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Posts from Reports on online games and their confirmations (Autumn 2009 season).
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
Forrest (blue, Conflux, Aine, Arlach) draw scorp (red, Fortress, Tazar, Kyrre), 1-4-6, 2sm4d(3) ... Thanks for the interesting game!
I ate 2 treasure zones on day 134 not a single Dragon Utopia and only a couple of hives )), WINGS at the tent !!! - I wanted to concede, well how can this be ??? well since we agreed to play until contact we continue the breakthrough to the capital capture the secondary (tertiary), there should be a passage to the treasure zone we search for it, found it immediately HURRAY!!! there was the only Dragon Utopia that I saw in 3 treasure zones and it gave a RED ORB (almost a win with native swamp (oxes)), and I immediately started building up with money, because I realized that I was not unlucky with the treasure zones but there are almost no Dragon Utopias on the map, and since we saved and today I played a tournament game and Anatoly is leaving, I offered a draw
Thanks for the game!!!
Funny how the generator screwed me over with the wings, and Kyrre would have flown well with them))
Loi(blue,necr,Gosha,Gosha)def ~no1_knows_me~(red,cita,Kreg,kreg) 2sm4d(3)135 Again in an attempt to scribble on me, the dungeon ramps give me Gosha. Spawned at the top, quite rich — took five crypts (gave an amulet), an external dwelling of liches, skeletons — horses in the citadel on the first — and still had 18 + some thousand gold left. On the second — I take the external dwelling of horses, some rags — smoothly transition to Dwarf Cottages, nagas — open the second front... at the start of the third — I choose from two treasures the adjacent zone, skeletons for 700... I just break everything there... including 2 Dragon Utopias — (the second one gives me КЗ and a sword +5, tool, stats became around 20). I blundered and was too lazy to carry over the overgrowth — lost 90 skeletons in the Dragon Utopia — but there were still a couple of full days — I would have definitely gotten a legion by the end of the third week — they didn't let me... they calmed Gosha down with a message about victory :) Thanks for the game.
Стратегия - искусство возможного.
Первое правило форума : "Хвалу и клевету приемли равнодушно И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу): Правила онлайн игр
On the first [day/week], cavalry in the castle, and on [day] 117 native secondary town, external dwelling of Pegasi and Centaurs.
On the second, clearing the respawn (creeps, Dwarf Cottages, Medusa Cottages, etc.); eventually the Dragons are recruited, and in the secondary town the Elves are in the Citadel. I capture a Shield +5 and Armor +1 to all stats, external dwelling of Elves.
On the third, gathering money for purchase, though there isn't much gold left, but still on [day] 136 I march towards my opponent through the Rampart secondary town.
On the fourth, I take the Griffin Conservatory (+3) — in the opponent's area, by the way — after which [I hit] the opponent's Rampart secondary town. A small skirmish with low-tier units and then the Final Battle, where the advantage in troops decided everything.
The generator just had to "clutter" blue's entire respawn with crypts (6 pieces), dwarf cottages (3 pieces), imp hives (2 pieces) — and all within about one turn's reach :smile04:
Week 1: one road ran into 50-99 Swordsmen guarding an imp hive and Sphere of Earth, the second ran into the metro guard (50-99 dogs) and from the other side (50-99 Stone Gargoyles). Broke through the first with a Dimer, but didn't have enough strength left for the second. Back home, due to a gold crisis, 1-5 in the Citadel.:smile48:
Week 2: Isabella farmed a hundred Skeletons, which helped Kreg take a level 2 Griffin Conservatory. I head straight into the Medusa dwelling without checking — it's max-level. I lose — they offer an auto-concede. (I'd give an auto-concede too, even having an army like that every turn:smile01:) Nowhere to go, I venture off-road somewhere for a nika of Efreeti. Gold is zero again, Bears back in the Citadel.
Week 3: I take 2 Medusa dwellings (max, near-max), out of desperation I go into a sandy treasure zone: it's insanely long and twisty, and the Hive guards are either 20-49 upgraded Cyclopes or the same number of upgraded Minotaurs. Doing anything real with 2 Angels, 2 Bears, and 10 Efreeti is impossible. The tavern shows Gosha on all channels — superstar. The clock hand reaches 2 AM. Kreg dies a hero's death to upgraded Cyclopes.:smile15: :smile34:
- Почему женщины любят кентавров? - И мужик в доме, и скотина в хозяйстве.
Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
Fidail (red, Castle, Valeska, Orin) def wt_744 (blue, Elves, Kairi, Kairi) 2smd4(3) 126 The opponent surrendered because they lost all their troops. Thanks for the game!
Fidail (red, Castle, Valeska, Orin) def wt_744 (blue, Elves, Kairi, Kairi) 2smd4(3) 126 The opponent surrendered because he lost all his troops. Thanks for the game!
