This is worse than the Berger coefficient, but perhaps better than RTA :)
Why?
Because such a system forces you not to give up even when losing, and also encourages fighting to the last hero, who, with a bit of luck, can escape and hold out for the coveted 7 days after losing the capital. And if you lose a castle and realize that the main battle will be a loss, you can embark on a hopeless (from the point of view of winning the game) journey, but with the intention of bringing the coefficient as close to one as possible, especially if you have logistics and your opponent doesn't. And I won't even talk about other tricks.
I think such behavior from a losing player is pointless, especially since they will still receive 0.00 for the loss, so what's the point of torturing themselves and the opponent? :)
If such behavior does occur, I don't think it will bring the player any honor... :smile17: