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Posts from Favorites into Battle - 2

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#424
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Two guys walked out of the casino – one was naked, the other was wearing a t-shirt. The naked one said: - That's what I respect you for, brother, that you know your limits and can always stop at the right time!
В дикім полі
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#425
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I'm trying to get my computer back. So, please wait as long as you can. If I don't return, please put a technical support request in.
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
In reply to Aldegir
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#426
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Aldegir
I'm trying to get my computer back in working order :) So, please wait as long as you can... If I don't manage to fix it, consider it a technical defeat :(
Why not play cooperatively? That is, while you can play on your own, you play on your own, and if you can't, your teammate takes over.
In reply to Wicc
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#427
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Psyche_7(blue,Castle,Valeska,Kyrre) def Blacpoint(red,Stronghold,Crag Hack,Crag Hack), 2sm4d(3), 221

1st restart (111): Valeska arrives with one stack (total of 9 archers, all on turn 111), but she has a stable and Kyrre. I summon Kyrre, provoking the opponent to restart, which he promptly does.

Gameplay: In the first week, I find Kyrre in the tavern again; the overall situation is good (completely different from the previous one).
On the 4th week, I kill the opponent's secondary hero on Angel and capture a castle with a growth bonus. For the rest of the time, I chase Crag. ))
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#428
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Revenge, a fierce revenge for all who dared to attack us. Let us avenge the dead and wounded brothers. To battle, defenders of the Monolith! To battle!
Герои 3 - слоупоки ликуют, задроты - пичале...
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#429
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Group H (2sm4d(3))

Decontaminator (blue, Rampart, Kyrre, Kyrre) def Blacpoint(red, Stronghold, Crag Hack) 2sm4d(3), 122


We took restarts. Slow roads were dealt. Almost immediately at the exit from the castle, the road is blocked by up to 100 centaurs and up to 50 gnolls. Elves were not brought. Rizza brought almost 40 gremlins.
111 - Centaurs upgraded. Rizza kills the gnolls. Kyrre breaks through the centaurs and takes a crypt with 5 vampires. 4 heroes. Griffin Conservatory, medusa dwelling, imp dwelling, and centaur stash behind the mountains are revealed. Kyrre is level 3. Passage to the sawmill is blocked by up to 50 harpy hags (((.
112 - One road is blocked by up to 50 lizardmen - guardians of the dwarf dwelling. We run down another, find a crypt and a dwarf dwelling guarded by a hundred sprite lords. 5 heroes found some wood to build elves
113 - Kyrre takes a mini-crypt. Alagar kills the sprites, checks the dwarf dwelling with 20 upgraded. A box behind up to 20 rocs is visible. Kyrre continues along the road and finds another dwarf dwelling guarded by flies. We don't risk taking anything yet.
114 - We continue along the road, breaking through small blockers. Boots behind a hundred archers and a medusa dwelling are scouted.
115 - Kyrre takes a crypt with 5 vampires, hits a dead end and runs back. Losers found another dwarf dwelling
116-117 - Decided not to split Kyrre since there is no normal chain and she is running back home on foot. Losers captured the centaur stash, broke through the flies (guardians of the dwarf dwelling), checked it - 20-30 dwarves, found another Griffin Conservatory and a passage to the enemy's secondary conflux. Home has 1-6 in the castle.
121 - Mephala brings 20 centaurs and 6 elves and gets into the chain. We build Grand Elves.
On 122 reds surrendered - a loss, loss of tempo, trouble with Hama.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
#430
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Medium_HP (blue, Conflux, random-Ciel, Gunnar) def LeBron (red, Tower, Nella, Nella), 8mm6, 116
Tower surrendered due to lack of prospects after all the rests.
Thank you for the game.

Question about the rules.
After how many rests is it allowed to change color? In this game, I changed after subjective rests (111, 113) and after rests on slow roads, but I'm not sure if that's correct. There was no encounter, but it seems I should change. I didn't change after rests based on the hero's level. Please clarify the rules.
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#431
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scorp, ~no1_knows_me~, Medium_HP, congratulations on leaving the group!
Medium_HP
Question about the rules.
After which restarts should the color be changed? In this game, I changed it after subjective (111, 113) restarts and after restarts on slow roads, but I'm not sure if that's correct. There was no meeting, but it seems like I should change it. I didn't change it after restarts based on the hero's level. Please clarify the rules.
I. Game rules...
3. Color in the draw tables - for the first generation. Then, change colors after each SUBJECTIVE (only 111 and 113) restart...
See the first post of the topic.