Yeah, that happened. I confirm. We started the game without rests, and Kairi came without elves. He scouted 2 Kentaur nests (which turned out to be quite far away), an elf nest, 2 resource nodes, and decided to go for it. He started slowly, but made a mistake in direction and, while trying to reach the neighboring grassy resource node, he lost a lot of troops to Pegasus units and wouldn't have been able to break through the ranged units. He ran in another direction and managed to reach the central swamp resource node (small) through 20 spawns of evil creatures, captured the secondary swamp resource node, and a Gnoll nest. And, to his misfortune, he wanted to get the artifact that gives +3 to luck/morale... well, while trying to reach it, he got completely crushed by a horde of monks with a large stack. As they say: I need more pills for greed! :D
Только храбрый может признать свою ошибку и только сильный попросить за нее прощения. Для дурака-поражение. Для умного-победа. Для мудрого-мир. Мы в ответе за тех кого приручили.("Маленький принц") От куда мы пришли?Куда свой Путь вершим? В чем смысл нашего Бытья?Он нам не постижим. О сколько чистых душ под колесом лазурным. Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури). Путник по путям вечности в поисках истины.
The first week was tough, and the situation was made worse by the near-total lack of ore (the mine was generated in such a way that I never managed to take it until the end of the game), but by the end of the week I finally found a few piles and managed to build cyclops in the stronghold. On the second week, I break 2 medusa nests on my home turf (6 and 8), grab the gloves, upgrade the birds, and head down into the underground. At the respawn, I notice 2 Griffin Conservatories nearby and a convenient passage to the opponent's inferno secondary hero. In the underground, I pick up the Boots of Speed behind a hundred trash mobs, clear the inferno, break 2 more medusa nests. Crag with expert air, offense, defense, starting logistics, has mass haste. On day 131, I break a nagas dwelling (3), the next day 2 Griffin Conservatories (3+2), and head towards the opponent's secondary hero. A pandora's box gives 20 cerberi, I take a medusa dwelling and a nagas dwelling. I have plenty of gold, so I buy everything. Using View Earth, I spot the opponent's heroes. I intercept Neela on the road before ГО (he barely managed to escape). The next turn, I attack the citadel in the opponent's capital, where Neela was holed up with what turned out to be a rather small army. The angels did their job.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
It's been a while since I played as Tower, and I forgot how it's done. The opponent's army at 137 isn't unbeatable, but I didn't have anything great either. Thanks for the game.
On the 1st I see 2 cons. Tazar is there. But there's nowhere to level him on the 1st week... I decide to play only because it would be a waste of time to restart... In the end, at 114, Kir 5-7 is happily shining at me. I'm already in shock. By the end of the week, something like 7-9-3-1... Terrible... But with my last vision cell, I scouted a sucker Dweller of angels in the General treasury. By 126, having taken 1+2 angels from cons (pity it wasn't 4), I stand at the entrance to the treasury, 70 mana. By 132, 5 angels, Tazar 8-12. Expert Earth, Air. Planning to take 2 Dragon Utopia. 133. I clear the Guard at the 1st - 7 Titans. The battle went great. Lost 10 gr. dogs. I enter the utopia - it's a 1-ka. 21 golems, 43 gargoyles, 5 angels and 1+1+1+1 blue. I take it; they give 10 helmet + cloak of speed + cape 2-2. I clear 115 Archmages without losses, stand in the 3-ka utopia. I don't dare take it, I'm carrying 5 lares from a sucker at the secondary, library at home. In the move preview, I see Kir heading to the entrance of this treasury. I think she probably won't make it, it's just too far. Especially since there are Bracers on the way, she must be distracted... but as it turned out, I was visible from vision in this treasury since the end of the 2nd week. Kir is running straight to me. On the way, she takes Pandora with all air, but advanced wisdom, for some reason resist was taken... She's 5 cells short of reaching me. I take the utopia giving up all dogs, gargoyles, 11 lares and 1 angel. But they gave 5-ALL, КЗ, QUADS. Well, 4 angels, 16 Archmages, 9 Naga Queens, 180 caps attack. 10-17-10(15). Kir has 3+3 angels, 6 Champs, 2+3+5 lares, 19 marks. 7-13-5(17). Valera had no money for a buyout, the battle was hopeless... Thanks for the game!
We played with breaks, so I'll write in general terms... I remember struggling for the first 10 days, trying hard. And then I switched to my usual pace (when you build, don't focus on secondary objectives, farm resources, and start pushing from the early third stage) - but it doesn't work with Alex. I needed to push hard as soon as I gathered troops and go all-in on the third stage... I decided to wait a couple of days, playing comfortably - and the red player quickly outplayed Kir. I rushed there, hoping that the pressure would lead to mistakes - but there were none. I was completely outplayed. Thanks for the game and the valuable analysis afterward.
