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Yeah. It's one thing to remove 1150 health with Death Grip from Angels, and another to remove 750 from Champions. Sorceresses are also great in this regard, but you can't gather many of them, and the Mirror spell can backfire.
But Choke and Disorient will hit hard! :smile04: Still, Champions have too little health and their defense isn't impressive. Their movement range requires maxing out Tactics, because without it, they're not very useful. And in general, Champions are more like tier 3.5 than tier 4, and their growth reflects that. :D
Catapults are almost the same, but with ranged area-of-effect attacks and some immunity. Plus, they can reach closed-in enemy heroes, archers, and sorceresses protected by living shields. However, I agree that relying on them is suicide. Fast, flying melee units will tear them apart before they can realize their potential. Nevertheless, a Catapult on a castle tower is not to be trifled with. As a counter to spellcasting monsters, and even then, not against all of them. If it's a Warlock, they'll be taken down with lightning, but Sorceresses are left with only melee attacks. And that's all they're good for, due to their meager speed. Catapults definitely don't belong in the main army!