Added after 13 hours 33 minutes
Pit for LM (red, Conflux, random Moon, Galtran) def KostyaN (blue, Fortress, Vistan, Vistan), 2sm4d(3), 127.
We chose all restarts + one meeting restart + one restart after a loss on 111.
As a result, a very good generation appeared.
On 111, I buy Galtran, there is a stable near the castle, I see the altar of the mind. Galtran stands in the crypt and waits for air elementals to be brought. On 112, I took 2 crypts, killed the guard of the stash. On 113, I took another crypt, broke through to the secondary herb respawn. On 114, I took the native secondary there. I walked around there a bit, collected skeletons, then broke into the capital, took the stash of mind elementals and air elementals. Built 1-6 in the stronghold.
On 121, I run from the stable to the conservatory for 2 angels, I take it. On 122, I approach the next one - 3-4. The army, meanwhile, repelled the necromancer's boots. On 123, I take 3 angels, go to the next conservatory. I take it on 124 - 2 more angels. On 125, I break into the capital to replenish mana, and Moner in the depths of the secondary respawn takes 3 more angels. On 126, I go to the Guardian. On 127, I kill the Guardian with almost 80 units, a wyvern with a loss of 60+ skeletons (30+ recovered), fairies, and a couple of fire elementals. I reached the capital, but the opponent surrendered as soon as Galtran attacked the scout.
Thank you for the game.
In reply to Pit for LM
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#432
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Pit for LM
Pit for LM (red, Conflux, random Luna, Galthran) def KostyaN (blue, Fortress, Wystan, Wystan), 2sm4d(3), 127.
Thank you for the game.

:smile12:
The generator was mocking me the entire game: ranged blocking stacks that absolutely had to be killed in the first 2 days were only present maybe a couple of times out of all the generations, Lizardmen were built only 1 time out of 6:eek: :confused: ! But the last draft gave a very good hand, if not for the adjustment that Pyotr got a good draw:D .
111. Lizardmen obviously not built, 4 heroes (1 with Ballista), I build Flies, scout reveals a Griffin Conservatory, a bunch of income buildings and external dwellings of levels 1-4, I fumbled, spending the night with a main hero not boosted:( .
112. Day 2, I look at the save and can't understand a bloody thing myself, what I was doing - just messing around with nonsense:smile33: .
113. With 29 upgraded Lizardmen I slowly started clearing, 5 heroes, I fed all the spare Centaurs and Elves to the upgraded Wolves, gave the main hero Artillery, since I see a Cap of Silence behind simple guards - it'll come in handy:smile19:... Along the way I ran into a GO, the other 2 exits - only to underground areas and their guards don't appeal to me either there or there+obviously unknown who's below: I decided to clear my own swamp, fortunately there was stuff to clear for now...
114. 7 heroes, Wystan has Earth Magic, I killed a lot of Orcs for a Dwarf Cottage with 15 upgraded Dwarves, took it of course, then stopped before the Guard of the Cap of Silence (again, darn it, without boost, miscalculated moves as always:mad: ).
115. With 2 Wyverns I beat the maximum horde of upgraded Gargoyles (would never have gone for them on day 1 without Ballista:), I lose the Wyverns and half of the Gnolls, the catapult and shooters are intact - thank goodness;) , in the crypt a secondary hero loses the rest of the Gnolls, preserving all Lizardmen again (got +1 Luck).
116. The main hero, shamefully screening the main Lizardman stack with their singles:D , plows through everyone on his path without discrimination, tramplers-shooters or whoever, without losing a single one of the 29:eek: (Bow and Ballista rule:cool: ), a dilemma arises where to move the main force tomorrow: run with Wystan to capture at least 1 external dwelling of Centaurs (behind upgraded Wolves) or hoof it across the whole respawn through 4-5 secondary heroes (and this is on fast roads!:eek: ) for the Boots of Speed:confused: ...
117. The choice was made in favor of the Boots, decided not to risk the exposed Lizardmen, Dragon takes the Boots, revealing another external dwelling of Gnolls in the far corner, missed it by a couple of steps:mad: . At home, Wyverns with Centaurs in the Citadel with upgraded Flies.

