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- Which faction is stronger? (Necropolis, Tower, or Conflux)Auto-translated
Tower is better:
1) Everything for magic (Library, 5th floor of the Guildhall, +1 knowledge, heroes).
2) Titans! (melee and ranged combat).
3) Nagas (melee combat).
4) Djinns (magic).
5) Three types of archers.
Hello to all fans of the heroes! I've been playing them for quite a while, and I decided to share my opinion. I don't particularly like these factions, but here's what I think: let's start with the Necropolis. It's a strong faction, but it's tough against the Conflux because vampires can only regenerate from two units, so it's difficult there; it depends on luck. If you manage to gather 2,000 skeletons, then you can crush them, but otherwise, it's hard. The Tower is a decent faction, but again, it's incredibly expensive. Titans cost 5,000, and you still have to place them, and that takes time, but the opponent won't just give you that time. Three archers are good, but a single archer is just cannon fodder. Djinns are also weak; only their buffs are useful. Mages are strong units, no doubt, but Titans are for the wealthy. And the Conflux feels like a faction that was hastily made. Four phoenixes are good, except for their speed and quantity; they don't stand out in any other way. And the Necropolis has one advantage: mind magic doesn't work on them, and a mage with an expert in fire and a berserker can cause a lot of trouble.
I tried creating an electronic tester where the Human is the "Observer," and the Computer Hero "takes the lead." As a result, out of 20 games at 200% difficulty:
1) Necropolis took first place (11 wins); 2) Conflux took second place (6 wins); 3) Tower took third place (3 wins).
A game involving a Human (at 200% difficulty) leveled the results: 1) 1-3-3-win (can be improved) – Tower – saving http://corksink.narod.ru/all/02game/rargame/133Tower.rar 1-3-3-Tower(win).GM1 Here, to win, I used the very famous hero Solmyr, but the main magic was not "chain lightning," but "haste" and "magic arrow"; 2) 1-3-4-win (can be improved) – Necropolis – saving http://corksink.narod.ru/all/02game/rargame/134Necropolis.rar 1-3-4-Necropolis(win).GM1 In this game, Tant was the "dad." The magic is simple: "raise dead" and "magic arrow"; 3) 1-3-5-win (can be improved) – Conflux – saving http://corksink.narod.ru/all/02game/rargame/134Conflux.rar 1-3-4-Conflux(1-3-5-win).GM1 The famous Luna became the general, but her "wall of fire" is not so in demand; the main thing is "magic arrow" and "haste."
The following conclusion can be drawn: using any Hero and any of the cities of the trio (Tower, Necropolis, Conflux), the Human wins against the Computer at almost the same rate. There is a slight dependence on randomness, especially when Conflux is at its maximum.
I believe that in most matches, subtle and imperceptible advantages play the most significant role, and it is the knowledge of these advantages that helps an experienced player achieve victory.
For those who want to play against themselves and find out the strongest city, I reduced the trio to duos:
The strongest of these three castles is the Conflux (I named it Colony). This castle has Phoenixes that are reborn after death. This is a useful ability. I would put the Tower in second place. Although, one could argue which of these two castles is stronger. But I believe that thanks to the Phoenixes and Mind Elementals, they are in no way inferior to the Conflux, and perhaps even stronger. The Necropolis (or, as I call it, Necropolis) is the weakest, as all creatures except those of level 6 are very vulnerable.
Yes, when a couple thousand very vulnerable skeletons arrive, it won't seem like much. And are vampire lords also very vulnerable creatures? Recently, 4 (four) vampire lords belonging to a level 1 hero without magic and no support units killed 24 pegasi just by standing still. I don't even want to talk about various neutral creatures like 150 level 1 units, 80 level 2 units, etc. /topic/2049/