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...Here's what occurred to me: everyone knows that demons in Heroes didn't quite work out (in most cases). So, let's discuss what kind of demons they should have made (share your ideas)...
I'll start:
I would suggest changing the structure of the creatures:
1.
Imps can stay as they are, but their growth rate could be slightly reduced, and at least one hit point or defense added.
2.
I would change the Hellhounds to Warhounds; specifically, at level 2, add a bit of defense and reduce initiative and speed. However, we would still have a ranged unit, like the Archers of the Fortress, with a growth rate similar to that of Imps.
(the main thing is to maintain balance)
3.
This is what we need: "fire arrows." It might sound strange, but it's not a direct copy of the Archers of the Fortress. However, I'm sure that in all the stories about demons, there were similar creatures.
Growth rate similar to that of the Minotaurs of the Fortress. Ranged attack with a penalty; no penalty in melee, but weak defense. Upgrade ability: piercing fire shot (during the shot, damage is 40% higher than usual).
Another upgrade: burning arrows, like poison, but with fire.
4.
Here, we place the Demons (major creature). Growth rate similar to that of the Griffin. Low initiative, decent defense, good attack (all balanced). Upgrade ability: devastating strike against 2 opponents (deals damage to 2 targets without retaliation).
Another upgrade: impenetrable armor, increasing defense at the cost of reducing attack. In short, larger demons, but in armor, with hit points and all other stats balanced.
5.
As we know, Nightmares and Pit Fiends... I would equalize their hit points with Unicorns; that would be fairer... or increase their defense, because they are fast but not very tough.
6.
Cave Lords and their offspring can stay as they are!
7.
Archdevils and Archdemons should be made cheaper; they are too expensive. And their teleportation ability should be strengthened, or their stats should be adjusted to make it easier to implement in battle.
Please share your ideas!
And this is an interesting topic, so please don't delete it!
I'll start:
I would suggest changing the structure of the creatures:
1.
Imps can stay as they are, but their growth rate could be slightly reduced, and at least one hit point or defense added.
2.
I would change the Hellhounds to Warhounds; specifically, at level 2, add a bit of defense and reduce initiative and speed. However, we would still have a ranged unit, like the Archers of the Fortress, with a growth rate similar to that of Imps.
(the main thing is to maintain balance)
3.
This is what we need: "fire arrows." It might sound strange, but it's not a direct copy of the Archers of the Fortress. However, I'm sure that in all the stories about demons, there were similar creatures.
Growth rate similar to that of the Minotaurs of the Fortress. Ranged attack with a penalty; no penalty in melee, but weak defense. Upgrade ability: piercing fire shot (during the shot, damage is 40% higher than usual).
Another upgrade: burning arrows, like poison, but with fire.
4.
Here, we place the Demons (major creature). Growth rate similar to that of the Griffin. Low initiative, decent defense, good attack (all balanced). Upgrade ability: devastating strike against 2 opponents (deals damage to 2 targets without retaliation).
Another upgrade: impenetrable armor, increasing defense at the cost of reducing attack. In short, larger demons, but in armor, with hit points and all other stats balanced.
5.
As we know, Nightmares and Pit Fiends... I would equalize their hit points with Unicorns; that would be fairer... or increase their defense, because they are fast but not very tough.
6.
Cave Lords and their offspring can stay as they are!
7.
Archdevils and Archdemons should be made cheaper; they are too expensive. And their teleportation ability should be strengthened, or their stats should be adjusted to make it easier to implement in battle.
Please share your ideas!
And this is an interesting topic, so please don't delete it!