121-123. The main hero is running around leveling at home for some reason:confused: , but now stats are 8-7... secondary heroes are scavenging what they can, finally captured the 1st external dwelling of Centaurs behind Magogs (and there are only 3 of them total, like in Jebus Cross:eek: ), mostly building upgrades at home + marketplace...
124-125. Got stuck in the swamp:( , mini Dwarf Cottage, Medusa dwelling with 40 (lost 3 Flies and 8 Gnolls - can't take them properly:o ), Earth Magic still not leveled enough:mad: , a secondary hero is waiting for the "relay baton" to capture 2 more external dwellings of Centaurs in one turn, but no time to get there yet...
126. I feel things are going badly, as an experiment I upgraded the Wyverns - all three of them:D , but even 3 of them turned out to be very strong when upgraded:smile54:, I finally broke through one metro: Magogs and 35 upgraded Flies in one stack, I run to the Griffin Conservatory, while the main force went to pick up the external dwellings of Centaurs (I'd already beaten the guards:) ), the same secondary hero would have taken it the next turn along with the Helm of Enlightenment +3, and the main would have easily taken the two-level Griffin Conservatory with an upgraded stack even without a fully leveled Earth Magic, but it wasn't meant to be... There's no defense against a crowbar (Pit:) ). I've never seen such a terrifying main force by day 2: neither with LeBron, nor with Alex in particular...

Thank you for the game, the experience, and in advance for the WODs:)!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Medium_HP
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#433
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Medium_HP
Medium_HP (blue, Conflux, random-Ciel, Gunnar) def LeBron (red, Tower, Nella, Nella), 8mm6, 116
That's exactly how it was :) The giveaways are one better than the other. And even in Heroes of Might and Magic VI, you can sometimes get lucky.
Thank you for the game!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#434
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Result:
SEM_56 (red, Rampart, Ivor, Ivor) def RAPER (blue, Rampart, Kirr, Kirr) 2SM4d(3), 115
Psyche_7 (blue, Castle, Valeska, Kyrre) def Blacpoint (red, Stronghold, Crag Hack, Crag Hack), 2sm4d(3), 221
Decontaminator (blue, Rampart, Kirr, Kirr) def Blacpoint (red, Stronghold, Crag Hack, Crag Hack) 2cm4d(3), 122
Medium_HP (blue, Conflux, random-Ciel, Gunnar) def LeBron (red, Tower, Nella, Nella), 8mm6, 116
Pit for LM (red, Conflux, random Luna, Galtran) def KostyaN (blue, Fortress, Vistan, Vistan), 2sm4d(3), 127.

Statistics for 64 games:

Castles:
Dungeon: +15-7=2
Rampart: +15-9
Conflux: +15-9=2
Castle: +4-5
Stronghold: +3-6
Inferno: +3-7
Swamp: +2-5
Necropolis: +3-7=2
Tower: +1-6

Templates: 2sm4d(3) - 50 games, 8mm6 - 7, Panic - 4, balance - 2, Jebus - 1.

Statistics for 35 participants. Games played (points scored in parentheses):
- all 4 games of the group stage - Hermit (1), Dubrovin Pavel (1), Keba (3), Tyazhely Sluchay (2), Kash (0), bRitvo4kA (3), Alessandro (1), scorp (3), PReDS (2.5), SEM_56 (3), Pysche_7 (2), Decontaminator (2), Medium_HP (3),
- 3 games each - Alone (0), AliaSmehova (3), Captain (0), Aldegir (2), AYMAN (1), Mizrael (2), Piterius (3), numOne (1), Kluka (2), ~no1_knows_me~ (2), Wlk777 (3), vbn (1), Blacpoint (0), Pit for LM (3), KostyaN (1),
- 2 games each - Fluffy24 (0), Dirty_Player (1), Slav4eG (0), LeBron (1),
- 1 game each - Oelm (1), KobRa_RR (0.5), RAPER (0).


