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In reply to immortal
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#145
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:eek:

Then it's not the Berger coefficient.

If the esteemed judges believe that the tournament is taking too long on the Maze1 map, then I repeat: let the players mentioned above play on a faster map, for example, the "Smile" map, and with random factions, with the possibility of 1 restart for each player in the pair... It won't take much time: a few hours per game. As a result, it will take a maximum of 1 day - 1 game. And since there won't be many players, it will take no more than 1 week in total...

This is at least closer to the essence of this tournament, and not another game on an RTA (Real-Time Attack)...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#146
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Kill, Berger ratio, and no draws are taken into account.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to KillAndAction
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#147
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KillAndAction
:eek: If the esteemed judges believe that the tournament is taking too long on the Maze1 map, then I repeat: let the players mentioned above play on a faster map, such as "Smile," and with random factions, with the possibility of one restart for each player in a pair... It won't take much time: a few hours per game. In the end, it will take a maximum of 1 day - 1 game. And since there won't be many players, it will take no more than 1 week in total...
That's a sensible idea; we should have started with that, instead of trying to challenge the judges' opinion in an uncompromising way.

Added 2 hours 25 minutes ago
Dear tournament participants, I remind you once again that the group stage of the tournament will end on November 3rd, and not a day later!!! You have been given more than enough time to play the games! Once again, to avoid resentment, etc., I ask everyone who has not yet finished their games in the groups to find time and finish everything on time! Otherwise, you can only blame yourselves and be offended by yourselves. The final results will be announced on November 3rd, during the day, and will be completed by the end of the day; reports on the games will be accepted until 24:00 on November 3, 2009. If anyone has difficulties (the opponent constantly postpones the game time, does not respond, etc.), please write about it in this thread; all complaints will be considered individually, with both parties being heard. I urge you not to postpone the process of submitting notifications until the last day, so that we can analyze each individual situation and make the right decision; we also need time!!!
In the event of mutual silence and the absence of any information about the reason for the unplayed game, both players in that pair will be given a technical defeat - 0 points!
Regarding the round-robin games (if such a situation arises), they will be played on the "Smile" map, which immortal has already begun to adapt for iRMG; the time for these games will be strictly limited.
I hope for your understanding; I am waiting for the results and information.
"Шанс есть всегда, но не везде." ;)
#149
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Not quite. There are templates for Heroes of Might and Magic made by Moz, and I might make some minor changes just to adapt them to the original...
In reply to immortal
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#150
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:eek:

I suggested playing on a quick map template before: post #102.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to immortal
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#151
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immortal
Not quite. There are templates for Heroes of Might and Magic made by Moz, and I might make some minor changes just to adapt them to the original...
No one doubts that, and I think I wrote it that way. I know for sure that the templates are your creation, Moz, but still, learn to read. I wrote - adapt, i.e., adjust, make some changes within the rules of the tournament.
"Шанс есть всегда, но не везде." ;)
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#152
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I read the discussion very late (because I finished the games earlier than everyone else and am just taking a break from the tournament games – to be honest, I didn’t expect it to take so much energy). And I’m very glad that RTA wasn’t chosen (if I understand correctly, this is the so-called “Tactics,” which is so popular in the League?). Why am I glad? Because the entire progression system is different there. And if someone hasn’t played this “Tactics” before, they will definitely have big problems playing it. As for the “Arena”… Yes, it’s a little unusual when you try it. But after 2-3 times, you understand the meaning and essence. But in the end, as I understand it, you chose a different solution with some kind of “Smile” template? A request to the judges – please, provide a link to this template so that I can try it at least once (if, of course, it makes sense – because in my group, I might not need it due to not advancing to the next round). P.S. The Bergoltz coefficient was also a good option, but since you chose “Smile”… By the way, let’s not change the decision if it’s already been made. Certainty is always better than uncertainty. That’s just my opinion.
#153
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We won't change the settings anymore; if we've played through the map in a loop, we'll add extra games using the "smile" template. The size for generation is Large. Template: You can read the template description here.
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#154
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Thank you. When describing the "Smile" template, there was a phrase stating that 90% of games end on the 3rd week with a battle between the main characters. Question: does the tournament restriction prohibiting attacks on enemy towns before the end of the 4th week still apply? And question number 2. Please explain the phrase from the tournament rules for additional games: "determining the race using the 1-2-2...2-2-1 system." I understand that this is some kind of shorthand. But what exactly does it mean?

