A total of **14 players** have registered and confirmed their participation. Other players who wish to participate in the tournament should submit their applications. If any participants withdraw, we will arrange for replacements.
Based on the number of applications, the tournament rules are as follows:
**Stage 1**. Two groups of 7 people each. Round-robin tournament, 6 rounds. The top 4 players from each group advance to the Play-off stage.
**Stage 2**. Play-off: Quarterfinals, Semifinals, and Finals. Another 3 rounds.
**Total of 9 rounds - 9 Castles.**
For a victory in the group stage, **1 point is awarded**, for a draw – 0.5 points each, and for a loss – 0 points. Players can play in **any order**. The 4 players with the most points advance from the group. In case of a tie in points, the following criteria will be considered: 1. Berger coefficient, 2. head-to-head result. If it is impossible to determine the best player based on these indicators, a random draw will be held. I will conduct the draw fairly, impartially, and equally, without considering anyone's opinion or preferences.
For each unplayed round, players must cross out one race. It is not necessary to cross out the map.
In the Play-off stage, draws are not possible. In case of a draw, the match is replayed on the same map with the same castles.
**According to the game version**: SoD 3.2 (4.0) is the highest priority version, followed by TE-Lite and TE-Full. That is, if one player wants to play on SoD and another on Lite or Full, the match is played on SoD. In a dispute between Lite and Full, Lite wins.
The groups were assigned by me and Kostya, mainly taking into account the players' preferred versions and our subjective assessment of their skill level. Kostya's computer determined the colors; the reasoning behind this is unknown. You can view the bracket in
the third post of the topic. When drawing the Play-off brackets, we will primarily consider the preferred version and the position achieved. We will try to avoid teching as much as possible.
**Declared versions** (sequence - according to player preference, / means it doesn't matter, - means excluded):
wowa full/lite, sod
Alessandro lite, sod, full
Javdet full, lite, sod
Hermit sod, lite, -full
=Napalm= full, sod/lite
Dirty_Player sod, full (no experience), -lite
KobRa_RR sod, full, -lite
SpiriTT sod, lite, -full
Wicc full, lite, -sod
EXPERT full, sod/lite
Avern sod, lite, -full
AliaSmehova sod/lite/full
MatrosOFF full, sod/lite
Kyle sod, -lite, -full
**Schedule**. The official start of the tournament games is November 2nd. There are 60 days for the group stage – 10 days per game. The end of the group stage is December 31, 2009.
The deadlines must be met. Games must be played. Players who have played less than 4 matches in their group will be disqualified, and their results will be annulled.
**Clause 6** of the Rules now reads as follows:
6. The map selection takes place in advance, at least 24 hours before the game, by crossing out maps from the list. Blue should choose a map from the two remaining. Therefore, the red player starts by crossing out maps from the list of 13, players take turns until only one map remains. A mandatory condition is that players must first cross out maps on which they have already played within this tournament.
I also made another change to **clause 13**. It now reads as follows:
13. Any changes to the rules of the games are allowed with the mutual consent of the players, except for rule 12. Fair Play.
It is also not possible to change rule 7 regarding castle selection. All rounds must be played with different races. If a race is repeated (according to the time the report is written), the later game does not count and is replayed.
You cannot repeat a map if there is at least one unplayed map left between the two players. Pay close attention to this! I will update the information about maps and castles in the first post.
**Sequence of actions for players:**
0. Be sure to update the version of the maps (see
the second post of the topic)!
1. Contact each other.
2. Agree on a game in advance.
3. Cross out maps at least 24 hours before the agreed start time of the game.
4. Study the map, choose a castle.
5. Inform me in advance (PM, ICQ) of the chosen castle before the game starts. Notify your opponent of the selected castle immediately before the game.
6. Play as agreed.
7. Write a match report, attach save files.
Of course, you can cross out maps in advance with all opponents. Based on my experience, I advise against doing this. First, you may easily get confused. Second, crossing out maps and choosing a castle are very important components of success in this tournament. Be sure to look at the maps before the tournament begins. Think about the advantages of the castles and colors. Before crossing out maps, find out what color you are playing and what state your opponent is in regarding castles and maps.
The winner will be awarded a **medal**.
If there is anything I have overlooked, ask now; I will add it while there is still time.
P.S. Artem, you're so quick!