There are 7 days left until the end of the group stage. And 16 games.
11 out of 16 participants in the 1/8 finals have already been determined: Forrest, Javdet, Wlk777, SEM_56, AliaSmehova, Pit for LM, Keba, bRitvo4kA, Medium_HP, scorp, ~no1_knows_me~.

Group B
1. Ta Kotoraya... vs vbn
2. Ta Kotoraya... vs Wlk777
3. RAPER vs Alone
The results affect the distribution of 3-5 places. First here is Wlk777, second - SEM_56

Group C
4. AliaSmehova vs Pit for LM - game for 1-2 place,
5. KostyaN vs Fluffy24 and
6. Captain vs Fluffy24 - for 3-5 places

In Groups E and F, there is one very important game left to play, the results here are crucial.
7. Aldegir vs AYMAN
8. Mizrael vs Piterius

Group H
9. ~no1_knows_me~ vs Blacpoint
The result of this game determines who - scorp or ~no1_knows_me~ - will advance from first place.

Group G
10. LeBron vs numOne
11. LeBron vs Kluka
Medium_HP has already advanced from the group. Three are fighting for the second spot in the playoffs. The results of these games are very important.
In the summer ranking: 4. numOne, 20. Kluka and 21. LeBron.

And Group D - the realm of deep and peaceful sleep.
12. KobRa_RR vs Dirty_Player
13. KobRa_RR vs Oelm
14. KobRa_RR vs Slav4eG
15. Oelm vs Dirty_Player
16. Oelm vs Slav4eG
Only PReDS has played all games. Half of the games were completed in 2 months. All players in the chat expressed their full readiness to play.
In reply to Деконтаминатор
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#435
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Decontaminator
Group H (2sm4d(3))

Decontaminator (blue, Rampart, Kir, Kir) def Blacpoint (red, Stronghold, Crag Hack) 2cm4d(3), 122


On turn 122, red surrendered - a loss, a loss of momentum, and problems with harassment.
Thanks for the game and the experience.
I confirm, there was no desire to continue due to a significant loss of momentum, slow routes, and key objectives scattered across the map, so it wasn't very clear how to get out of it. I surrendered to avoid dragging it out.
Герои 3 - слоупоки ликуют, задроты - пичале...
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#436
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I spoke with some players.
We hope that Aldegir will have time to finish a game with his wife and play against AYMAN.
Mizrael vs Piterius are already playing.
Blacpoint is waiting for ~no1_knows_me~; almost anyone can play in the evenings.
numOne and Kluka are also ready. It's up to LeBron.
The players promise that there will be no problems with the matches KobRa_RR vs Dirty_Player and KobRa_RR vs Slav4eG.
Oelm vs Dirty_Player has started.

There are questions regarding the matches: KobRa_RR vs Oelm and Oelm vs Slav4eG. Oelm's opponents are asking to set a time for the games. Oelm is urgently requested (within 24 hours - by 12:00 on October 22) to submit a detailed business plan for the tournament for the next 6 days: exact dates and times of the planned games, confirmed by the opponents. If this is not done, I will set a time that is convenient for the players KobRa_RR and Slav4eG. *

Yesterday, the moderators discussed and made the following decisions.
1. The end of the group stage was planned for October 26. In the second half of the day on October 27, we will try to summarize the final results. There will be no extension of the entire group stage, as 80% of the matches have already been played, and 70% of the participants in the 1/8 finals have been determined. It is quite possible to finish everything in the remaining week. At individual requests, we may add 3 days (until the next weekend) to some pairs to finish the games.
2. In all games of the group stage, for which there is no report and confirmation or other clear information, the result will be 0(t)-0(t), where t is technical.
3. There will be no awards based on saves and screenshots.
4. Only those agreements on the game that were made through the moderators or on the forum with the confirmation of both players will be taken into account. *. No one will sort out and calculate who, what, when, how many times, and to whom offered something in ICQ.
5. Specifically for group D. If the situation remains the same as it is now, PReDS will advance to the playoffs from your group. I will determine the second participant from you (since the second moderator is in this group) by drawing a lucky loser from the players of other groups who have played all the matches most successfully.
6. Players who have played less than three games in the group stage (currently these are: Oelm, KobRa_RR, Ta Kotoraya...&RAPER, Fluffy24, Dirty_Player, Slav4eG, LeBron) should not be offended, but this fact may serve as a reason for refusal to register for the next tournament. This will also be mentioned in the tournament report in the appropriate topic. If you sign up for the tournament, play. It is very tiring for both the opponents and the moderators to run after you and persuade you to play.

