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16 years ago
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SEM_56 (red, Castle, Valeska, Valeska) def Redwhait (blue, Dungeon, Shakti, Shakti) 2smd4(3) 112
We took all the rests, the opponent went into the treasure zone with 154 troglodytes and died on 14 cavalry, thanks for the game!!!

SEM_56 (red, Castle, Valeska, Valeska) def Redwhait (blue, Dungeon, Shakti, Shakti) 2smd4(3) 115
We didn't take any rests, the spawn distribution was good, 3 cons at respawn. Gave Valeska log and earth, enough gold. The opponent couldn't overcome the 20 monks on the only path to the secondary, thanks for the game!!!
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16 years ago
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SEM_56
SEM_56 (red, Castle, Valeska, Valeska) def Redwhait (blue, Dungeon, Shakti, Shakti) 2smd4(3) 112
We took all the rests, the opponent with 154 troglodytes went into the treasure zone and got wiped on 14 cavalry, thanks for the game!!!

SEM_56 (red, Castle, Valeska, Valeska) def Redwhait (blue, Dungeon, Shakti, Shakti) 2smd4(3) 115
Didn't take a single rest, good distribution, 3 Griffin Conservatories at the respawn. Valeska got Logistics and Earth Magic, plenty of gold. The opponent couldn't handle up to 20 monks on the only road to the secondary hero, thanks for the game!!!

Well damn, that generator...
First it gives 3 consecutive generations at the top:smile11: 2 of them rejected by tech rests and 1 by the opponent, then a block, then 1 in ГО...
Next generation: none of my rests, 3 stacks blocking the road - only once in all fast games, but 10-19 Wizards block 2 roads and the entire respawn, I go along the last one, there I break through for gold golems at the Inferno secondary.
On turn 112 with scout view I see the Inferno is empty, I decided to check the treasure zone, especially since a small part was visible - the guard of 12 Grass Dragons fell.
Then there was a battle against about 15 wyverns for the prison, too bad those bastards piled on the troglodytes, and with morale and without retaliation they hit me, lost about 40 in total. Got Edric level 10 with Leadership, Defense, Attack, expert Logistics, Catapult - with him I break through 25 Grass Griffins for the Refugee Camp, which gives 8 Serpent Flies. And then I wanted to pocket the chest for 10-19 horses, but those morale bastards 12+2 Grass killed me, I only left 4 units there...
Single morale occurred about 5 times in a couple of rounds, but my +2 never:smile16:

And about the second game there's nothing even to write - got Gunnirson, no gold, slow roads, gives Gunnar Tactics and Earth Magic as the only secondary, and couldn't handle up to 20 monks on the grass:smile34:
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16 years ago
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scorp (red, Stronghold, Gunnison, Gunnison) def Cyb (blue, Castle, Valeska, Grendain) 2sm4d(3), 125

