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Posts from Tactics for Necropolis.

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#1
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I'm interested in the basic tactics for this faction when playing against all other factions. And also, what are the specific strategies when playing against a player who controls the Tower? I play on large maps, so there's no need to discuss tactical nuances for small maps. Thanks!
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#2
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Hmm! What's there to tell? Just keep breeding skeletons! I took about 50-100 vampires and started winning! :)
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#3
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The problem is that there are no low-level archers. And vampires are weak without upgrades. Also, skeletons and zombies are very slow. Therefore, it's better to take two heroes. Give the skeletons and zombies to one, have them go make more skeletons, and take the mines. The second hero should quickly gather resources, especially sulfur and gems. Build and upgrade the vampires as soon as possible. And then either attack the enemy or calmly clear the surrounding area and build up your army.
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#4
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Yeah, of course, the 7th-level monster is weaker than in other castles and has few ranged attackers, but it has menacing knights – that’s great, and vampire lords.
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#5
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Tactical basics.
1. Heroes: Galtran, Izra, Vidomina. Other possible options: Tant, Vokial.
2. Vampires with a castle should be built during the first week.
3. Earth magic is essential for the Necromancer, as is basic wisdom. Logistics is also important, of course.
4. Key spells: Raise Dead, Haste, Teleport. Town Portal, Fly, and Dimension Door would also be useful. It is worth paying attention to the "Forgetfulness" spell.
5. Main advantages: hordes of free skeletons, vampire lords.

Орден Фениксахаризматический :) лидер
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#6
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I myself play as Necromancers, and I have one tactic: whoever has more creatures is stronger.
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#7
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Playing as the Necromancers? What could be simpler? -)) When playing as the Necromancers, it's important to upgrade Vampires as quickly as possible... you can ignore everything else if you face an unpleasant dilemma: either upgrade or do something else. 20-30 Vampire Lords + a Thanatos is a sufficient army to clear most of the territory (this can be assembled by week 3). Where the enemy is strong or doesn't restore life to the Vampires, Thanatos can independently resurrect the fallen. Skeletons accumulate naturally, BUT! they slow things down significantly, so I usually have a hero-courier following Thanatos, to whom I pass the skeletons or return them to Thanatos before battles where there might be difficulties. Thanatos always has Earth magic, and you can quickly develop Knowledge to level 3-4, which gives you several revivals of the dead per battle. All that remains is to simply clear interesting locations, without missing anyone (skeletons need to be accumulated). Liches and Death Knights are usually best left in the city. They are strong, but if there are no battles with opponents expected, they are simply not needed. As a last resort, you can pass more Vampires from the city's growth to Thanatos in a chain - to make him even more effective. The main thing is not to lose them!!

Added 3 minutes later
In general, the best combination is Thanatos + Vampire Lords (30 is enough) + expert Slow + Liches (at least 10-15). These are real numbers that can be achieved by the end of the month, even on the maximum difficulty.... and the phrase "worthy opponent" - will disappear from your vocabulary for a long time
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#8
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Well, Necropolis is definitely a strong Castle with its own unique characteristics. The main schools of magic that are beneficial for Necropolis heroes to use are: Fire, Air, and Earth. The Castle almost always has the spells "Raise Dead" (although there have been a few cases where it didn't work), "Portal to Town," and "Anti-Magic." It's desirable to acquire Fire magic spells such as "Berserk" and "Blindness." These spells don't affect the Necropolis warriors themselves. Air magic is optional. On large maps, I think you should aim to acquire an artifact like "Cloak of the Dead King" (Necromancer's Boots + Mortuary Pendant + Vampire's Robe). I believe it's better to develop a Necromancer rather than a Death Knight. A mage is more versatile. It's extremely important for Necropolis to capture the "Medal of Vulnerability" artifact before your opponents do. A serious drawback of Necropolis is its slow development, which can later become a cause for defeat. P.S. I just downloaded a map that is quite challenging to play. However, Necropolis is one of the main Castles with which (in my opinion) you can win.
In reply to Kimmanuel Oblodra
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#9
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Kimmanuel Oblodra;73209

Air magic on demand.
No way! It's a must! Speed, preferably for multiple units – because a horde of skeletons without speed will take half a year to reach the enemy. And they are the main striking force. So, air – pun intended – is as essential to Necromancers as air itself! ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#10
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Not always (Skeletons will still keep moving for half a year – it’s better to stay in place during the battle). More likely, Water magic is better (Teleport is great).
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#11
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the tactic is the same – gather Zerg units.
In reply to Arandor
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#12
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The tactic is as follows:
In the first week, try to deploy Vampires and Liches whenever possible.
If there are no resources, build a Town Hall, recruit Skeletons, and go into battle.
Black Knights, Liches (especially against living creatures, as they attack in an area), Vampire Lords, and, of course, Skeletons are very useful in battle.
Since Skeletons have low speed, I prefer to take the Haste spell.
Sometimes, Phantom Dragons are useful. They may be weak, but they can inflict the Aging effect.
In reply to Ataman
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#13
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Ataman;73310
The tactic is as follows:
In the first week, try to deploy Vampires and Liches whenever possible.
If there are no resources, build a Town Hall, recruit Skeletons, and go into battle.
Black Knights, Liches (especially against living creatures, as they attack in an area), Vampire Lords, and, of course, Skeletons are very useful in battle.
Since Skeletons have low speed, I prefer to take the Haste spell.
Sometimes, Phantom Dragons are useful. They may be weak, but they can inflict Aging.


I can't seem to build anything in the first week... the chances are about 50/50...:smile12:

Yes, this tactic will work.

Obviously, all the castle's troops are useful in battle.:smile26:

Try to hit the maximum number of enemy units with the Dragon, in case it inflicts Aging on 3-4 of them.:smile05:
In reply to Kimmanuel Oblodra
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#14
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Kimmanuel Oblodra;73314

When using dragons, try to hit as many enemy units as possible – they might inflict aging on 3-4 of them.:smile05:
I usually try to attack with dragons on the strongest group of warriors, such as archangels. If they age, it will be MUCH easier to kill them.
But you should usually attack units that won't retaliate.
I usually use zombies or ghosts as cannon fodder, attack, receive a counterattack, and then it's up to the dragons (and then, of course, skeletons, knights, liches, and vampires).
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#15
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To Ataman: Using zombies and ghosts as expendable units is rational, but the problem is that the enemy isn't always willing to attack and expose themselves to the zombies' attacks. If the enemy has an advantage in ranged units, you'll have to attack... and if the enemy, with the first turn, immediately casts an expert-level slow spell that you can't adequately neutralize with your magic, then with roughly equal troop strength, SERIOUS problems will arise. Even super dark knights, vampires, and liches won't save you. Also, teleportation was mentioned earlier - let's be realistic - what is the probability that a Necropolis hero will have an expert-level water mage, and that this spell will be available? The probability is very low.

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