* Regulations for the negotiation process.
We assume that the time on weekends from 11:00 to 24:00 (Moscow time) is recognized as the most favorable for tournament matches by most of the forum players.
We have Saturday and Sunday, October 24 and 25.
If you cannot agree on your own, contact your opponent, or your opponent does not respond to you, I can set a time for the game on October 24 and 25 between 11:00 and 19:00 (Moscow time) (I can also set another time that is convenient for the players, but not just any, as I may not always be able to track the appearance of the players). I will set the exact time for the game no later than 24 hours before the game, based on the wishes of both opponents or the one who asked to set the time. Within 1 hour, both players must inform me about the start of the game. If one of them does not show up, the technical win is awarded to the one who showed up; if both do not show up, a technical draw is awarded to both. The results will be recorded as: 1(t)-0(t) or 0(t)-0(t).
In order to avoid the situation of prolonging the game by one or both opponents:
When setting the time by the moderator, the participants of the meeting must play at least until the moment when restarts are no longer possible. The player who wants to postpone the game to this moment receives a technical loss. If the game is postponed when restarts are no longer possible, both players inform the moderator about this and also inform the exact time of the resumption of the game (weekends 11-19 Moscow time or another time by agreement). In the second and subsequent rounds, at least 2 game weeks must be played each time. The algorithm for awarding technical wins is the same.
The moderators are not responsible for any other agreements and will not look for the right and wrong.
In reply to Pit for LM
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#437
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Dirty_Player (Inferno, Octavia, Alkin) def Oelm (Conflux, random = Erdamon, Aenain) 2sm4d(3) 146

With restarts we picked everything we could. The last generation was just terrible. Even though I spawned at the top and had gogs built, the roads were slow, and I didn't have much money. There's one external dwelling of gogs and a Griffin Conservatory. My opponent has one road to ГО, but tons of external dwellings and two Griffin Conservatories. Midweek, I decide to break through the secondary hero's guard (50-99 harpies) with a weak mage without magic, and it turns out there are nearly 70 of them. It was a long struggle. I only broke through with 15 gogs. I get to the secondary town, and there's a block (50-99 gr. demons :D ), which I attacked with my main hero and couldn't handle :rolleyes: Having lost my entire army and a money hero on week 1, I was ready to surrender immediately with no chance... But since it's a tournament, I decide to keep playing! With the remaining three heroes, I build a chain to break through those 15 demons :D End of the week: pit fiends + hell hounds in the stronghold + cages and 1000 gold, my opponent has cerberi in the stronghold.

On 121, I hire a hero from the tavern, kill the demons, and capture the Tower secondary town. It turned out to have decent money. I buy Alkin. I give him 7 pit fiends and off he goes. He breaks through to the Dungeon secondary town. There are, of course, shooter blockers... Only 4 pit fiends remain, but I took the Dungeon, and also captured a Gnoll chain +4 attack. I spent the entire second week gathering resources. I built 1000 gold and marketplaces in the secondary towns, and in the main town, efreet in the castle and Mage Guild level 2. Money is decent.

On 131, I hire my main hero. From neutrals, I cut +8 demons. I check the Griffin Conservatory — minimum spawn. Took it without losses (which, you'll agree, is strange on day 131 :D ) and take a Naga bank. On 132, Theodorus appears on an angel, targeting my Dungeon secondary town. But I noticed him too late, and there was no way to fight my way back there. I didn't want to attack with a weak hero to avoid risking an army wipe. I gave up the Dungeon. Luna emerged from there, I attacked her, but only lost my pit fiends. Then a few more runs, and they killed off some of my demons... Ignissa shows up with the full army. I make a bunch of splits to buy a spellbook in Inferno, split back to the Dungeon, buy an Altar of Wishes there to gain a level, which offered Expert Water Magic or Basic Logistics. I declined Logistics. I'm ready to hold a siege in the fort. But Ignissa turns around and heads to my treasure zone. There, she frees a mage — Aenain level 20!!!! :eek:

