I think the developers haven't yet decided which school to assign certain spells to, in particular Animate Dead and Resurrect (or whatever they end up calling them - they renamed most of them, so it's not immediately obvious) - that's why they announced only 33 spells so far.
Posts from The magic system in Heroes V [Discussion]
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I think the developers haven't yet decided which school to assign certain spells to, in particular Animate Dead and Resurrect (or whatever they'll call it - they've renamed most of them, so it's not immediately obvious) - that's why they've only announced 33 spells so far.
I think Resurrect belongs to the summoning spells.
Of course, it would be better if it were among the summoning spells.
I wonder what the difference is between resurrect and animate dead?
I wonder what the difference is between resurect and animate dead?
- Следующий!!! :eek: :eek: :eek:
Traditionally, resurrect only resurrected the living and vice versa! This has been the case since HOMM2.
Animate Dead, as I understand it, is about raising undead, right?
Why resurrect the living?:)
As I understand it, Animate Dead is about raising undead, right?
Raising fallen undead in this specific battle (and it seems that in Heroes of Might and Magic V, it will only be for the duration of the battle). And Resurrect is for all other factions.
Resurrecting fallen undead creatures in this specific battle (and it seems to only last for the duration of the battle in Heroes of Might and Magic V). Resurrect is for all other factions.
Seriously, why is this needed? It would be better to have a separate spell for each faction...:mad:
This isn't even a question for Nival, but rather for 3DO, since having different resurrection spells for the living and the undead has been a feature since Heroes of Might and Magic II (and also in Heroes of Might and Magic III and IV).
This isn't even a question for Nival, but for 3DO, since the different resurrection mechanics for the living and the undead have been around since Heroes II (and also in Heroes III and IV).
Instead, it would be better to make something else, something more useful!
/post/88386/ Анатраилл
Gentlemen, I urge you to return to discussing the magic system. The game has been released, but the forum is silent. My first impression was a shock. This is because I saw a meteor shower. It was beautiful, and then it became disappointing... I still haven't been able to figure out the system by which spells are unlearned. There seem to be enough spells, and there is specialization, but I have the feeling that I was deceived. Again, there are complaints about the balance in magic. What do you think, dear Heroes 5 players?
Personally, I didn't like that there are very few spells, the teleport works very poorly, and the teleport to the castle is also not very good (where am I supposed to choose which castle?). I did like the spell that moves creatures (no need to
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