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Posts from Reports on online games and their confirmations (Autumn 2009 season).

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SEM_56
SEM_56 (red, Swamp, Vistan, Vistan) def Javdet (blue, Fortress, Valeska, Fiona) 2sm4d3, 125
Started without rests, Vistan arrived with 3 stacks and a Dragon with 3 stacks of Gnolls, immediately aimed for the nearest secondary resource and headed there. There, he upgraded Lizards, gained +1 speed, and on day 114, killed 35 Gold Golems (lost 15 Gnolls), earning 5,000 experience in the treasure chest. There are few trees, and the chain runs around, defending.
On day 117, the Dragon takes a lair of Lizards, a couple of treasure chests, and upgrades his Blue, Shooting, and Earth skills..
On the second day, he took a Hive with 6 Vives for 34 Master Genies, and the opponent's hero appeared with his entire army. My scout takes a consulting mini, passes everything to Vistan, he attacks and shoots down almost half of the Marksmen, the opponent decided not to continue and generously gave me the victory, thanks for the quick game!!!

Basically, he rushed:D On day 72, there were 86 upgraded Lizards for the Marksmen, the rest were equal, but without a book and being behind in speed, it was a disaster.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Kash (синий, некро, Галтран, Галтран) def loi (красный, данж, Шакти, Шакти), 2sm4d3, 136
It happened. After all the re-rolls, everything turned out crooked (even though there was a manticore stash); the necro was very securely protected from fast passes, which I confirmed over the course of 10-12 days. Realizing this and having spotted Goshan with 9 angels, just to clear my conscience, I rushed the home Dragon Utopia 2 (boots+2, no control or battle magic), checked in on how things were going with the opponent—everything is under control :)-congratulations to Viktor on a well-deserved victory.
Thanks for the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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Rostov (blue, Castle, Turis) def Sem_56 (red, Stronghold, Gurnisson), 2sm4d3, 221
my hometown decided, hence the number of armies

Thank you for the games.
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rostov
Rostov (blue, Castle, Turis) def Sem_56 (red, Stronghold, Gurnisson), 2sm4d3, 221
My hometown decided, hence the large army.

Thanks for the game.

Only one path to the Grand Order, no restarts. It took 2 weeks to reach the secondary base, the loss of momentum was colossal, and the defeat was inevitable. Thanks for the game!!!:smile18:
Ушел с героев, пока пряники)
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Blackpoint (blue, Tower, Ann, Krag Hag) def Эрдэм (red, Castle, Turris) 141 2sm4d(3)
A small respawn that housed an external dwelling of genies, a conservatory, and a dwarf dwelling. The external dwelling was taken on 111. Went to the conflux respawn, found nothing interesting there, same as at the barb secondary on 117 — genies in the Stronghold. On 127 — Nagas in the Castle. On the third week I take the conservatory — the minimum build. I go down to the basement treasure zone, there I fight a stack of Necro horses for a shield +4 to all and a beehive, take the beehive — 6 ducks there; then fight a stack of Eidolons for a box — +20 Mentors there; tear apart a hundred Ogres for a tree — +4 Wyverns there. I split my forces to go home while the scout heroes take another beehive for 8 Wyverns. On 137 I fight ГО and sit in the capital to steal its growth. In the capital, there’s nothing but the bare essentials... nothing built except markets and pikemen:eek: There’s a teleport nearby, I run there. I don’t quite reach the lookout point, pass the turn. Then there’s some flickering of heroes, and when I got the turn and revealed the lookout, I saw the red’s main hero with a split army right next to me:smile03: :smile44: Dealing with them one by one was no trouble. The opponent surrendered.
Thank you for the game.
Герои 3 - слоупоки ликуют, задроты - пичале...
In reply to Blackpoint
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Redwhait (red, Tower, Nella, Tazar) def Wowa (blue, Castle, Valeska) 2sm4d(3) 214

