ingvar the Tall
No, I don't have a shortage of mages, and summoning is summoning – you can simply eliminate the Orcs with spells.
That easy, huh? Well, we'll see :D
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Ingvar, what do you think? If Ilfina is leveled up to, say, level 17, and Hafiz is also level 17, who would win if both players were experienced and played as both factions? And yes, she might use the Seal of Light, leaving the mage and his light magic in a bad spot.

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