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Reports on online games and their confirmations (Autumn 2009 season).

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SEM_56
SEM_56 (red, Castle, Valeska, Valeska) def Redwhait (blue, Dungeon, Shakti, Shakti) 2smd4(3) 112
We took all the rests, the opponent with 154 troglodytes went into the treasure zone and got wiped on 14 cavalry, thanks for the game!!!

SEM_56 (red, Castle, Valeska, Valeska) def Redwhait (blue, Dungeon, Shakti, Shakti) 2smd4(3) 115
Didn't take a single rest, good distribution, 3 Griffin Conservatories at the respawn. Valeska got Logistics and Earth Magic, plenty of gold. The opponent couldn't handle up to 20 monks on the only road to the secondary hero, thanks for the game!!!

Well damn, that generator...
First it gives 3 consecutive generations at the top:smile11: 2 of them rejected by tech rests and 1 by the opponent, then a block, then 1 in ГО...
Next generation: none of my rests, 3 stacks blocking the road - only once in all fast games, but 10-19 Wizards block 2 roads and the entire respawn, I go along the last one, there I break through for gold golems at the Inferno secondary.
On turn 112 with scout view I see the Inferno is empty, I decided to check the treasure zone, especially since a small part was visible - the guard of 12 Grass Dragons fell.
Then there was a battle against about 15 wyverns for the prison, too bad those bastards piled on the troglodytes, and with morale and without retaliation they hit me, lost about 40 in total. Got Edric level 10 with Leadership, Defense, Attack, expert Logistics, Catapult - with him I break through 25 Grass Griffins for the Refugee Camp, which gives 8 Serpent Flies. And then I wanted to pocket the chest for 10-19 horses, but those morale bastards 12+2 Grass killed me, I only left 4 units there...
Single morale occurred about 5 times in a couple of rounds, but my +2 never:smile16:

And about the second game there's nothing even to write - got Gunnirson, no gold, slow roads, gives Gunnar Tactics and Earth Magic as the only secondary, and couldn't handle up to 20 monks on the grass:smile34:

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