Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
That's nonsense. And it doesn't reflect a very high opinion of the skill of players who act that way.
Hmm, let's not talk about skill, it's irrelevant, otherwise I'll mention some names and provide some reports, and it will become clear that you are wrong. Secondly, YOUR reports contain COMPLAINTS about the map layout: "there's only one road to the Guardian, and where there should be an off-road path, there isn't one," so don't be so categorical in your statements.
One path in Grand Order and other games is simply a statement of fact – the complexity of the situation, not its unwinnability. I would be a complete idiot if I considered this the main reason for losing. Please separate the main points from the secondary ones. As far as I remember, there was one report about a Necropolis player against a Rampart player, where the Necropolis player couldn't handle the situation. There were no chances for him. And that's it.
I remembered an old match of Zenit, when Kerzhakov still played for them. There, the Zenit players were making ridiculous mistakes in the penalty area, couldn't make the final pass, missed open goals, and kicked with their heel instead of controlling the ball. They won 2-1, I think. After the game, the coach (Petrzhela) and the players unanimously said that the reason for the defeat was a penalty that the referee didn't award for a foul on Kerzhakov.
One road to ГО and so on - this is a statement of fact - the complexity of the layout, not its hopelessness.
Any whining is a statement of facts, but that doesn't stop it from being whining. You can always blame a loss on something, whether it be cans/hives, morale/anti-morale, treasure zones, bags of gold in Dragon Utopia... and all of these are indeed reasons for a loss... But don't forget what game we are playing! Those who fear randomness - go ahead to offline. There, everyone is 100% on equal terms :D
SEM_56
Auto-translated
SEM_56 (blue, Swamp, Vistan, Vistan) def Hermit (red, Rampart, Coronius, Grindar) 2sm4d(3), 223 Vova chose everything for himself, leaving me with little, he took the Swamp and slowly started to fight. It's my native secondary town, but I have catastrophically little money. On the third day, I'm near the general Inferno secondary town. Grindar comes out of there and goes to me, he bought what he could, but didn't transfer any troops. As a result, Vova lost 40 grand, meanwhile, Vistan is in the treasure, there's land, but no slow. There are hives, but they are under the protection of 5th-level archers and dragons. I learned slow through Gundula and the scholar. I took 2 cons, wanted to take the Utopia, but it's maxed out. I go to another treasure, Vova takes the Utopia and goes to my different secondary town, he takes it. Meanwhile, I find a red orb and lure Grindar into a fight. Knowing this well, both online and in real life, I managed to defeat Vova, thanks for the game, the red orb rules - mages are nervously smoking!!!
That's for sure!.. Grindan and Pyre were sitting in the tavern. I really wanted to play as Pyre, but for the sake of experimental purity I decided to make Grindan the main hero, and that was a mistake. I realized the opponent had three secondary heroes, one of which was their native one, while mine had to hurry through a monolith behind a pack of sharpshooters. The respawn was very poor, the opponent's underground secondary respawn was also poor. Roads were slow. I quickly leveled Grindan's Earth to expert, picked up Mini and Max conservatories, barely managed to buy some troops, and by the second GM2 there was Lightning, and by that time Grindan was already an expert in Intelligence and Air. I went for the opponent through his underground Inferno secondary. I managed to capture the capital, defended by a scout hero, though I lost the majority of my elves. The opponent said he had the red orb, and I immediately lost the desire to play, but hoped it was just a bluff. Then I captured the opponent's native Rampart secondary. Wystan in the treasury with some unknown army... Built and upgraded elves there, and barely broke through the GO — a horde of cavalry with an upgraded stack. Because of morale, I lost all my elves, dendroids, more than half of the unicorns (4), and an angel, but I managed to set up troop deliveries from the capital. Barely built in the native GM4, where there was Resurrection, so I managed to take the Utopia. It gave a necklace +3 to everything, LoM, and Titan's Plate. :) I went for the opponent's Swamp secondary and captured it. I saw him get the Mantle of Equilibrium in the treasury — that made me even more hopeful he didn't have the red orb. Then I bought what I could and FB. Troop-wise we were roughly equal, but with the red orb, my Grindan of course couldn't do anything against the Beastmaster. Thanks to the organizer for not banning it. From me, I'll say that if it weren't for this worthy artifact, my chances of victory, considering Grindan's magic stats and Resurrection, would be nearly 100%! Next time, I'll only start as a mage, and I'll make a warrior the main hero with a clear conscience, because when the opponent finds the red orb, it's also no longer a sword vs. magic scenario. However, for me, this game proved the red orb is cheating, and one can conclude that for a mage player, transitioning to the contact phase as early as possible is advantageous.
Thanks for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
Javdet
Auto-translated
+1, the random element only introduces imbalance into the game – it needs to be banned; one cloak would be enough.
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
bRitvo4kA
Auto-translated
Let’s not invent new restrictions. The cauldron, the orator’s hat, and the teapot are just as important artifacts. And the crystal ball is one of the strategies in the game against a mage. You should have rushed with a powerful mage before they found the lollipop.
Phew.... That was a long game. I already felt like surrendering just because of my noobish play:smile48: . We played in about 5 sessions, several hours each:eek:! Even with an insanely good start I couldn't quickly gather everything and execute, so that's how it turned out:( . I don't know how to play double-build properly - I've never won with it, that's just how it is:rolleyes: ... I don't remember everything from the beginning, so just a brief week-by-week breakdown.
