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Posts from Beta version of the map editor.

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19 years ago
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the beta version of the map editor has been released. the d3dx925.dll file needs to be placed in the bin folder. (http://rapidshare.de/files/30918311/d3dx9_25.rar.html) the editor itself needs to be extracted into the Heroes folder. (http://rapidshare.de/files/30917724/H5Editor.rar.html) here is the manual in English for those who need it: http://elrath.com/forums/index.php?act=Attach&type=post&id=823 copy everything from the bin folder, which is in the Editor folder, into the main bin folder. and it WORKS.
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19 years ago
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What’s wrong, Ren? The link isn’t working, and the second one has the same issue.
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19 years ago
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That’s how it should be. This is just how that host works. You can find instructions on how to download from there here:

/topic/at/27341/
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19 years ago
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Yes, you can indeed create maps using this editor, but there is only one problem. How do you play them afterward? They don't appear in Single Player -> Scenario.
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19 years ago
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I think we can start creating now, and we'll play after patch 1.3 :)
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19 years ago
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Rean;30225
I think we can start creating now, and we'll play after patch 1.3 :)
Then it's clear. Has anyone found a way to clear the landscape? Because after I added water and forests, I can't remove them and have to restart. Also, I don't understand how to fill the dungeon and whether it's possible to have two "ground" levels or if the second one can only be a dungeon.

But overall, the editor is good. Scripts are even supported; if you read the manual, it's almost like a programming language :)

I'm very glad that we're now moving to the H5M stage; we don't need to upload maps to data.pak anymore; everything will be distributed in files.
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19 years ago
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Has anyone already created something in this editor? Please share...
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19 years ago
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Cool editor, but it's a shame that it's not fully functional yet. Although, you can still do something with it, even if it's not high quality. And now we see the sky that was hidden on the map. Question: Does anyone know how to improve the quality of screenshots in the editor, because the sky looks kind of jagged.
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19 years ago
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well, it's a beta version, so it's natural that it's not fully functional ;)

you posted some great screenshots. I think the editor will give ordinary users huge opportunities to create maps. And with such graphics, creating maps will be a real pleasure :)
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19 years ago
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already made the first map. It's not mine, so don't blame me for it ;)

It has the *.pak extension, so you need to put it in the Data folder, just like all the other mods.
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19 years ago
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Thanks, that’s awesome!
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19 years ago
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Rean;30294
The first map has already been made. It's not mine, so don't blame me for it ;)

It uses the *.pak extension, so you need to put it in the Data folder like all other mods.
Oh yeah, how could I have missed that? Now we can use maps if they are packed into a pak file.

So now we have an editor that can be used 100%.

Added after 24 minutes
so don't blame me for it
What is there to blame you for :) only praise.

If anyone hasn't understood yet, let me explain:
.HM5 - files where the maps will be stored
but HM5 is also just a regular PAK or ZIP archive, which can be opened by almost any archiver and some file managers
Now: if we want to create a map using the beta version of the editor and then run it in Heroes, we simply take our Maps/file.H5M file, rename it to file.pak. Then take this wonderful program /attachments/1152/>. In it, select "ADD Mod", and if Heroes is not installed in the standard folder, specify the path to the Data folder as well, and now the map is installed as a mod and will appear when you launch the game next time. And the mod can later be disabled using the same great program – so that you can still play on Ubi later ;)

So let's start making maps. Of course, all this is not as convenient as one would like, but we are waiting for patch 1.3, and real map makers can already start.
19 years ago
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Help me urgently. I spent all night making a map, with tons of units, and K'ha-Beleth is present, etc. Even the test doesn't show any errors, but here's the problem: when I move the hero away from the hero's castle, the game crashes; basically, heroes aren't recognized at all. Tell me what's wrong; I've checked everything. Or maybe I can send the map to someone so they can figure it out?

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