111 - all restarts used, scouting and immediate direction choice: headed towards the prison and experience pillars, sent Bron with 6 basilisks to fight 20-49 butterflies for the Ogre external dwelling
112 - prison: Eleshar lvl5 (65 mana never came in handy), Gunni lvl4, Ogre external dwelling captured
113 - Bron with 2+2 Ogres and 6 basilisks kills 20-49 archers losing 1 Ogre and a basilisk for a chest, Gunni wanted to break through home after clearing the chests because the path led to a block of Monks in the underground, but there turned out to be a path behind them that could be circumvented
114 - break through 50-99 Gargoyles for a grass secondary town, there's another prison there, but the hero doesn't reach the castle (didn't even see it), I recall Gunni to the capital and leave with elite birds
115 - with 3 elite birds I kill 17 elite Demons for a Pandora's box (5k gold), a scout intercepts the birds and they fight for chests with archers on the brink of timeout
116 - finally the scouts revealed a secondary town (human castle), and Gunni broke through Witches to another secondary town
117 - Elf secondary town, tavern and scout, there were plans for the Elves too (since their external dwelling was visible)
Buildings: Houses 1,2,5,7 in the castle + external dwelling for Hounds and Ogres which I bought once (but they worked a lot for the scouts in clearing gold)
122 - scouting (Elf): the passage to the opponent is visible but far away, although such a place from the second secondary town hasn't been found yet, Gunni captured the Elf external dwelling, the scout visited two huts, one with Logistics )) I take it
123 - Gunni heads towards the passage (2-3 days journey) with 1 bird while the rest lines up in a chain to take the Naga Bank
123 - the opponent appears from that passage, Grendain with just 40+ Archers and pokemons
124 - Bron breaks the Naga Bank with 4 elite stacks, losing a bird and about 5 elite Hounds, plenty of gold and 3 markets, dumped over 80+ resources (only 2 types), got to 17k but only 11 crystals while needing 23 - but I want it
125 - the most important turn: collect 2 piles of crystals (both of 3), trade for the rest, upgrade 3 Bears, transfer the army to the second-to-last Gundula (Scholar), now recall Eleshar (he has Haste), also pick up a pile of wood to buy back a hero (less than 200 gold short), give Haste to the Scholar and pass everything to GG and FB )):

Gunnison 11 5 1 1 (10 mana, Mass Haste): 3 Grey Bears, 8 Thunderbirds, 45 elite Wolves, 60 elite Goblins

Grendain )) 40+ Marksmen and 40+ Pikemen

Didn't finish off a couple of Pikemen in the first round and then the opponent conceded victory

Thanks for the game!

Rematch

scorp (blue, Necropolis, Galthran, Galthran) def Cyb (red, Dungeon, Shakti, Shakti) 2sm4d(3), 122

111 - visible Cloak +2 Speed (already worth playing, a very serious artifact for Necro), immediately break through to a secondary town, level up gives Armor, then beat the second passage guard (not even on the direct road) and level up gives Armor again, Got Gunni with a Cannon, give him 2 Gargoyles and send him to the pillar, then if given pro Cannon, break the block of 20-49 pokemons
112 - unlucky, Gunni didn't get what he wanted ((, scout sees the castle (Dungeon), but only Gosh reaches it
113 - Pikedram gets 2 Gargoyles and a Cannon and dies on pokemons (couldn't give anything more, and there turned out to be almost 50 of them), Gosh eats the Dwarf Cottage at 15 each (Skeleton count stays at the same 90, though it should increase), scout gets an artifact +1 Speed - now I'm definitely playing, and later the Griffin Conservatory gets spotted (not that far away)
The only road led to a secondary town - so we went via the secondary town bypassing GO, therefore I didn't particularly delve into the underground (along the road)
114 - path home
116 - placed Cavalry, got a Speed artifact (+1), refill mana
117 - Cavalry in the Citadel, a turn nowhere, beat the Medusa dwelling guard (archers) with 1+1 Cavalry, to avoid wasting the already small number of Skeletons, and didn't go back to break the Medusa dwelling later, no money problems, so I return home and wait for 121 +3 Cavalry and their upgrade, then for the goodies (Cloak and Griffin Conservatory)
121 - Shakti emerges from the underground with 50-99 elite Troglodytes and 20-49 Evil Eyes, Gosh with 5 Cavalry beats the Cloak from Magogs (70 of them) and stops 1 cell before home, give all troops to Gosh
122 - they take the capital
123 - I kill Shakti in my castle with 5 Cavalry, 7 Liches and 250 Skeletons

Thanks for the games!!!