Week 1: 8 heroes, I don't think I've ever seen so much free money lying around on SM yet... found a couple of experience crystals, cleared 2 crypts without any losses, not even gargoyles, both seemed to give 5 rags each, took the native secondary — it had a thousand with upgraded gargoyles, built nagas in the Citadel at home, Solmyr — level 4, Thiris — level 5, didn't have enough movement to take the external dwelling of genies and only revealed another one at the very end of 117 — huge open spaces, very hard to cover everything even with a chain, saw the Griffin Conservatory and an Air Boost...
Week 2: the stalemate intensifies:o , various ATG and Stingers (forgive the word "various":)) — normally at this point GO would already be breaking something weak, but we never touched it the whole game:D , although it turned out we both had double... we were probably afraid of each other:D , I took both external dwellings, the second one exactly on the last movement point like a fool, though if I hadn't been stingy with splitting stacks I could have done it with the main hero, Dwarf Cottage 20, Medusa Nest 40 with upgrade (lost about 20 caps to morale there:mad: ), set up near the two-level Griffin Conservatory, but didn't manage to enter on 127:), built genies at home and a Castle with a thousand, in the secondary just genies without nagas, also left the boost lying around:D , since a rush wasn't planned anyway, I decided to out-mosh:rolleyes:. Solmyr picked up Archery and Logistics:eek:, Thiris got advanced Earth, has Slow.
Week 3: Thiris took the Griffin Conservatory on 131 without reinforcement, Solmyr took the boost, he also broke another passage on a single angel — to the rocks — for 22 pegasi with stats 1-0 without using Cepovuha or any battle magic or healing:eek: , everyone I told was shocked:D , but it was simple: he stood in a corner:smile47: , found a stable there, Mama-Warrior took out a chest with upgraded gargoyles and a level 10 Tana (a genie specialist, by the way:smile13: ), there I start working on eating up a fat chunk of the respawn for money buildings — the decoys handle it fine, but why is there still no money:( ? I killed a max Medusa Nest without shooters and seemingly without any losses at all using 1 angel + a backup dance of genies and nagas, Solmyr on his angel just destroys everything mostly without battle magic, including hordes of various zombies, captured a Citadel, there I revealed a mini Griffin Conservatory, on 141 I'm thinking how to take it with 1 angel:rolleyes: , he's only level 10, Thiris is level 11, it's hard to level everyone at once and I never found a single exp chest the whole game... at home — giants (for some reason:confused:??), in the 2nd Tower — a Citadel.
Week 4: with 17 wolves and singles I broke the Griffin Conservatory with Solmyr on the angel, and 7 wolves even survived:smile08: ; finally got my hands on the treasure zone:D :D :D , it's almost funny — I haven't played like this in about a year I think — a new record for anti-tempo probably:smile49: , there was some junk right away: 45 pokemons, a bunch of colored balls, but mostly well-guarded by proper guardians:) , finally Mama saw the Tree:eek: :rolleyes: and met the flies — terrible, I was about to just surrender, but at the end of the week I revealed the edge of a Cauldron guarded by Efreeti, freed a very proper Necro (where was he earlier?:mad:) — with Logistics and Offense, level 10, captured a Dimension Door scroll and finally built the magic:) .
Week 5: actually took the Cauldron and right next to it a Cloak +2, with my Ring +1 — they won't catch us now, dammit:smile13: , Solmyr was running around the back areas of the snow respawn uncleaned with 2 Masters and 1 giant, managing to pick up Necromancy from a Scholar, yeah... stupidly forgot to clear the Tree that those Efreeti on the Cauldron were still half-guarding — seriously, does that happen:rolleyes: :D ... saw Gunya clearly intending to run from his native secondary and sit in my capital, thought it was all over — he'd reach it, but no! he was 5-6 moves short:) , which gave me time to break Mama, even though I didn't intentionally keep the chain — built it on autopilot I guess:eek: ... he didn't attack the castle, circled around a bit, bullied some decoys and Town Portal'd. I couldn't take it anymore — how long, I said, just sign a peace treaty already:) . Then we fought for fun: a nontrivial battle, in the castle my Thiris saved a little over half the genies and some odds and ends, we never tried in the field. I won't list the stats and troops, to avoid extra laughter:o — it turned out how it turned out... (during the plague week I lost a frankly indecent number of unrecruited units:smile06: ...).
Thanks for finally finishing the game!;) I think a draw is a perfectly adequate result. Though a loss purely for educational purposes wouldn't have hurt me:smile42:!...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Generated a game on a rough map; the respawn points aren't great, but there's a hidden stash of Gremlochs, a Warrior's Tomb, and on day 3, blue units appeared near the teleport leading to the Stronghold. We're playing. In the first week, I only got a +2 helmet as a secondary item for the Barbarian. At home, I set up some Nagas. By the end of the week, I cleared out the Tomb from under a large Pegasus lair with an upgrade and was just about to visit, replenishing my mana, when I saw that Valeska was attacking the Stronghold and losing... Without an army, it's almost impossible to withstand a mage rush on the 2nd week, and the opponent concedes. Thanks for the game.