Added after 31 minutes
By the way, are the map generation parameters for the "Smile" template the same as before? That is, "size - Huge, Zones Compatibility Factor – 2.0, Monster Strength Factor – 1.0, Object Density - 0.110, roads – Roads to Towns and Mines, dwellings in starting zones – Standard (1st and 2nd level), Disable Instant Travel and Chaos Weeks flags are removed"?
In reply to BOLIVAR
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#155
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BOLIVAR
Thank you.
When describing the "Smile" template, there was a phrase stating that 90% of games end on the 3rd week with a battle between the main characters. Question: does the tournament restriction prohibiting attacks on the enemy city before the end of the 4th week still apply?
And question number 2. Please explain the phrase from the tournament rules for additional games: "determining the race using the 1-2-2...2-2-1 system." I understand that this is some kind of draft, but what exactly is it?
Playoff games are a kind of determination of the strongest among equals, so the tournament rules do not apply to them, i.e., there is no prohibition on attacking the opponent's city before the 4th week! From the first day of the game, there is a struggle for survival. As for the draft, this scheme is not new and has been used in various tournaments for a long time - one of the opponents, for example, writes eight races and then another eight races, i.e., 2x8. After that, the first of those drafting crosses out one race from this list, copies the remaining list, and sends it to the opponent. The opponent crosses out two races, also copies the remaining list, and sends it back. Now, each player crosses out two races, and so on until each has only one race left, which they will use to play the game.
Races can be crossed out from either your list or the opponent's list.
The one who won the personal match in the group stage starts crossing out races!

Added 6 minutes ago
BOLIVAR

Added 31 minutes ago
By the way, are the map generation parameters for the "Smile" template the same as before? I.e., "size - Huge"?
The size is Large - immortal indicated this in his post where he uploaded the template; read more carefully. Otherwise, everything is the same.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
#156
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Leolopus
The player who won the head-to-head match in the group stage goes first!
He also chooses the color he will play with.
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#157
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Tomorrow, 01.11.09, there are just over THREE days left until the end of the group stage! Don't say I didn't warn you.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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#158
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There's a suggestion to increase the turn limit to 10 minutes in the next stage... based on the following:
Smerti_PO
In 8 minutes, I could only manage to move Oro, and even then, not always completing the entire turn. I had to give up on a fully developed Razazak, level 20, with high attack, defense, and Chaos magic, because there wasn't enough time for him. Oro only had a basic ice spell from the Chaos spells. Eventually, I just got tired of wasting time and losing momentum every turn.
I also sometimes didn't have enough time to do some important things; I won't even mention moving the cockroaches...
Of course, the game already takes a long time, but often a turn takes 10-12 minutes instead of 8.
In reply to Alex_R
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#159
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Alex_R
I have a suggestion for the next stage: increase the time limit to 10 minutes per turn....
I myself sometimes didn't have enough time to make some important moves; I won't even mention moving the roaches around...
Of course, the game already takes a long time, but often a turn takes 10-12 minutes instead of 8.
Hmm, it's an interesting question, but it's unlikely that the time per turn will be revised during the tournament! Who knows, maybe this fact will prevent someone from winning, so we'll finish with 8 minutes. Just level up one hero at a time, and you'll be happy;) And you can level up 3-4 heroes, then even 20 minutes per turn won't be enough:)
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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#160
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Leolopus
Hmm, it's an interesting question, but it's unlikely that the turn time will be revised during the tournament! Who knows, maybe this fact will prevent someone from winning, so we'll finish with 8 minutes per turn. Download one hero at a time, and you'll be happy;) And if you download 3-4 heroes, then even 20 minutes per turn won't be enough:)

I agree with Leo, with 2 extra minutes, you can manage to get into another battle that lasts 10 minutes :) or even longer...
I myself haven't always managed to move one hero to the end... but this doesn't happen often... IMHO, there's no problem here...
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.

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