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Favorites into Battle - 2

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#438
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Dirty_Player (Inferno, Octavia, Alkin) def Oelm (Conflux, random = Erdamon, Aenain) 2sm4d(3) 146

Yes! From the start, I botched one mega-generation by getting into a risky fight with Moner, so I had to restart and wait for the generator's revenge. In the last starting hand, Air is not built up; Cardamon has only Pixies. But I had two native heroes (Tupyr and Luna), seemed like luck had smiled upon me, but no! Lightning never strikes twice — one road leads to ГО. Dead end below, snipers above, I have to spiral deeper into the respawn, losing moves. Not much money or crypts. I found an external dwelling of Fire (didn't take it), Water, Air — no passages in sight. On day 116, I take Luna into the Dwarf dwelling. 18 Air elementals, 14 Pixies, 5 Water elementals. I manage to place 3 walls and make the enemy Dwarves run along them; they fall almost without losses. Then morale kicked in, but I came out with 13 Air elementals. Thanks to this, Psychic elementals spawn in the citadel, which is already decent. In the respawn, I found 2 Griffin Conservatories, 2 Hives (but guards are nasty), still no money — 6 heroes. With one hero, I broke through to Barbarian lands, but hit a block,

On the second run, I decided to send Luna on reconnaissance, hoping to reach the treasure zone; the wall is already cooking nicely; there's simply no time to check the Conservatories, so I take the Medusa dwelling. Luna opens a passage underground; there I can see a sliver of the road. Since only Air elementals, Pixies, and Psychic elementals from the army have been bought, I don't risk contact and return, then go back up through the respawn with Luna, temporarily switching to Ignissa. I can see the Red players moving along the underground road.

On day 131, I capture a crypt with Luna, facing single Pixies + freebies available; 6-level Cardamon takes the first minimal Conservatory, then goes to the second. I position Fedor so that on day 132, I can reach the Red castle with an Angel.
Here the game was postponed; during the continuation, morale was zero, which affected the quality.
Day 132 — +2 Angels. With Ignissa, I kill Thunderbirds for the Hive but don't enter it to avoid losing moves.
Day 133 — troops were moved out of the Dungeon; I capture it and move Luna inside; I send her toward the main opponent's position; Fedor goes down where there is unbreached treasure zone guards. Meanwhile, with Ignissa, I kill 70 Magma elementals, take the Hive, and position her on the Angel at the elevator.
Day 134 — the Dungeon is recaptured; they buy an Alconaut there; parameters unknown, so with Ignissa lacking a spellbook, I don't risk attacking but instead head into the treasure zone.

Afterwards, I take 2 Hives there and free Aenain, 20th level.
Day 141 — the Red players garrisoned their castle again; I move down through the treasure zone to a Barbarian secondary hero, where I take a Conservatory for 2 Angels. Week 25.

Then, obviously, long maneuvers lie ahead. Because Aenain still needs to buy a spellbook, and the Red player is unwilling to give up the Dungeon, so Aenain could become very strong that way. In short, the game's prospects stretched on for another week, so I decided not to drag it out — I wouldn't have been able to finish other games anyway — and attacked with Aenain using what magic I had: Lightning Bolt and Mass Slow. Well, I ended up facing Mass Blessing. Kostya played the endgame flawlessly, unlike me. After that, it was no longer interesting. Thanks.
Земля нуля.
Все в ней нулево и кукольно.