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Posts from Round table Auto-translated

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In reply to Wicc
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#1034
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By the way, I always use the keyboard, even to move scouts with the arrow keys. For defense, I always press D, it's convenient – one finger on W, the other on D. But it's really annoying when I have to transfer an army through 7-9 heroes, and at the same time, there are about 6 artifacts. That's what I do slowly.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Captain
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#1035
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Captain
A copy of a Chinese program? ;)
In my opinion, this is a blow to the TE (Team Edition).
The separation of single-player games is the main argument of TE players against SOD (Speed of Dice).
If they knew how to use all the possibilities, they could easily play on a regular SOD in 2 minutes.
In my opinion, the main argument is chess clocks. There are players who take too long because the time doesn't run during battles with neutrals in SOD. And, knowing that level 2 troops are built, it's very convenient if you don't play for the Rampart. It's enjoyable to play without native secondary units, but this is not possible in SOD for now.
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In reply to Captain
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#1036
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Captain
Is it a copy of a Chinese program? ;)
In my opinion, this is a blow to the TE (Tournament Edition).
The splitting of units is the main argument of TE players against SOD (Shadow of Death).

And in general, I watched people playing in Kyiv... to be honest, I was a little horrified... almost everyone has a lot of unnecessary movements... almost no one knows how to split units using Shift... and in general, they hardly use the keyboard.
If they knew how to use all the possibilities, they could easily play on a regular SOD in 2 minutes.

The main argument is the imbalance of SOD and the many bugs that come with it. Do I need to elaborate? And splitting units is just a nice little thing; I have a lot of experience playing on 2-minute maps, so I don't care.
In reply to vbn
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#1037
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vbn
I played TE, but I haven't seen TE-Light, so please don't throw stones at me.
I created a program for quickly transferring troops from one hero to another.

a) pressing the F10 key transfers troops from the left hero to the right;
b) pressing the F11 key transfers troops from the right hero to the left.

If this is interesting, I will refine it to transfer artifacts and separate individual units. Or is the existence of TE-Light no longer an issue?

You deserve a MONUMENT for this! and a huge thank you!
In reply to Alessandro
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#1038
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Alessandro
In my opinion, the main argument is the chess clock. There are players who take too long because the time doesn't run during battles with neutrals in the Conflux. And, knowing that level 2 troops are built, it's very convenient if you don't have to play defensively behind a Rampart. I enjoy playing without native secondary units, but this is impossible in the Conflux for now.
The chess clock is a counter-argument: it leads to a loss of the ballistics skill. And with such a powerful weapon, a garrison or a Torosar, for example, could perform wonders. Sometimes, this property can really save the game. But with a chess clock, it's like a castration :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#1039
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It would be interesting to know how many times Captain played with such a build.
For example, I didn't have any trouble using the ballista to its full potential with a Piercival build.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#1040
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Chess clocks are a counterargument: the skill of ballistics is lost. But with such a machine gun, a Garrison or Torosar, for example, could perform wonders.
While Gurney is performing wonders, the opponent hangs himself, waiting for moves that take 20+ minutes each... So, this should be taken into account, in my opinion.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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#1041
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If you're interested, I can refine it to include artifact transfer and separate handling for single units.
Thank you. That would be great! Is troop transfer implemented using click emulation or by writing to the OP?

Yes, and where can I actually download the program?
In reply to AlexSpl
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#1042
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Well, I like to take my time when playing Heroes, so I'm strongly against using chess clocks! I don't want to be forced to play a quick match for two weeks straight just because I'm short on time.
In reply to AlexSpl
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#1043
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AlexSpl
Is troop transfer done using click emulation or by writing to the game's operational memory?

Yes, and where can I actually get the program?
Only click emulation! No interference with the game's operational memory, saves, or structure, etc. (although, I understand that in this case, it doesn't matter, but still... :) In fact, writing to the operational memory would allow for a more stable and glitch-free version. It's a shame it's in memory, and it's quite tedious to dig through. You, Alex, are our expert in this area). I'm still perfecting the program... I'll publish it when I have a sufficiently stable working version (hopefully, today).
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#1044
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Funny generation, where the blue Conflux has no chance against the red Inferno (mainly due to the movement penalty on rough terrain), unless it goes for a restart by meeting the enemy head-on, although there's a hidden Phoenix, a dwelling with the Stable's logo, and a Necropolis.
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Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#1045
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Oelm
Funny generation, where the blue Conflux has no chance against the red Inferno (mainly due to movement on rough terrain), unless you go for a restart after an encounter, although there's a hidden Phoenix, a hut with a stable logo, and a Necropolis building.
I looked at it. I didn't understand what the point was.
In reply to Wicc
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#1046
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No joke. I just thought blue had a ton of money (Kostya convinced me that they take the Griffin Conservatory on day 121). Of course, there are chances both here and there. Blue's chances are probably not worse. The problem is that you can't place the birds. Actually, yesterday it seemed like blue (me) was losing. Although the fact that red cannot take the Griffin Conservatory on day 121 makes life much easier. Apparently, blue needed to have 100+ skeletons by day 121 and take the hive as early as possible, and then everything else.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#1047
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Some newbie was playing Inferno, so there were plenty of opportunities.
In reply to Captain
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#1051
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Captain
A copy of a Chinese program? ;)
If they knew how to use all the features, they could easily play on a regular SOD in 2 minutes.
If the Chinese program (for fast troop transfer) works normally, and troop transfer in SOD takes more than 3 minutes, then it makes sense to consider switching from 6 minutes to 4 minutes per turn.
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