P.S.: The second rematch didn't work out on 111 Gunni had 1 Angel in the army, and in Shakti's folders, but alas ...
In reply to Van
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16 years ago
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Van
Van (Red, Conflux, Gelar, Dessa) def Kash (Blue, Necropolis, Galthran, Galthran) 2sm4d(3), 123
Thank you for the game.
Let's consider it a rematch :)
When Van first came to HeroesWorld, we also played Necro vs Conflux, and I gave him quite a challenge back then — Archangels on the third week))
But this time, life in the underground didn't work out. The horses didn't get moving. Sold out for maximum loot pits for money and glory.
Thank you for your time
In reply to scorp
16 years ago
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scorp
scorp (red, Stronghold, Gunnisson, Gunnisson) def Cyb (blue, Castle, Valeska, Grindan) 2sm4d(3), 125

111 - all restarts used, scouted and immediately chose direction: headed towards the prison and experience obelisks, Bron with 6 basilisks sent towards the 20-49 butterflies for the Ogre external dwelling
112 - prison: Eleshar lvl 5 (65 mana never needed), Gurney lvl 4, Ogre external dwelling taken
113 - Bron with 2+2 Ogres 6 basilisks kills 20-49 archers losing 1 ogre and basilisk for the treasure chest, Gurney wanted to split and go home after taking the chests because the road led to a blocked Monk dwelling in the underground, but behind them there was a road and they could be bypassed
114 - broke through 50-99 Gargoyles for a grass secondary town, there's another prison there, but the hero doesn't reach the castle (didn't even see it), I break Gurney back to the capital and leave with the griffin conservatives
115 - with 3 griffin conservatives I kill 17 demon conservatives for a Pandora's Box (5k gold), a scout intercepts the griffins and they fight for chests with archers on the edge of fail
116 - finally the scouts revealed a secondary town (human), and Gurney broke through witches to another secondary town
117 - elven secondary town, tavern and scouts, had plans for the elves too (since their external dwelling was visible)
Buildings: homes 1,2,5,7 in the castle + external dwelling of dogs and ogres which were bought once (but they still worked a lot for the scouts in taking gold)
122 - scouting (elven): passage to the opponent is visible, but a bit far, although from this second secondary town I haven't found one yet, Gurney took the elven external dwelling, scout visited two huts, in one logistics )) we take it
123 - Gurney heads towards the passage (about 2-3 days travel) with 1 griffin and the rest form a chain to capture the Naga Bank
123 - the opponent Grindan appears from that passage with only 40+ archers and pokemons
124 - Bron breaks the Naga Bank with 4 stacks, losing a griffin and about 5 stacks of dogs, plenty of gold and 3 marketplaces, dumped under 80+ resources (only 2 types) became 17k and crystals only 11 but need 23 - still want it
125 - most important turn: gather 2 piles of crystals (both of 3), trade for the rest, upgrade 3 bears, transfer army to the second to last Gundula (scholar), now break with Eleshar (has Haste), also pick up a pile of wood to buy out the hero (was short less than 200 coins), give the scholar Haste and transfer everything to ГГ and ФБ )):

Gunnisson 11 5 1 1 (10 mana, MasHaste): 3 grey bears, 8 thunder griffins, 45 stalker wolves, 60 stalker goblins

Grindan )) 40+ Marksmen and 40+ Pikemen

didn't kill a couple of pikemen in the first round and then the opponent conceded victory

Thanks for the game!

Rematch

scorp (blue, Necropolis, Galtran, Galtran) def Cyb (red, Dungeon, Shakti, Shakti) 2sm4d(3), 122

