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Posts from Counter-heroes in duel mode (3.1). Auto-translated

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#246
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Thanks, Andrey, for the answer. Regarding the mistakes, they are simply more noticeable when watching the replay. And you learn from mistakes.
Nimus-Orson, one question: why didn't Orson use magic? Was it a special tactic, like "I'll defeat you even without magic," or was it just an oversight? Overall, it's a fairly even match, and the Abyss gives Orson an advantage, in my opinion, just as it does in the match with Vitya. Nimus can't build a defensive stronghold, or perhaps that option was simply discarded.
Once again, a huge thank you for the replays, guys.
#247
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Regarding the Nimus vs. Orson matchup. I encountered it quite often. I regularly won with Orson, but I don't think I ever won with Nimus. In the provided replay, Orson wins with a huge advantage; he has mana left at the end of the battle. For the first cast with Orson, I would still use mass haste. In the provided replay, Nimus made an obvious mistake (among others) that decided the outcome of the battle: a phantom on the demons instead of a phantom on the demoness. And the spirits should have been attacked with the magic of the cave lords. Here's another replay. Dwarf vs. Helmar: in version 3.1, Helmar will be stronger, I think. But the dragons under the battle rage rune did a lot of damage. They should have been taken out earlier, instead of being left for later.
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#248
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I'm uploading a few more replays. The players aren't the strongest, and there are a lot of mistakes, but I found the battles interesting.
#249
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(Deydra-Axel) I especially liked: the blessing on the archangels! Or the mind control on the paladins, followed by retreating. After that, I stopped playing Heroes. There are replays of this matchup here with decent gameplay. In short, for those who haven't seen it. Deydra's tactics: a couple of general plagues, then mass curse, then general plagues again, and in the end, you can vampire the dragons. This is if Axel plays well... Author: chudo_ud0. The second replay I managed to download (Synitar-Helmar). There are also some mistakes, of course... In general, Synitar's tactics are simple: harass with golems, cold, and troops those who have immunity to fire until their health is reduced to approximately 378 per unit in the stack. For priests, this means having fewer than 6 or 7. Fewer than 4 warlords, one and a half dragons. The rest should be fewer than 60. And there should be enough mana left for Armageddon. If that doesn't work, then rely on luck. But in the end, there must be Armageddon, because Synitar has no chance in the endgame. Helmar's tactics: place priests in the corners, and the rest attack Synitar's troops that are under fire. Also, before attacking with Helmar, it's best to prepare them with warlords (place a fire mark). And then, depending on the situation, cast regeneration on the warlords and wait, wait, wait until they are fully healed (a counter-tactic to Armageddon). Anyway, thanks for the replays! I don't have the opportunity to play on Ubi.com yet, but I think I'll be back soon
In reply to ildaryk
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#250
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What about a match between Anwen and Ibba? It happened today. Ibba didn't even stand a chance because Anwen's troops eliminated more than half of Ibba's troops in the first few turns. Unfortunately, I didn't record the replay, but the opponent's mistake was that he placed Ibba's troops on the front line and didn't try to hide them.
Мертвые не кусаются :)
#251
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Regarding the Deirdre replay – Axel, I apologize for this mess:)
I just downloaded your replays, Ildarik, and I'll be studying them. Actually, in this matchup, I've only played as Axel before and just cast spells. An average Heroes of Might and Magic player will never cast plague for Deirdre:)
The Sinith - Helm pair: for some reason, I always had good luck, either with spells or with mana economy, Sinith rarely lost. Maybe I just didn't encounter strong opponents.
Another replay: Garuna defeats Helmar (although this was mentioned earlier in this thread, but there were no replays).
Against Anwen, Ibbe should be positioned on two squares (like Iris), I think. Although that might not save you.
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#252
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I tried to stage an Axel-Dreadlord strategy; this is roughly what I came up with. But there can be variations, of course; you could simply plague the Paladins after the general round to target the Inca-Adept combination. Then, berserking the archers is also useful if there's no chance that the Paladins will heal them faster. Or you could just plague, plague, plague, and then use mass acceleration after the Adepts are finally dead. This pairing is interesting – I won against everyone with this strategy, except for the House, who demonstrated this Dreadlord tactic.
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#253
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Thank you. Does Axel have a counter-strategy for this tactic used by the Dungeon faction?
In reply to Андрей_К
#254
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Andrey_K
Thank you. Does Axel have a counter-strategy for this tactic used by Daedra?
No, if Daedra manages to heal her dragons after depleting all of Axel's mana (adepts), then it's game over. Even if Axel gets very lucky with the dice rolls throughout the game, he will still lose (with such a tactic from Daedra).
In my replay, I think it would have been more effective to upgrade archers instead of paladins, which might have given him a better chance. But still, it's a loss.
#255
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I just tested it, with minor errors for Deidre using spells (once, she attacked directly instead of using mass plague). It took a while to cast Berserk on the archers; the paladins went in immediately after Deidre. When I finally managed to do it, they attacked the remaining adepts instead of the latons. In general, Axe won.
In short, the potential of this pairing lies in Deidre's gameplay.
#256
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I've won with Axom against quite strong players; you need to play Deadra quite well. And you need to know how to play; if you manage your mana correctly, Deadra has the advantage... in my opinion.
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#257
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The situation is straightforward in this matchup. Deidra can cast mass plague 5 times, while Axel can remove it 4 times. To avoid this, I recommend not clustering archers and paladins. Berserk is usually a mistake (it consumes a lot of mana and is easily removed by paladins), except perhaps when Deidra's troops are close enough for a precise shot. Then, it might be effective against archers. But in the end, I think vampirism is a better option.
#258
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I think there's a way to avoid exposing your Daedra troops to direct fire by waiting until the protection wears off and then blocking with either remaining vampires or zombies (ideally). Berserk is for those who are particularly impatient, but it could also lead to a loss. You usually have to group paladins and archers together because paladins heal archers. Axel probably needs to keep 10 mana in reserve until it becomes clear that the Daedra won't use vampirism. Although, untimely vampirism can be removed for free (if you're lucky) by adepts (which happened to me regularly when playing as both sides).
I'm adding another replay. My opponent was let down by incorrect target selection priorities and mistakes in using magic. However, Anwen is definitely stronger.
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#259
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So, I'm back, and I played a bit. I managed to create a decent replay. Deidra vs. Erin, the advantage here is with Deidra. In my opinion, Deidra's mistakes were using Vampires against Vampires and being indecisive in the endgame, focusing on Witches instead of mass-acceleration or something more useful.
Tactics for Deidra against Erin: I rarely and haven't played this matchup in a long time, but I can assume that in the early game, either a pair or a single Berserker should target the Furies with proper positioning for Erin; if positioned incorrectly, the Berserker should target the Witches. Then, Banshees, Plague Carriers, Vampires on the Dragons or any surviving unit, and acceleration on everyone.
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#260
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I also have a replay from yesterday's match against erazialom. I was playing as Deidre with summons, and erazial played better, but he was plagued by bad luck, and in the end, I calculated my moves a bit better. Heroes with no mana, I have 31 skeletons (5 attack), he has 5 witches with no charges (also 5), but it's Erin's turn. And then he loses 1 witch on cursed ground...
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