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After all the respawns, I found Gosh with a small amount of gold and 20 archers. I got secondary items from Inferno and the adjacent Tower. Surprisingly, there wasn't much material for skeletons in Inferno; from there, there are exits to 2 more snowy areas. On map 131, I messed up with the scouts and revealed Gosh for the first time. As expected, red flags soon appeared near the guards of the adjacent area. When Solmir approached, I decided to meet him in the Castle, which was probably a mistake... There were options: retreat into the snowy area through the Tower (which would mean moving the theater of operations there again), or attack myself – it would be harder for red, I think, although it didn't really matter in the end. Thanks for the game. P.S. I wanted to unleash a furious tirade of several lines about the four-castle draft, but to avoid arguments, I deleted it... I'll just say briefly that I regret this decision and believe that it doesn't help clarify whether mages are overpowered (or not).
Стратегия - искусство возможного.
Первое правило форума : "Хвалу и клевету приемли равнодушно И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу): Правила онлайн игр
To put it briefly, I regret this decision and believe that it does not contribute to clarifying the balance (or imbalance) of mages.
To put it briefly, it wasn't an easy decision for the organizers to make. :) However, in practice, Castle and Swamp are not weaker than Tower, in my opinion. And pitting only overpowered Kiryu and Shakti against Solmyr is not a solution either...
Added after 8 minutes However, the mage team is determined for the second round... Nothing, we haven't deployed our main forces yet. =)
four is probably too many :) but on the other hand, the Tower usually plays against the Barbarian or Inferno... so the conditions are as close as possible to a real battle, IMHO :) I'll repeat my thought: if Solmyr is allowed, he will definitely improve the Tower's position, moving it from its current 7-8th place to 3-4th, which is a plus. The downside is that when playing with other factions, he comes in as the 3rd or later hero and successfully fulfills the role of a kamikaze or even a "dad," further skewing the balance.
The Chinese solved this problem by allowing the use of overpowered mages only at the beginning of the game when playing as weaker factions.
Why not do the same here?
The Chinese solved this problem by allowing the use of overpowered mages only at the start when playing as weak factions.
Why not do the same here?
By the way, yes... we can just copy it from them for now, and if necessary, make adjustments...
Стратегия - искусство возможного.
Первое правило форума : "Хвалу и клевету приемли равнодушно И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу): Правила онлайн игр
111 - an external dwelling of nagas is visible under the castle, I level up at the block and crypt and capture it immediately with a loss of army from the second hero (imps + gogs), 5 heroes, two of them with +350 112 - free scouting: Griffin Conservatory (not very close), Pandora's Box for 50-99 ogres, external dwelling of genies (very far, and not really needed), external dwelling of gremlins along the path, a treasure zone containing an external dwelling of angels (but never made it there). Turn by turn: scouts couldn't return the army to Solmyr, and he had to veer off-road and break through blockages with a pack of gargoyles and lightning bolt (right next to the well) 113 - Solmyr returns to his path, while the scouts continue their business: crypt, chests, and they line up to return the army 114 - crypt, under 50 upgraded lizards for 3!!! chests with the loss of a couple of gargoyles, a second external dwelling of genies becomes visible (right at the edge of the respawn) 115 - I fight my way to the metro: there are 25 ogres with an upgraded stack, miraculously they didn't kill 2 nagas — one had 9 and the other 13 HP left, I sacrificed a gargoyle and the upgraded stack for some reason hit the gargoyle and spared the naga, then retreat and a war without losses )), on the way I dipped into the well (already 50 mana), expected to capture a secondary town on 116 and build a market there to exchange resources, since I had Logistics and transferred golems to the scout 116 - alas, can't reach the castle, the road is too long, I'm still playing without nagas on the first (( - I thought, as the scout revealed exactly 1 resource in his respawn at the stable (Laen To), mages are built )) 117 - capture of the Inferno secondary, and as I planned, a market for 2 more gems for nagas, and the same scout in the same building pulled out another 5 gems )), so I build a tavern and a scout for free scouting: the edge of the treasure zone, but not interested 122 - Pira level 2 )) without a spell book, with an army of 160 gremlins, 10 nagas, 16 upgraded gargoyles and 16 golems near the Conservatory, while Solmyr is in front of the ogres for the Pandora's Box 123 - Conservatory 3-4 with an upgraded stack (alas), we return the army and break 60+ ogres with an upgraded stack, gave 10k experience, and immediately with upgraded nagas we fight our way off-road to the opponent's secondary (which he hasn't acquired yet) 125 - we saw the castle )) and immediately a blue flag, scouts without nagas freed the native hero 2066 (Halon) from 20-49 upgraded demons, and he recaptured the Conservatory guard 125 - they kill my scout too, not with a papa, and brazenly collect chests 126 - I check the Conservatory, at 2 with an upgraded stack, I return Solmyr with 10 nagas and transfer them to the mage with a Lightning Bolt promise, and he, without gremlins and with the loss of rabble (golems and cheap gargoyles), brings 2 angels 127 - I give the angels (1+1+ballista - since I have plenty of gold) and stop in front of the stable, while trying to return the rest home and still break