111 - Cloak of Velocity +2 visible (already worth playing, very serious artifact for Necro), immediately broke through to a secondary town, level-up gives armor, right away I break the second passage guard (not even on the road) and again level-up gives armor, Gurney arrives with a bow I give him 2 Gargoyles and send him to the obelisk and then if he gets a good bow to break a block of 20-49 pokemons
112 - unlucky, Gurney didn't get what he wanted ((, scout sees the castle (Dungeon), but only Gosha reaches it
113 - Pikedream gets 2 Gargoyles and a bow and dies on the pokemons (couldn't give anything more, and there turned out to be almost 50 of them), Gosha eats the Dwarf Cottage for 15 units (bones stay at the same level 90, but should increase), scout gets artifact +1 to speed - now I'm definitely playing, and later the Griffin Conservatory is revealed (not that far either)
the only road led to a secondary town - so we went through the secondary town bypassing ГО, so I didn't particularly go into the underground (on the road)
114 - way home
116 - built Cavalry, got speed artifact (+1), replenish mana
117 - Cavalry in the Citadel, move to nowhere, fought Medusa dwelling guard (archers) 1+1 with cavalry, so as not to waste the already small number of bones, and didn't bother returning and then breaking the Medusa dwelling, no money problems, so I return home and wait for 121 +3 Cavalry and their upgrade and then for the goodies (Cloak and Griffin Conservatory)
121 - Shakti emerges from the underground with 50-99 stalker Troglodytes and 20-49 Evil Eyes, Gosha with 5 Cavalry takes the Cloak from Magogs (70 units) and stops 1 square before the home, I give all troops to Gosha
122 - they take the capital
123 - I kill Shakti in my castle with 5 Cavalry, 7 Liches and 250 bones

Thanks for the games!!!

P.S.: the second rematch didn't work out, on 111 Gurney had 1 Angel in his army, and in Shakti's folders, but alas ...

Thanks for all the games! It was fun
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16 years ago
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Wlk777 (blue, Bolt, Vistan, Vistan) def Van (red, Barbarian, Gurney, Gurney)) 2smd4(3) 126
It was a good game, thanks for playing.
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16 years ago
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Loi(blue,dung,Shakti,Goshan) def NumOne(red,ramp,Kyrre,Kyrre) 2sm4d(3) 115
Up top, in the tavern Goshan—high-tier roads and secondary skills were no longer of interest. Took 2 stacks of Troglodytes, 15 Gnome Militia (left the maximum for the end of the week), Goshan with Expert Necromancy and Armorer, standing before 3 crypts, Shakti the scout reveals an amulet. Red got unlucky with the layout, auto-fights won't take it.
Thanks for the game.
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16 years ago
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Loi(blue,dung,Shakti,Goshan) def NumOne(red,ramp,Kyrre,Kyrre) 2sm4d(3) 115

Confirmed.
After my two rests (both layouts are really bad with strong road blocks), a meager respawn appears — 30 Centaurs and a few Dwarves from the start. Broke through to the swamp through 35 Water Elementals with the upgraded unit, losing 1 Elf and half the Centaurs. Silence on the swamp... Sent the hero to the Gnoll — he collected a couple of stacks and a chest, that's it. On my own respawn there are boots behind the Storms and an external dwelling of unicorns behind the Beholders, but nothing to take them with. I thought I'd get rolling, but as it turned out, completely without prospects — no chests, no crypts, nothing... Such a bust rarely happens.

Thanks.
In reply to ~no1_knows_me~
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16 years ago
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~no1_knows_me~
~no1_knows_me~ (Red, Stronghold, Crag Hack, Crag Hack) def Fidail (Blue, Fortress, Tazar, Tazar) 2sm4d(3) 1.2.7.

Perfect game for the barbs :smile41:

