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The catapult has terrible speed and negligible damage. Accuracy cannot be increased, and it cannot be healed. In my opinion, it's the worst "monster" of level 4. It has minimal usefulness.
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The catapult has terrible speed and minimal damage. Accuracy cannot be increased, and it cannot be healed. In my opinion, it's the worst "monster" of level 4. It has minimal usefulness.
Ultimately, I think the worst 4th-tier unit isn't the Catapult, but the Cavalry, although it's a matter of quality.
Champions also have an unwritten resistance to the Hand of Death.
With proper support, cavalry can quickly defeat neutral creatures. However, recently, in the 1/8 finals of the World Championship 09, I failed with 3 catapults in my army because, firstly, they had a speed of 2(!), and secondly, they dealt an average of 70 damage. At the same time, 1 cavalier can deal as much damage, if not more.
The fact that the catapults don't reach the enemy immediately doesn't really matter, because they can't do much anyway. But champions can, they're not angels, of course, but they can quite effectively clear out neutral creatures.
What's the argument about? Catapults aren't produced in castles, and finding them is rare. However, when you get them for free... everything seems great!
Well, I don't know, I once took out 25 Champions with a level 5 Catapult. True, they were Warlocks. 5 of them. That was enough! The Champions didn't even have time to attack. They got stuck in the sand and that was it! And the mage was decent...
The area-of-effect attack deals damage without penalty and without retaliation from other archers.
The debate about whether having a dwelling catapult means you've lost half the game.
Are you referring to their numbers, or something else?
Yeah. It's one thing to remove 1150 health with Death Grip from Angels, and another to remove 750 from Champions. Sorceresses are also great in this regard, but you can't gather many of them, and the Mirror spell can backfire.
But Choke and Disorientation will hit hard!
The movement range requires maxing out Tactics.
The increase is appropriate.
Plus, there is an opportunity to reach closed enemy heroes, archers, and sorcerers who are protected by living shields.
Nevertheless, the catapult on the castle tower is not funny at all.
Actually, Champions are more like level 3.5 than 4.