the Conservatory, and I save the chain just in case 131 - there was no attack (they didn't chase Solmyr away), I visit the stable and boldly go down the path past the secondary ... ... there was a military trick )) 132 - I head for the castle, on the way I kill 30+ grand elves, centaurs (I don't know), and a buyback only with 2 unicorns from Solmyr (3468) with 1+1 angels, then another scout but with Tactics (14 elves and something else) runs away before the battle starts, then I see Ivor at 1-4 1-4 Azure Dragons and the very external dwelling, still half a turn to the castle 132 Ivor's attack (5531) with 2 Azure Dragons, 4-6 (roughly) horses, 10+ grand elves and several pikes - advanced tactics dragons and horses forward, the Azure Dragons have speed 11, I have 13, chain kills minus all dragons and some of the rest, in return Lightning for 85 on an angel and grand elves - 30+ HP left, wait, then Lightning into the grand elves and the battle is won with the loss of an angel due to distraction, AND Roman gave me the victory
Thank you for the game, it was fun playing as Solmyr again))
There was a game, a large respawn point, not enough brains - couldn't handle it, but otherwise, your Solmir would have gotten completely crushed, thanks for the game!!!!:smile10:
I took all the restarts; the last generation was not very good... only the Naga Bank, Medusa Lair, and Library were good on the map... I didn't have any money, so I had to hustle... somehow, I managed to get 1-6 in the Citadel on the first day... I took a secondary Castle, and at the beginning of the second day, I destroy the Genies (30) guarding the Library... I start looking for money to buy troops, I capture another secondary Castle (Rampart), and I destroy the Naga Bank (3) and Medusa Lair (4)... on 1.3.2, I destroy 70 upgraded Gorgons for the Gloves and Pandora's Box... Solmyr learns Fire Magic, and in Pandora's Box, I get all the Fire spells; on the next turn, I kill 120 upgraded Fire Spirits, 70 Gorgons, and 100 Cerberuses, I capture the artifacts, and on 1.3.5, I run to Victor through a secondary Castle... Solmyr is level 14, with strong magic... I capture the capital, and then Moner attacks me... 3 Angels, 20 Wyverns, and many others... the Angels block the gates and kill all the Goblins with an explosion... I place an Expert Berserk, and they all start fighting each other)):D In the second round, they kill my Nagas with an explosion, and I kill the Angels... In the third round, the Chain Lightning spell comes into play :) and I realize that the battle is won...
Thanks to Victor for the game!!! P.S. I especially liked the Fortress of the Beast!... I found a picture, I liked it, and I decided to upload it
First of all, an amazing final, thank you very much :) I haven't felt such a rush in a long time. In order, but briefly First game. Everything was great - 32 archers, Mone in the tavern, a Rampart secondary, 4 crypts on two respawns, the exits to the surface via roadless terrain were revealed far away and I didn't scout through the lot. Gold was even for the horses in the citadel with the buyback, I take a risk and also put elves in the citadel, just barely enough for the tree. The level 1 Griffin Conservatory at Castle was left for day 121. But this dumb noob tries to attack on day 116 with +4 attack on the lot using goatmen - complete loss (the lot turned out to have 48 units). The chain was broken and I couldn't recover immediately. Day 121 Mone with 2 horses hits the grand elites near the arena and the treasure chest - loses a horse, but takes the Griffin Conservatory with minimal forces and runs to the secondary zone via roadless terrain, Valka slips through to the secondary - Rampart again. There I get lucky - level 2 Griffin Conservatory, upgrade structures, an external dwelling of elves, an exit to the treasure zone. A small skirmish with shooters, we devour the secondary, tight on gold, but in the treasure zone Mone catches level 5 of magic for 90 medusae, experience, 20 Wyverns, and finds a Dragon Utopia, 3-5 black dragons, can't take it on the third, we aim for day 141. Then I broke the chain again, wiped in the Rampart for mana, Solmyr arrives through the secondary and takes the empty Castle on day 136. Day 137 I fly via the well and, having come to my senses, attack. An amazing fight, down to millimeters. They cast berserk, lightning, and chain lightning on me. Genies cast mirror image on the nagas and mages, but I take a risk and blow them up... but Mone at level 19 couldn't do anything against Solmyr at level 14. I retreat with 2 Wyverns from a pair of genies and mages. Day 141 I attack in the field with 28 elves and chaff, hoping that the red player won't have enough mana for chain lightning (the Mage Guild wasn't in the castle), but he has enough and gg.
Thanks for the game, I enjoyed it.
PS It's good to be a mage - but very random. Had I gotten a red orb or a cape - it would have been a one-sided stomp with these parameters and army :) I regret not taking the berserk artifact - I didn't have the tempo. Added after 1 hour 39 minutes
I've cooled down, now on the subject. Personally, Solmyr's cheating as a GG for Tower has not been proven to me. I lost the final only due to stupidity - there was an elementary move in the first round - haste on the Wyvern and a clinch... Why I got tempted to throw around potions - I don't know. I set myself up. Another thing is that the game left me with questions, which I even like. In general, if there have already been similar proposals, I'll join in: It wouldn't be a bad idea to allow using Solmyr without restrictions when playing for Tower. Tower won't become imbalanced from this, but it will be boosted a little, that's for sure.
Dear players who haven't started the first or second round yet, the second round ends in a week, on October 29th.
Please let me know via ICQ about started/unstarted matches, or if there are any time conflicts.