111. Gurney came, upgraded goblins, gave Crag a cannon, and four of them went along the roads - every chest I take gives 2 thousand )).
112. Art +1 to spirit, and art -morale to all )) I'm standing near the guard of my own spawn, pits at home.
113. Horde of Centaurs cleared and Crag is standing near my own secondary town. Ogre cave nearby, in the skeleton they give a helmet +4 - with the whirlpool Crag has 120 mana, Citadel at home.
114. My own secondary town, goblin upgrade there too, Orcs are building at home.
115. I clear the guard of the ogre cave, blue ones are visible in the distance... Castle at home :rolleyes: in the secondary town birds :cool:
116. Ogre cave is flagged, I build them at home, marketplace in the secondary town, I intend to go for the Dwarf Cottage with Crag.
117. I take the maximum Dwarf Cottage - lose 22 Wolves and 1 bird + a few goblins, Bears are building at home in the Castle :cool: Tazar breaks in on me with a few Wyverns - I can't reach him.
121. I'm at the best Manticore lair - not taking risks, waiting for army delivery; I build the marketplace at home, Orcs in the secondary town. Tazar and a weak hero are darting around... A total of 6 heroes, but it's enough...
122. Took the best Manticore lair, I fly Crag to the secondary town, building a Mage Guild there - Crag has a spell book, I run to the Naga bank - Taz runs away - leaves the weak hero as a snack.
123. Blue weak hero killed, Naga bank on 3 taken, I run to the Griffin Conservatory.
124. Mini Griffin Conservatory taken, weak heroes loot the medium Manticore lair. Crag stands on the Angel.
125. Near-maximum Dwarf Cottage taken - Crag heads to the Fortress.
126. Just an upgrade of Orcs in the secondary town - Crag is near the blue capital.
127:
Crag level 10 13-6-1-6 army: 1 Angel, 14 Rocs, 3 Bears, 108 upgraded Goblins, 35 upgraded Orcs.
Tazar level 6 2-8-3-2 army: 2 Hydras, 5 Wyverns, a dozen Lizardmen + some units. The blue ones have no chance.
Thanks for the game.
I confirm it happened, it just didn't work out at all ((( thanks for the game.
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16 years ago
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Loi(blue,ramp,Kyrre,Kyrre)def Wlk777(red,castle,Valeska,Valeska) 2sm4d(3)124
The opponent re-picked their hero from the tavern after a disconnect on their turn, issues with the game, and a break, but failed to win with it.

Loi(red,castle,Valeska,Gunnar)def Wlk777(blue,fortress,Vistan,Vistan) 2sm4d(3)123
GO not on the road. On the first day — horses in the citadel, hiding swords, broke through to the Necropolis adjacent zone, got a block there, collected free resources, broke the guard off-road to the opponent's respawn. At the start of the second day, having bought a spell book, rushed to the Dwelling — then a Scout from the blue side emerges through the breached passage, after which the blue player disconnects...

Thanks for the games.
In reply to Loi
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16 years ago
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loi
Loi(blue,ramp,Kyrre,Kyrre)def Wlk777(red,castle,Valeska,Valeska) 2sm4d(3)124
My opponent, after a disconnect on his turn and issues with Hamachi and a break, started picking anew and didn't take it.

Loi(red,castle,Valeska,Gunnar)def Wlk777(blue,fortress,Vistan,Vistan) 2sm4d(3)123
GO not on the road. On the first map — cavalry in the Citadel, hiding swords, broke through to the adjacent zone of a Necropolis player, there was a block there, collected free stuff, broke through the guard off-road to the opponent's respawn. At the start of the second, having bought a spellbook, I rushed towards the Dwarf dwelling — then a blue scout emerges through the breached passage, then the blue player quits the game...

Thanks for the games.

From Valentino:
Wlk777 ‎(15:23):
In the first game, a poor draft, GO not on the road and a constant threat of losing the capital starting from 121, I managed to snatch a level-2 Griffin Conservatory from under the opponent's nose, but then issues with Hamachi, I finished on another computer where auto-combat was enabled. Although the post-mortem showed that I had few chances against Kyrre with Boots of Speed on fast roads anyway, and those angels would hardly have saved me.
Wlk777 ‎(15:24):
In the second game, the opponent harshly weaned me off auto-combat, although my position was noticeably better; if I hadn't been distracted in real life, I had every chance of winning. Thank you for the games.