We started practically without rests, I think we took 111s.
In the tavern, Pikemen again for the 2nd time in a row:mad: I think, time for a rest, since there are no Gremlins at all...
I decide to scout there and take a look.
I find 111 immediately 3 stacks of Gremlins, I decided not to upgrade them and put them in, like, Gargoyles.
112 I get the Gremlin upgrade, nothing special so far I think..
113 4th stack of Gremlins, I bring them up, a scout shows a secondary Barbarian and my starting zone, I head there. No money. As the game showed, they were there when they weren't needed:D
Then clearing my own and the neighboring spawn, in the prison a Miner level 1 with 2 stacks, I give him Gremlins, he breaks through to the Barbarian and gives the Gremlins away, and runs to clear the Barbarian himself.
On 121, Tazar in the tavern, I buy him out, all the Gremlins, and head to the 2 Griffin Conservatories and 2 Dragon Fly Hives.
Taz takes the Crypt, then another fight, and a Wonder gives him Pathfinding.
I look at both Conservatories — strong, don't know what to do, I clear everything nearby, take out 50+ Earth Elementals behind the Dragon Fly Hive, get Tactics.
I go through off-road to the Barbarian, there's another strong Conservatory there:confused: , the Miner runs through off-road to give a free +4 Shield.
On 131, both Conservatories on snow, both are 2s, then a maximum Dragon Fly Hive for 50+ Fire Elementals, then a broken Dragon Fly Hive on 8. I run to the next Conservatory, it's a 2 again:confused: and with a decent army I head to the treasure zone. Before it, Boots of Speed and Spirit of Oppression, in the treasure zone several Dragon Fly Hives, Book of Water, I popped a Ballista for 50-99 King Cyclopses, but since I didn't need it, I decided not to take it. I'm getting ready to take the Titan's Armor for 20-49 Cavaliers and a Dragon Fly Hive nearby, but the brazen Valya grabs all that and attacks.
I can't write everything down (I don't remember:o ) we were both under Slow, the opponent had higher stats in everything except Defense, and in Attack I was hopelessly behind (4 vs 12-15), the opponent had +1 Speed. I had minimum points, the opponent had plenty, and on top of that an Ice Ring on 330, well, the Genies bailed out the hopeless magic situation here:D .
First, Blind on the Gremlins, then Magic Mirror, and then Anti-Magic))))
The Catapult wasn't taken out immediately, so they shot quite a bit, there were nearly 400 of them. Even if the opponent really wanted to, he couldn't get close to the Gremlins.
I decided to buy peace with the remaining troops, but the opponent didn't surrender, apparently there was still an army or compelling reasons...
Going to him without mana and with a minimal army was absurd, so I brought in the weekly growth. I took out the Cyclopses for the Ballista, then the opponent teleports across the ГО, well, I break into the Castle, the opponent attacks but gives up at the sight of the Ballista.

Thanks for the game, it was interesting to learn from a strong player!

P.S. With each game I get more and more amazed by SM-K and each time I want to play it less and less:smile48:
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redwhait
Redwhait (red, Tower, Nella, Tazar) def Wowa (blue, Castle, Valeska) 2sm4d (3) 214

....at first, the stacks were under Pressure and Magic Mirror, and then the remaining Djinns added Bless and Antimagic to them)))))

But overall, it was a fun game – there were no hidden treasures throughout the entire game (there were only 2 Angel treasures in a ruined treasure and one more in an adjacent one – I don't count the small things like horses and monks in the built-up Angel treasure)))) But after the battle, in which I wasn't going to win, but only to take some units from my opponent so that he couldn't do anything later (the Implosion spell was already in place), I didn't go to those treasures, but with wings, speed 1, and that very Implosion, I rushed to his base with 2K units.... but the unit that was taken in a contested treasure explained it to me :)
There was another moment – a noob without a book and with expert tactics tried to break through the line of Enchanters for Gloves and Pandora! First, the army exchange program glitched (it only happened once!!), and the Griffins were merged into one stack and got stuck in the middle of the line((( Then the Enchanters cast Haste, and instead of attacking the Demons that were specifically positioned in front of them, they ran to the Marksmen standing in the corner and killed them all((( And that battle with the stacks would have been more fun if I had run away, but I would have left Tazar without mana and without attack power – no chance! :) So, smart spells and abilities decided the outcome :D Thanks to my opponent for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Loi
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Please consider the following results for the "Sword vs. Magic" tournament in October:

SpiriTT (red, Tower, Solmyr, Solmyr/Arlash) def. Kash (blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 126

KobRa_RR (red, Tower, Solmyr, Solmyr) def. SEM_56 (blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 137

Van (blue, Necropolis, Aislinn, Aislinn) def. numOne (red, Castle, Bron, Bron), 2sm4d(3), 131

Van (red, Tower, Solmyr, Solmyr) draw no1_knows_me (blue, Castle, Valeska, Valeska), 2sm4d(3), 127

Эрдэм (red, Swamp, Tazar, Tazar) def. Hermit (blue, Necropolis, Aislinn, Aislinn), 2sm4d(3), 217

bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def. scorp (red, Tower, Solmyr, Galthran), 2smd4(3), 124

Aldegir (blue, Rampart, Kyrre, Kyrre) def. Mizrael (red, Tower, Solmyr, Solmyr), 2sm4d(3), 142

КостяN (red, Tower, Solmyr, Solmyr/Enova) def. Avern (blue, Human, Turis, Bron), 2cm4d(3), 122

numOne (red, Castle, Valeska, Mephala) def. Gomunguls (blue, Tower, Solmyr, Solmyr), 2sm4d(3), 137

