Skip to content

Posts from Tactics for the Swamp (Fortress).

4.0 (1 rating)
User Avatar
17 years ago
Auto-translated
By the way, I really enjoyed playing through the campaign for Adrian and didn't encounter any major difficulties. The Lizardmen were powerful, and that's an understatement! There are no truly hopeless units; the key is knowing how to use them. :)
In reply to Ethereal
User Avatar
17 years ago
Auto-translated
Ethereal
. Lizards were awesome! There are no hopeless units, the main thing is to know how to use them. :)
Did anyone really consider lizards to be weak and useless units? I didn't ;)
User Avatar
17 years ago
Auto-translated
On the Thousand Islands map, using gorgons, you can take Dragon Utopia with Rust Dragons as early as the third week with minimal losses.
User Avatar
17 years ago
Auto-translated
Generally, the swamp castle is good. :) The melee fighters are good, and the flying units are fast. Hydras are deadly! Plus, the layout is convenient.

Still, it's not the swamp castle, but the barbarian castle that's the most inconvenient castle at the beginning of the game.

Archers aren't that important, but there's the possibility of neutralizing enemy level 3 monsters. Dragon serpents are awesome! This allows you to... like in soccer, quickly transition from defense to attack. Sometimes that's important!

Even though Hydras are weak in battles at their level, they are stronger than all the others when it comes to armies and tactics. :)
In reply to Ethereal
User Avatar
17 years ago
Auto-translated
Excellent swamp castle. I usually divide my army into 2 groups: fast and slow units, and combine them before attacking castles. The first army consists of Wyverns and Serpent Riders. Sometimes I add Hydras to them. And the second army consists of all the other, slower but stronger units. By the way, I advise you to pay attention to water magic when leveling up. It is very important for swamp creatures. The most valuable spells here are: Teleport (absolutely necessary for attacking, for example, to block enemy archers with Basilisks), Clone, and Prayer.
User Avatar
17 years ago
Auto-translated
Yeah, right. Use Counterstrike on the Hydra and teleport behind the castle walls... :smile14:
User Avatar
17 years ago
Auto-translated
Did anyone ever consider lizards to be weak and not very useful units? I didn't.
Thank you, it's nice to hear that :smile04::smile43: Lizards are good, don't offend them) Although I didn't think about them when I chose my nickname)

Well, regarding the topic, there's nothing to argue about, the castle is good and fast :) And Tazyk is smart, it's like a dream team:cool:
User Avatar
17 years ago
Auto-translated
Water is useful when combined with Earth or Air. Taking it separately doesn't make much sense. It's better to take it after Earth. Then you can even capture Dragon Utopia with three Hydras, if you have Resurrection and Clone skills.

As for lizards… In the campaign, playing as Adrian, I relied solely on them. :)
In reply to Ethereal
User Avatar
17 years ago
Auto-translated
Ethereal

Still, it's not a swamp castle, but the Barbarian castle is the most inconvenient one at the beginning of the game.
But in my opinion, Inferno is much more difficult at the beginning, sorry for the off-topic.

Added after 1 minute
Ethereal
Water is useful if you have Earth or Air.
Play The Succession Wars 3, you'll probably change your mind ;) I'm not against Earth or Air, but often water is VERY useful too...
In reply to Wlk777
User Avatar
17 years ago
Auto-translated
As they say: "Without water, you can't go anywhere!"
In principle, it also depends on whether the necessary spells will drop, but that's just a minor detail.
The Swamp can manage even without water.
In reply to Wlk777
User Avatar
17 years ago
Auto-translated
Wlk777
In my opinion, Inferno is much more difficult at the beginning. Sorry for the off-topic.
That's what makes it more interesting. :)
In reply to Wlk777
User Avatar
16 years ago
Auto-translated
Wlk777
Play TC3, you'll probably change your mind ;) I'm not against Earth or Air, but often Water can be VERY useful...

There's no point in arguing about the benefits of Water, but without Expert Resurrection and City Portal, it's difficult. In its basic form, they aren't very interesting. In general, Earth-Water is a good combination, especially when playing as the Swamp faction.
In reply to Ethereal
User Avatar
16 years ago
Auto-translated
For the Swamp faction, this is an ideal combination. Fire is not needed at all, as some of the spells that are required are also available in Water Magic. For example, Bloodlust is equivalent to Blessing, and Curse is equivalent to Weakness.
Air is also not necessary. Of course, Expert Acceleration is great in itself, but if it's not available, it's not critical.
User Avatar
16 years ago
Auto-translated
mtsell
Fire is completely unnecessary.
Fire is useless! If you're playing as the Hive and you get Moon and a scroll with Armageddon on a respawn, don't take it! Why would you need this garbage? :smile04:
So what if Moon with 5 Vipers, 30 Lizards, and a bunch of single-unit Flies takes down a Consul-level or Duke-level castle with almost no losses? Fire doesn't help. :smile04:
In reply to Avern
User Avatar
16 years ago
Auto-translated
Yes, I think 5 Vives (or Basilisks instead) and a little bit of increased food consumption would be enough for her. But here, it's not about fire magic, but about a special ability. And even for a Warrior, a mass spell wouldn't hurt.

Statistics

Welcome our newest member: recijeb