On 141, I bring in the weekly growth and go deal with the mage, taking advantage of the fact that he most likely has no magic, only scrolls. It was a tough battle. Aenain retreats, pays 13000, rehires in Conflux, and prepares to hit ГО. I build a chain back home. The fight for ГО takes very long but is won. Aenain doesn't make it to the castle. I split with Alkin and attack! Victory! Alkin, despite inferior stats (7-8-4-4) vs (8-10-10-10), confidently handles the mage thanks to Expert Defense, Expert Offense, and Expert Water Magic — in the best traditions of TK-3!

Thanks for the game, Pasha. It was very interesting and dangerous. You had every chance.
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#438
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Dirty_Player (Inferno, Octavia, Alkin) def Oelm (Conflux, random = Erdamon, Aenain) 2sm4d(3) 146

Yes! From the start, I botched one mega-generation by getting into a risky fight with Moner, so I had to restart and wait for the generator's revenge. In the last starting hand, Air is not built up; Cardamon has only Pixies. But I had two native heroes (Tupyr and Luna), seemed like luck had smiled upon me, but no! Lightning never strikes twice — one road leads to ГО. Dead end below, snipers above, I have to spiral deeper into the respawn, losing moves. Not much money or crypts. I found an external dwelling of Fire (didn't take it), Water, Air — no passages in sight. On day 116, I take Luna into the Dwarf dwelling. 18 Air elementals, 14 Pixies, 5 Water elementals. I manage to place 3 walls and make the enemy Dwarves run along them; they fall almost without losses. Then morale kicked in, but I came out with 13 Air elementals. Thanks to this, Psychic elementals spawn in the citadel, which is already decent. In the respawn, I found 2 Griffin Conservatories, 2 Hives (but guards are nasty), still no money — 6 heroes. With one hero, I broke through to Barbarian lands, but hit a block,

On the second run, I decided to send Luna on reconnaissance, hoping to reach the treasure zone; the wall is already cooking nicely; there's simply no time to check the Conservatories, so I take the Medusa dwelling. Luna opens a passage underground; there I can see a sliver of the road. Since only Air elementals, Pixies, and Psychic elementals from the army have been bought, I don't risk contact and return, then go back up through the respawn with Luna, temporarily switching to Ignissa. I can see the Red players moving along the underground road.

On day 131, I capture a crypt with Luna, facing single Pixies + freebies available; 6-level Cardamon takes the first minimal Conservatory, then goes to the second. I position Fedor so that on day 132, I can reach the Red castle with an Angel.
Here the game was postponed; during the continuation, morale was zero, which affected the quality.
Day 132 — +2 Angels. With Ignissa, I kill Thunderbirds for the Hive but don't enter it to avoid losing moves.
Day 133 — troops were moved out of the Dungeon; I capture it and move Luna inside; I send her toward the main opponent's position; Fedor goes down where there is unbreached treasure zone guards. Meanwhile, with Ignissa, I kill 70 Magma elementals, take the Hive, and position her on the Angel at the elevator.
Day 134 — the Dungeon is recaptured; they buy an Alconaut there; parameters unknown, so with Ignissa lacking a spellbook, I don't risk attacking but instead head into the treasure zone.

Afterwards, I take 2 Hives there and free Aenain, 20th level.
Day 141 — the Red players garrisoned their castle again; I move down through the treasure zone to a Barbarian secondary hero, where I take a Conservatory for 2 Angels. Week 25.

Then, obviously, long maneuvers lie ahead. Because Aenain still needs to buy a spellbook, and the Red player is unwilling to give up the Dungeon, so Aenain could become very strong that way. In short, the game's prospects stretched on for another week, so I decided not to drag it out — I wouldn't have been able to finish other games anyway — and attacked with Aenain using what magic I had: Lightning Bolt and Mass Slow. Well, I ended up facing Mass Blessing. Kostya played the endgame flawlessly, unlike me. After that, it was no longer interesting. Thanks.
Земля нуля.
Все в ней нулево и кукольно.