I'll add from myself that Vistan is spelled in English as Wystan

Added 9 hours 9 minutes later
Let's continue :)
Wlk777(red, castle, Valeska) def Loi(blue, ramp, Kyrre) 2smd4(3) 126[/B]

The roads are slow, but on 112 I spotted a close passage to the opponent via scouting, on 113 a passage to a grassy secondary zone (turned out to be a ramp). End of the week result — in the capital, cavalry in the Citadel, in the secondary zone, elves in the Fort; on the second month I earned money, took the Griffin Conservatory on month 3, then Hamachi lagged (happens often lately), Valery offered to look at the board and acknowledged that my position was better. It's a shame that for various reasons nothing resembling a final is working out (((. Thank you for the game.
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16 years ago
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Wlk777(red, Castle, Valessa) def Loi(blue, Rampart, Kyrre) 2smd4(3) 126

Blurry development, giant respawn with rare buildings — only 4 heroes by the first week, reached the wood mine only on day 117, ore in the middle of the second. I also blundered myself by not noticing the quick passage to the adjacent zone through the woods — thus misjudged the topology — went in a huge arc to break through to that same adjacent zone, only through grand creatures anyway))). In short, the only trump cards were a bunch of pegasi (it was the sole external dwelling) and experience earth. With the hamster troubles, I offered Valentin to self-concede, looked it over, assessed, and with a clear conscience awarded the win to red :)
Thanks for the game!
In reply to Loi
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16 years ago
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Dubrovin Pavel (Blue, Dungeon, Shakti, Shakti) def SEM_56 (Red, Rampart, Ivor, Ivor), 2sm4d(3), 1.4.6.

Born underground.

On the first week - 115 Troglodytes, the road was blocked by 20-49 Orcs on the way to the external dwelling, I bypass them, Conflux external dwelling, Cats without Cops in the Citadel, no money.

On the second week - 3 Medusa nests at the Conflux slowly gave me a chance to slightly emerge from the World financial crisis. Added Cops with the Castle and their own external dwelling.

On the third week - Consa on 2 (at home respawn) and 1 (Conflux one) Angel, I stand in the Swamp Treasury near the Dragon Utopia and by the Titan's Plate behind 100-249 Trolls.

On the fourth week - Minimal Dragon Utopia (Book of Air), since there is nothing more significant left in the Treasury, I broke into the Main, behind the Rocks I see a Sword+6 and several Stars, DD there, take the +6 Sword, there I see behind 20-49 Red Dragons, (ended up with a Large Stack) a Magic Sword, I take it, break back into the Main, planning to get to Roma's Main on the next turn via the external dwelling, however, Roma himself comes to me. breaking one ГО (50-99 Black Knights) and stops, not going for the 20-49 Bone own. My turn, I hit the Bone own with Large, slightly concerned by the 10-19 Angels in Roma's Army, but I hope for my Chain weapon at 1000 and 35 Large Cops. The Chain weapon did not let me down.

Thanks to Roman for the game!
In reply to Дубровин Павел
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16 years ago
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Dubrovin Pavel
Dubrovin Pavel (Blue, Dungeon, Shakti, Shakti) def SEM_56 (Red, Rampart, Ivor, Ivor), 2sm4d(3), 1.4.6.
The map's poor design and cheap tactics played their part; thanks for the game!!!!:mad: :smile51:
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16 years ago
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From Valentin:
Wlk777 (blue, swamp, Vistan) def numOne (red, castle, Valeska) 2smd4(3)126
After all the rests, slow roads, the only hiding place for Vasey, Bron with 5 Vasey in the tavern, decided to make him the main one, 2 clues near the capital. Not much money, except for Go, there is a passage to the grass. In the first town, Vives in the citadel without cows, in the second town, elves (I didn't buy them). In the second, I take both hives, there are quite a few losses guarding them (for 40 gold, Vasey and about 30 Zealots), both turned out to be mini as always (((. I'm sitting here thinking about what to do, but then I receive a message about another loss (I already gave one auto-loss). Thank you for the game. P.S. Bron didn't impress me.

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