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Slow roads, a slow leisurely game, need to pick up the pace. One road to the village, one to the sand (a horde of trolls, but behind them immediately a block of 20-49 wizards for the box and pillar). Didn't immediately find the main part of the spawn)) and a monolith to the mud Conflux waaaay out in the wasteland. The only thing that pleased was momma - after offense she took both logistics and earth. Decided not to rush into the sand right away, so I built a Castle with cavalry, though money was tight. From buildings, only the Crypt on the rags; from the observatory, you can see the Nagash's lair and Medusa's lair, but so far away that it's not meant to be. All the mines are somewhere in the boonies. Near the Conflux I found a box for 5k XP, +1 To All, a Shield +3, and built the only Mage Guild (slow, haste, bless). At [day] 127 I killed myself back home, an 8-man chain takes 2 days non-stop to drag out the army, crazy distances
132 wizards total, 20+ for 5k XP, and in the sands I attack Ivor with a small army (didn't grab any skeleton Pokémon, no money to buy Marksmen-Knights)
Jenova level 13, 7-12-4-4, earth, archery, offense, 5+5 cavalry, 75 marksmen, a few griffins Ivor's stats are a bit lower, advanced water and earth, 9 cavalry, 30 grand elves, 1 angel and a few dwarves/captains
The horses clashed in the enemy's camp (2 enemy abilities on both my stacks, but the grands were taken down by morale, and about one and a half horses from one retaliation I think), while the marksmen with a "screen" of two griffins rampaged under bless. The opponent didn't have time to buy back - the marksmen manually finished off the last horse, the ballista finished the angel, and the resurrected horses caught the last dwarf