Dirty_Player (red, Conflux, Luna, Luna) draw Wlk777 (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 144

Van (red, Tower, Solmyr, Solmyr) def. Wlk777 (blue, Castle, Valeska, Valeska), 2sm4d(3), 117

Hermit (red, Rampart, Coronius, Kyrre) def. Avern (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 132

Mizrael (red, Tower, Solmyr, Solmyr) def. Loi (Castle, Valeska, Galthran), 2sm4d(3), 134

scorp (red, Tower, Solmyr, Solmyr) def. Sem-56 (blue, Rampart, Ivor, Ivor), 2cm4d(3), 132

Gomunguls (red, Tower, Solmyr, Solmyr) def. Kash (blue, Castle, Valeska, Moner), 2SM4d(3), 1.4.1

numOne (red, Dungeon, Shakti, Shakti) def. SpiriTT (blue, Necropolis, Aislinn, Galthran), 2cm4d(3), 135

Javdet (blue, Tower, Solmyr, Solmyr) def. Loi (red, Castle, Valeska, Valeska), 2sm4d3, 124

bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def. KobRa_RR (red, Tower, Solmyr, Solmyr), 2smd4(3), 226

All are confirmed; I might add a couple more before the first of the month.
We've slightly boosted the Tower's ranking
In reply to Blackpoint
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Blackpoint
Blackpoint (blue, Tower, Ann, Krag Hag) def Эрдэм (red, Castle, Turris) 141 2sm4d(3)
Small respawn, which contained an external dwelling of genies, a Griffin Conservatory, and a dwarf dwelling. The external dwelling was taken on 111. Went to the conservatory respawn, found nothing interesting there, as well as at the barbarian secondary on 117 genies in the Citadel. On 127 Nagas in the Castle. On the third week I take the conservatory — minimal build. I go down to the basement treasure zone, there I beat a bunch of necro horses for a shield +4 to all and a beehive, take the beehive, there 6 ducks, then I beat a bunch of monks for a box, there +20 mentals, tear apart a hundred ogres for a tree, there +4 Wyverns. I split off back home, meanwhile the scout hero takes another beehive for 8 Wyverns. On 137 I beat the ГО and sit in the capital to steal its growth. In the capital, there's nothing at all... besides markets and pikemen, nothing is built there:eek: A teleport is nearby, I run there. I don't quite reach the lookout, pass the turn. Then some hero shuffling is seen, and when I got the turn and revealed the lookout, I saw the red main hero very close with split army:smile03: :smile44: Dealing with them one by one wasn't difficult. The opponent surrendered.
Thanks for the game.

I confirm. The starting respawn was small, containing a mill, 2 upgrade buildings, an external dwelling of spearmen, but there was no room for stables; Valeska came as the second hero, resulting in 28 archers. On 112 I broke through a teleport to the swamp, see an external dwelling of gorgons, on 113 I take the swamp secondary. Quickly gather items, move to the swamp, on 117 I claim the external dwelling of gorgons and lizards with buyout on the last tiles. In the swamp I build 12356 in the Citadel. On week 2 I was collecting money from the gnome huts (at the start of week 2, due to an accidental Enter press, I moved somewhere I didn't intend, costing 3 days of tempo).( I took another swamp secondary, an external dwelling of wyverns, at home 1-6 in the Castle. I head to the conservatory in the swamp, check the treasure zone. At the start of week 3 I take the conservatory without losses and the max naga bank, upgrade the gorgons. I planned to take the chest behind the cyclopes and the utopia on the grass treasure zone, but Krag accelerated on an angel near the ГО. The next day Turris is already home, with 23 strong gorgons, 3 angels, 14 Wyverns, 48 archers. Krag destroys the ГО, takes my abandoned Castle capital, goes through the teleport to me in the swamp. On 141 I make a mistake — instead of sitting in the castle and buying out the growth, I take the naga bank near Turris to get money for a full buyout of growth, to bring angels and archers, but Adel and Turris started sinking in the swamp (1(!) tile short of linking the armies). :smile05: There was no happy ending: Krag Hack, revealing this pair with a lookout, killed them one by one. :smile34: Thanks for the game! :)
Человек человеку - друг!
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Lanser (red, Rampart, Kirr, Kirr) def AYMAN (blue, Shakti, Shakti) 2sm4d3, 213
Double magic superiority resulted in countless ice bolts dealing 410 damage each, and THAT decided the outcome.
Thank you for the game!!!
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Lanser (red, Rampart, Kirr, Kirr) def AYMAN (blue, Shakti, Shakti) 2sm4d3, 213
Double magic superiority resulted in countless ice bolts dealing 410 damage each, and THAT decided the outcome.
Thank you for the game!!!

I confirm, yes, the bolt was simply annoying, a large amount of mana allowed Kirr to win.

Thank you for the game, I will definitely take a rematch!!!!!!!!!!


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Kash (red, Castle, Valeska, Jenova) def Avern (blue, Rampart, Ivor, Ivor), balance, 132

Slow roads, a slow leisurely game, need to pick up the pace.
One road to the village, one to the sand (a horde of trolls, but behind them immediately a block of 20-49 wizards for the box and pillar). Didn't immediately find the main part of the spawn)) and a monolith to the mud Conflux waaaay out in the wasteland. The only thing that pleased was momma - after offense she took both logistics and earth.
Decided not to rush into the sand right away, so I built a Castle with cavalry, though money was tight. From buildings, only the Crypt on the rags; from the observatory, you can see the Nagash's lair and Medusa's lair, but so far away that it's not meant to be. All the mines are somewhere in the boonies. Near the Conflux I found a box for 5k XP, +1 To All, a Shield +3, and built the only Mage Guild (slow, haste, bless). At [day] 127 I killed myself back home, an 8-man chain takes 2 days non-stop to drag out the army, crazy distances

132 wizards total, 20+ for 5k XP, and in the sands I attack Ivor with a small army (didn't grab any skeleton Pokémon, no money to buy Marksmen-Knights)

Jenova level 13, 7-12-4-4, earth, archery, offense, 5+5 cavalry, 75 marksmen, a few griffins
Ivor's stats are a bit lower, advanced water and earth, 9 cavalry, 30 grand elves, 1 angel and a few dwarves/captains

The horses clashed in the enemy's camp (2 enemy abilities on both my stacks, but the grands were taken down by morale, and about one and a half horses from one retaliation I think), while the marksmen with a "screen" of two griffins rampaged under bless. The opponent didn't have time to buy back - the marksmen manually finished off the last horse, the ballista finished the angel, and the resurrected horses caught the last dwarf

Thanks for the game
Avern
I of course need to get out into the sand faster.
And as for me, I'm not even gonna comment :D
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Kash
Kash (red, Castle, Valeska, Enova) def Avern (blue, Rampart, Ivor, Ivor), balance, 132
Everything went as planned. I need to get back to the sand quickly.
Thank you for the game.
In reply to Avern
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Volland (blue, swamp, Tazar) def ~no1_knows_me~ (red, barbs, Crag), 2sm4d(3), 123
there was one road to the GO, another to the native secondary, I decided to look for gains on the swamp secondary and arrive at the opponent early in the second week. on the 1st I placed +1000 and Wyverns in the Citadel and market, in the secondary I had Waspworts in the Citadel and upgraded Lizardmen, the opponent had a native secondary too, I had no Cons and Hives on the respawn, but the swamp on the second should be stronger, I built a chain to capture the Dwarf Cottage with a scout hero and transfer troops to Tazar to break through the portal to the swamp secondary in the metro and the swamp secondary
week 2, day 1 I captured the Dwarf Cottage, broke through the portal to the metro, approached with Tazar to the swamp respawn, day 2 I transferred all troops except Serpents from the secondary, entered the swamp respawn near the road, day 3 by reviewing the calendar I saw the opponent's hero on the swamp respawn, who immediately fled, but not far
In the final I had 50 upgraded Lizardmen, 20 Waspworts, 5 Wyverns, 60 Gnolls, single Serpents, the opponent had 2 Bears, 9 Birds, 15 Hounds, single Goblins, except for the Goblins none were upgraded, the opponent's troops could not reach my striking stacks
Thank you for the game
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Lider1 (blue, castle, Valeska, Valeska) def Sem56 (red, tower, Torosar, Torosar) 2sm4d(3) 133

I was satisfied with the draft.

On the first week, had Conflux in the Citadel. Found a Dimension Door scroll. Boots of Speed. Secondary skill was Rampart. External dwelling of Crusaders. Also have an external dwelling of Angels.

On day 121, 3 Griffin Conservatories, I lost almost everything there (the main ranged units), 3 Confluxes all Crusaders and not a single Archer, funny). Then I took the external dwelling of Angels, initially thought about something for a rush, but changed my mind. At the end of the week, I started building the Mage Guild. Also took the tree behind 8 creatures, and it was minimal((. And an artifact for +1 speed. On day 127, Valya rests in the castle.

On day 131, Valya runs, looting for speed
On day 132, I finish building the fifth level, and jump to Roma. But I made a mistake with the direction and went the wrong way ((( I think the element of surprise is gone!
On day 133, Roma gives me a gift. He places Torosar with speed on 1 fairy. And I also have expert Tactics )) I kill him and GG

Thanks for the game.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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