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Posts from What would you change in Heroes of Might and Magic IV?

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They drew it as they drew it. What's there to discuss?
In Heroes 1, it's quite amusing. A skinny phoenix that hasn't been fed for at least a year, and a fat dragon with a beer belly. And I won't even mention the black spearman :D
I think Wenom Spawn is one of the most beautiful monsters in all the games!

And I agree about Chaos. They mixed too many things together there. I noticed this right away when playing the fourth game.

Regarding heroes without a specialty, I'd say it's a step towards balance, but do we really need that kind of balance? The heroes have lost their individuality. :(

In the fourth game, I would personally add the Ressurection spell. In terms of magic, I think the fourth game wasn't developed well at all.
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In the fourth installment, I would personally add the Ressurection spell.
Resurrection? It's already there :) in 3.51
In my opinion, the magic system in the fourth game is not well-developed at all.
What don't you like about it?:) In fact, all the magic is very well distributed among the schools, and all the schools are uniquely different.

As for mass slow, haste, and bless, it's not all connected:p

There seem to be fewer field spells, but on the other hand, the exclusion of the cheesy (in my opinion) teleportation spell from the third game, as well as the door and flight spells, is a big plus. And there are some quite interesting spells like "quicksand" and "endurance."
True, in the fourth game, teleportation was also cheesy for a while, because it worked in battles :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
Resurrection? It exists:) in 3.51
I only played TGS 1.00, so there's a lot I might not know :)
Zybr
True, for a while in 4, Town Portal was also cheat-like because it worked in battles:)
That was just LOL!!!!

And I don't like having too much single-type magic with different names. Like Fireball and Fire Ring, Explosion or Disintegrate, Confusion or Hornet Swarm (though I might be wrong here), Haste and own "haste" (though they seem slightly different), and so on... Now, as for the distribution among schools, it's certainly competent, but it absolutely cannot be considered balanced :) And most importantly: where is Dimension Door? :D
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I only played TGS 1.00, so I might not know much.
Well, the game was being refined:
fireball and fire ring
It depends on what you consider similar... After all, the first one simply hits an area, while the second one has some caveats. In the 3rd game, they are also present, only the ring is icy.
explosion or split
The difference is actually very big. After the split, the unit cannot be resurrected.
confusion or hornet's nest (although I might be wrong), haste and quickness
These are very similar, and the first strike and serpent's curse are also absolutely identical spells. However, in 3.6, they want to give the serpent's curse the opposite effect.
it cannot be considered balanced in any case
Why? The spells do not compete with each other; they all have different aspects of application, and there are only a few that are somewhat similar at level 5 (mass cancel, divan, sled).

But the fact that there is no red orb is a pity:( It would be more interesting...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
It depends on what you consider to be similar... After all, the first one simply attacks in an area, while the second one does so with some caveats.
Yeah, they attack the enemy with a sphere. And the ring affects your own unit when it's surrounded :) In theory, the effect is similar. But Chaos needs a large amount of magic for damage, even if it's slightly different, to increase the probability of it appearing on a floor.
Heroes of might and magic 4 on-line World Championships
ya bi isprvil vot chto. poprobuyte nachat kampaniyu v originalnih 4 h bez dopolneniy za mosh ,na samom slozhnom urovne..I cherez 10 min kto znaet ponyal,kto ne znaet poymet,chto ya hochu ispravit.Poprobuyte zahvatit gorod....)))))))))
In reply to anton1987
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anton1987
I would change something. Try starting a campaign in the original Heroes 4 without any expansions, on the hardest difficulty level... And after 10 minutes, those who don't know will understand what I want to fix. Try capturing a town...)))))))))
Something isn't working. Where can I get the minecart?
Heroes of might and magic 4 on-line World Championships
sootnoshenie moih voisk i voisk kluchnika nezavisimo ot dnya i nedeli mesyaca 1-2.5,poskolku magii net,a berserki neupravlyaemi pobedit nevozmozhno.ob etom dazhe pisali v google ,,gde to na angloyazichnom sayte ya chital...zabili provestti test
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I have an outpost near my Castle that requires a cartload of ore. And next to the Castle, there's a green gate, and a Pirate on an island guards the key to it. Is this what you're talking about, or something else?
Heroes of might and magic 4 on-line World Championships
da o nem...................
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This is all done on Champion difficulty. Links to walkthroughs were posted on the Hugolka forum back in the day. As for Berserkers, you need to keep them in the third formation and release them at the right time. They are uncontrollable, of course, but this can also be used to your advantage. :)
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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I can't even afford to buy a boat :) I've assembled a miserable army of berserkers and centaurs. I can't seem to defeat the thieves and pirates near the shipyard.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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CTPAHHuK
I can't even afford to buy a boat :) I've gathered a miserable army of berserkers and centaurs. I can't seem to defeat the thieves and pirates near the shipyard.
Ruslan, as far as I've seen in walkthroughs:
1. Centaurs join near some kind of mine.
2. On Champion difficulty, it's quite possible you'll have to skip that. The growth from two dwellings of berserkers and centaurs is greater than the growth of pirates.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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I would like to suggest adding/changing: - More "realistic" movement for heroes and units during battles! Not just movement in 4 directions... because, for example, it's painful to look at pikemen and horse-like creatures. - More "realistic" spell effects. Because most of them are a pointless waste of mana. *Although, what else is there to spend it on?* - More "realistic" units. Some praying mantises, sea monsters, wasp nests, and dragon-golems seem unnecessary to me... although I would gladly change the appearance of the sea monsters, because a mix of a seal, a sperm whale, and a pangasius is not very inspiring. The same goes for jellyfish. - The exterior and interior of the castles could be more "realistic"... especially the Nature castle.
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In Heroes 4, the editor is the best, and the game's overall seriousness is incomparable to Heroes 3 and 5. But I would like to have random scrolls in the editor. The game should have more artwork, and items should be craftable. There should be 10 times more heroes and creatures. And more blood and gore! And most importantly, it should be possible to record demos, naturally in a small size using a built-in program, rather than recording a movie from the screen.

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