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Approved map
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New here? I'm Roha — want a quick tour?
Could you please tell me where I can download the map "Gift"? I've heard a lot about it and really want to play it.
I already sent you several links in ICQ (when you asked me). Did you not click on them?:confused:
Excellent map!
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Its only serious complaint is the linear path... Taz takes everything along the way to the town, and the main thing when playing is to generate a save so that Taz gets Fire and Earth in the skill tree, and of course Berserker (the main problem, it's rare in Castle) in Castle at GM4, in addition to the given Town Portal. In the end, we'll have Mass Slow and Town Portal, and of course Mass Berserker and unresisting Blindness (also already given in the town), although with the right play, you can do without Fire and just use simple Berserker. (however, Clone would help just as well, it's common in Castle, but for cloning level 6+ soldiers you need Water, and it's better to have Expert to clone Archers directly)
The main glitch, of course, is the crooked placement of the quest guard for the final wyrms, you can not touch it and kill the wyrms without killing Mephala, as a result the map can be beaten in 3 weeks... or even less, because taking all the Cons and clues with a leveled-up Taz is no problem, plus a Dragon Utopia - and you can go to the wyrms, they will gnaw each other out, oiled and under Berserker (alternative - clones of Archers or unresisting Blindness and striking with the Archers themselves and the rest), not to mention the poisoning of the Wyverns by each other.
Conclusion: either redesign the final quest guard so it can't be bypassed, and in the end you'll have to kill Mephala,
... and that's killing 100 Wasps for a Sword +5 (easy under oil) ...
And it would be a good idea to remove Berserker from GM4 in Castle, because the ease is multiplied!! Better let people deal with kamikazes and tricks ))
I wouldn't claim it, but I think Dirty would go through such a map in about 10 days (considering the glitch with the quest guard, adjusted for it, it's more difficult, of course), I myself think I could go through it in about 15 days, fortunately Taz's superspeed allows for it (Expert Logistics on the first day, plus stables, and fountains with flags, and plus Boots and Gloves, as soon as Mass Slow is learned).