Decontaminator (blue, Rampart, Kyrre, Kyrre) def Blacpoint(red, Stronghold, Crag Hack) 2sm4d(3), 122
We took restarts. Slow roads were dealt. Almost immediately at the exit from the castle, the road is blocked by up to 100 centaurs and up to 50 gnolls. Elves were not brought. Rizza brought almost 40 gremlins.
111 - Centaurs upgraded. Rizza kills the gnolls. Kyrre breaks through the centaurs and takes a crypt with 5 vampires. 4 heroes. Griffin Conservatory, medusa dwelling, imp dwelling, and centaur stash behind the mountains are revealed. Kyrre is level 3. Passage to the sawmill is blocked by up to 50 harpy hags (((.
112 - One road is blocked by up to 50 lizardmen - guardians of the dwarf dwelling. We run down another, find a crypt and a dwarf dwelling guarded by a hundred sprite lords. 5 heroes found some wood to build elves
113 - Kyrre takes a mini-crypt. Alagar kills the sprites, checks the dwarf dwelling with 20 upgraded. A box behind up to 20 rocs is visible. Kyrre continues along the road and finds another dwarf dwelling guarded by flies. We don't risk taking anything yet.
114 - We continue along the road, breaking through small blockers. Boots behind a hundred archers and a medusa dwelling are scouted.
115 - Kyrre takes a crypt with 5 vampires, hits a dead end and runs back. Losers found another dwarf dwelling
116-117 - Decided not to split Kyrre since there is no normal chain and she is running back home on foot. Losers captured the centaur stash, broke through the flies (guardians of the dwarf dwelling), checked it - 20-30 dwarves, found another Griffin Conservatory and a passage to the enemy's secondary conflux. Home has 1-6 in the castle.
121 - Mephala brings 20 centaurs and 6 elves and gets into the chain. We build Grand Elves.
On 122 reds surrendered - a loss, loss of tempo, trouble with Hama.
Thanks for the game and the experience.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.