Posts from "The Art of Strategy"
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P.S. By the way, since this point wasn't clearly defined from the beginning, I believe it should be resolved directly when it arises; otherwise, it just creates unnecessary tension.
perhaps introduce the Buchholz coefficient... and use it to determine rankings.
If you really want to introduce one, then use the Berger coefficient.
However, there is a chance that it will also coincide.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
Buchholz coefficient in a round-robin tournament is the same for everyone ;)
Even considering that some players played games, while others just received technical points? ;)
The point of the coefficient is to determine the total strength of the opponents (Buchholz, and therefore it's equal, as it's a round-robin) or the total quality of the result (Berger). However, this very point will not work if an inappropriate coefficient is applied in a particular system. It is not designed to count the number of actual games.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
Why is it impossible? We already have it:
Both I and Bolivar have the same number of points.
And about the circular situation: of course, it won't happen...
The opinion of an unbiased person:cool: RTA in a strategic tournament is not a serious solution; a better option would be to play a mid-range random map on templates or a balanced standard map, like Valley or Key. The balance is, of course, for rush strategies, but here, Cherk will help us.
If we're going to introduce it, then the Berger coefficient. However, there's a chance that it will coincide as well.
Пусть будет больше мудрецов и жить станет легче!!! "
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
The maximum time set by the tournament regulations is 347 (3 months, 4 weeks, 7 days).
Let's say Player 1 defeated Player 2 in 134.
And calculate it like this:
K = 347/134 = 2.59, i.e., Player 1 receives 2.59 points, Player 2 receives 0.00.
In the case of a technical victory, for example, the time should be considered as the maximum...
K = 347/347 = 1
Thus, the player who defeats their opponents faster will have the highest total coefficient...
What do you think of this suggestion? It won't be necessary to spend time on additional games...
Although many may not agree, because if they knew this in advance, they would try to defeat their opponent faster... but not always will the opponent allow this... :)
P.S. Maybe I'm reinventing the wheel, correct me if I'm wrong... :confused:
Correct me if I'm wrong...:confused:
Why?
Because such a system forces you not to give up even when losing, and also encourages fighting to the last hero, who, with a bit of luck, can escape and hold out for the coveted 7 days after losing the capital. And also, if you lose a castle and realize that the main battle will be a loss, you can embark on a hopeless (in terms of winning the game) journey, but with the intention of bringing the coefficient as close to one as possible, especially if you have logistics and your opponent doesn't. And I won't even talk about other tricks.
This is worse than the Berger coefficient, but perhaps better than RTA :)
Why?
Because such a system forces you not to give up even when losing, and also encourages fighting to the last hero, who, with a bit of luck, can escape and hold out for the coveted 7 days after losing the capital. And if you lose a castle and realize that the main battle will be a loss, you can embark on a hopeless (from the point of view of winning the game) journey, but with the intention of bringing the coefficient as close to one as possible, especially if you have logistics and your opponent doesn't. And I won't even talk about other tricks.
I think such behavior from a losing player is pointless, especially since they will still receive 0.00 for the loss, so what's the point of torturing themselves and the opponent? :)
If such behavior does occur, I don't think it will bring the player any honor... :smile17:
This is worse than the Berger coefficient, but perhaps better than RTA :)
I don't quite understand how to apply this coefficient in this case: as far as I understand, it makes sense if there are draws between players in addition to wins (the Berger coefficient of a particular participant is calculated as the sum of all the points of opponents against whom the participant won, plus half the sum of the points of opponents with whom the participant drew).
Therefore, in our case, the specified coefficient loses its meaning...
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"