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Posts from IMPORTANT!!! [DISCUSSION] Academy vs. Necropolis

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16 years ago
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Razaz claims to be the strongest academic. Easy start due to gremlins repairing golems + early defense + super golems in the final stage. On a large map with a long game, this hero will clearly be better than Hafiz (Hafiz will be let down by the machines, the presence of which is no longer crucial, and the fact that gremlins are still a first-level unit, and specializing in them is weaker than specializing in golems). Razaz, in my opinion, is much better than Nura, as I don't understand the usefulness of her specialization at all (I'm referring to long duels when mages have 300 or more mana). Ora is a rather debatable option, as there are opinions that she doesn't cast spells much more often than another academic with spellcasting. But this is definitely a strong option.
In reply to Ereb
16 years ago
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Ereb
Does anyone know how much resistance Battle Mages give, if they give any at all? It seems like they do. :)
None ;) - it's all due to the not-so-successful description of their ability - in practice, their aura gives protection to all adjacent units from magical attacks (i.e., spells from mages, archmages, and battle mages), and not from magic as such.

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Avenger
Razaz claims to be the strongest Wizard. Easy start due to gremlins repairing golems + starting defense + super golems in the endgame.

On a large map, in a long game, this hero will clearly be better than Hafiz (Hafiz will be let down by the machines, the presence of which is no longer crucial, and the fact that gremlins are still a first-level unit, and specialization in them is weaker than specialization in golems).

Razaz, in my opinion, is much better than Nur, the usefulness of whose specialization I don't understand at all (I'm talking about long duels when mages have 300 or more mana).

Orra is a rather controversial option, as there are opinions that she doesn't cast spells much more often than another Wizard with spellcasting.
But this is definitely a strong option.
In general, I agree with almost all the arguments; I will slightly clarify about Nur - she is excellent in fast and medium games, in a long game, of course, her specialization becomes less and less noticeable as the game progresses. Orra, on the contrary, becomes more and more effective in a long game, and even skilled Wizards go after her.
In reply to Мститель
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16 years ago
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Yes, thank you, Avenger, for your speech – as always, you expressed your personal opinion on this matter... Well, I can only advise you to finish "sharpening the blades of the dancers and collecting feathers for the arrows of the elven archers."

Let's consider everything in detail:
On a large map, during a long game, this hero will clearly be better than Hafiz (Hafiz will be let down by the machines, the presence of which is no longer crucial).

Machines are needed, at least for the Stronghold! If you don't take them for the Stronghold, they will significantly simplify your life at the start – AND THE START IS 50% OF SUCCESS FOR A MAGE
Razazak, in my opinion, is much better than Nur, the usefulness of whose specialization I don't understand at all (I mean long duels when mages have 300 or more mana).

Nur is needed when fighting against the Tower, Necropolis, and Inferno – Chain Lightning rules!!!

Ora is a rather controversial option, as there are opinions that she doesn't cast spells much more often than another academic with sorcery.

Ora casts spells quickly!!! And for the opponent – whether it's a human or that Dungeon creature, it's simply death!!!

That's how it is, and believe me, you don't need to repeat like a "wind-up toy" how good Razazak is – if Hafiz takes Light + Resurrection, he will be stronger than Razazak!!!!
16 years ago
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But this is already too much – like Avenger, I would give some preference to Razazak – his golems are much more durable than gremlins, and neither resurrection nor raising the dead will save them – especially since we are talking about a long game, in which Razazak can take exactly the same units as Hafiz – or maybe not ;)
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16 years ago
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Ingvar. If you don't want to acknowledge the well-known strength and suitability of Razzak (especially in long games), that's your choice. But the thesis that Hafiz is better than Razzak, IF HAFIZ TAKES LIGHT + RESURRECTION, is completely unclear to me! Could you please elaborate here? Apparently, I've found a flaw in my understanding of heroes!
In reply to Мститель
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16 years ago
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Sorry, but you can’t resurrect golems in any way – they are MECHANISMS!!! Okay, I’ll agree – maybe Razazak was better in 1.4, but I’m playing in 3.1!!!!
I have a great, sneaky trick – I simply disable your golems ---> I deprive you of your trump card. And now look at the initiative of the golems and Gremlins ----> feel the difference!

In general, my tactic when fighting Razazak is simple:

1) I go into Sorcery and cast a control spell, blocking his Armageddons.
2) I disable his golems – very useful!!!!!
3) Due to fast leveling and taking mines, I get 3rd-level minions on all units much earlier than Razazak ----> and that’s a tactical advantage!!!
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16 years ago
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and what does the battle between the Academy and Necromancers have to do with it? Do Necromancers also disable golems? I brought up Razazak as an example of a good choice against Necromancers.

if you use a counterspell, the hero moves on the scale as if you hadn't upgraded spellcasting, meaning they move further back. You can remove the counterspell with some kind of ranged attack and then cast another spell.

You are underestimating Razazak's starting stats.
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16 years ago
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I see the same old argument again... :confused: :confused: :confused: ...I also don't understand, the topic is against Necropolis, but someone is again using Hafiz against Razzak?! :confused: I'm not arguing with the avenger that in the late game, golems will become a real headache for many Necropolis players, and if there's light magic, it's even worse (there are good spells to quickly use armor-piercing attacks :D :D :D). I usually call this tactic (strengthening a specific unit to make it a killing machine) (this tactic also works very well on Kshatriyas with Haste), (I think many people understand what's good about this tactic), and golems are also mechanisms, so dark spells don't affect them.

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In reply to Ereb
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16 years ago
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You know, we're just repeating an old argument, BUT I've already said why I don't like Razazak – primarily because of patch 1.4, where he was significantly nerfed. The idea of a good start with Razazak is a myth. He can only clear strong mines starting in the 2nd week. Razazak is very similar to Laslo (the principle is the same; essentially, he's his mirror image, only with more interesting bonuses).

Golems have problems, namely speed and initiative, and the 2nd upgrade has lower magic resistance.

And against Razazak, you can counter by focusing on light (fire resistance) and chaos (exhaustion) – and Razazak won't be so scary anymore!!!!
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16 years ago
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Recently, I was playing, and Nazir tried to rush me at the beginning of the game. I think that if he manages to increase his knowledge skill significantly, he could become a stronger rusher than Hafiz. I was playing as Necropolis, and I only managed to survive thanks to the Necromancer's Helmet; otherwise, he would have definitely rushed me.
Эх, опять идти за сигаретами... :smile34:
16 years ago
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I thought we were discussing version 3.1; in 1.4, Hafiz is likely unbeatable.
In reply to antonag07
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16 years ago
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On the contrary, Hafiz is stronger in version 3.1 ----> there were no new Gremlin upgrades in 1.4, but who actually dominates ----> it's Razak.
16 years ago
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Conversely, it is the new gremlins (in Razazak's army, for example) that can easily block Hafiz's units; Hafiz now, unlike previous versions, has to buy a tent (and build a forge for it) - while before he had a full set of combat units. So, I don't yet understand how Razazak is stronger in 1.4?
In reply to antonag07
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16 years ago
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It's stronger because in version 1.4, Gremlins could heal Golems indefinitely, and that's what made it so effective!
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16 years ago
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Something seems off-topic in the recent posts...
Hafiz is good, no doubt, but how would he fare against Necropolis, for example? Tell me how Ingar would handle that situation. After all, Necropolis isn't that difficult to defeat at the start!

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