Стратегия - искусство возможного.
Первое правило форума : "Хвалу и клевету приемли равнодушно И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу): Правила онлайн игр
We used all restarts (this is already a tradition)
The exit is immediately blocked by 40 upgraded griffins. Have to fight. Lucky that Alkin came with 20 gnolls, 5 lizards, and 3 flies (which ultimately helped build the raven. Haste on the flies on brown roads decided it) The native heroes all came with three stacks. The griffins go down nomannually, taking the gnolls with them. That immediately gives Alkin a level up and earth magic. No stables. I never get them on brown roads( Then the choice: who to hit on the secondary — 44 orc chieftains in the metro or 20+ ice elementals on the grass. I decide on orcs because they're closer. I only lose a couple of lizards, a few fairies, and one water elemental. There's an orc horde of captains. With bless, I manage not to lose the air elementals. Only the fairies die. In the metro, I take the necromancer castle and scouting shows a blue cap not far behind an orc horde of master genies. Well, good, I thought — there's a plan. Along the way, I scouted two Griffin Conservatories of the stronghold. Didn't get slow neither at home nor at the necros — worse. Not in the huts either. I decide to take the conservatories in bulk) In the end, after exchanging 50 gems at the market, I'm 50 gold short for the raven))) But on the last MP, Alkin reaches the 44 lizards holding a stack, and I manage to take the resource without losses, only 1-stack fairies (I always leave 10 for later when exiting). The ravens are built. On the second day, I take two dwarf cottages, become expert earth magic on 1-2-1. I give the hero 3 ravens; he heads to the castle through the air elementals and the max skeleton crypt. But the castle is in a tunnel — so to rent ravens for the heroes long-term, he can't — I bring him back. I check the first conservatory for respawn — it's a 2. I clear it with a loss of 4 fairies and 7 air elementals. Meanwhile, on the grass, the hero finds another conservatory — 3-4. I give him 14 air elementals and 4 fairies so he can still run to the castle through the blocks — there are stables and probably a treasury near the Dragon Utopia. I'm fighting in the necro area to the second conservatory. Verdish beats the power liches and takes the graves hoping for something good. But it's +1 mana — also useful for Sorrow) The second conservatory is also a 2. Dies without losses. Alkin is a bit weak, no artifacts at all. 3-10-2-1. I decide not to take the cap now — it's not needed with such knowledge. The hero takes the castle; I fight there with Alkin, visit the stables. I take the max conservatory with upgraded creatures. I win. An angel and a raven. The lack of slow shows) But in the end, 3 ravens, 7 angels, 4 psychos, and 20 air elementals — not bad either. Now I immediately fight into the necro area. Everything gets delivered there. I'm standing at the threshold of the treasury. I run in, take useless junk — quests apparently, but not for me. For a lot of war unicorns and 90 magmas. Then for a prison and +15 to archery (given to me), I free the upgraded Jaelar. On the last cell, I kill the genies. Jaelar takes everything, leaving Alkin only the raven, and with the cap scouts further. (Jaelar 2-0-7-5) Fearing an attack. But there is none. Then the next day, I take a +5 club. A gold mine and a hero for 40 simple psychos. A level 20 guy with logistics and offense by gem) I prepare to fight from there, and the heroes will bring the loot through two Dimension Doors. (Not enough heroes to bring everything over brown roads) Myself with the raven, but the army is with Jaelar — he Dimension Doors to the stars in the dark, and there's Tazar there)) I run as far as possible, and Alkin is half a cell short of getting the loot. I think, wow, GG. Jaelar only has enough mana for one implosion dealing 700 damage. But Tazar, upon reaching the tree, turns around. And then there were still all 3 lying there! Dodged a bullet!) The next day, I do an air scry and see Tazar is right nearby. I decide to risk it — I give Saurug the club, anti-chain mail, and speaker's all the loot, and I Dimension Door to him. Tazar 1-1-1 angel 1-1-1 fly. 4-11-7-26 Saurug 13-8-6-35 7 angels 6 ravens 7 psychos and fairies. I risk it, fly in, hit the angel — 60% should kill! But 6 HP remain. Flies take the retaliation; I decide not to risk it and at least kill something — implosion on the angel. My units fly through — no morale. In the end, Vova casts mass haste then frenzy and kills two ravens over the battle (I think he probably built the upgrade in the necro area). Tazar retreats. I decide to get even bolder) since Saurug has expert logistics, I run and peek onto the grass. And here's a gift — a dragon 0-5-1-1 with a big army. Saurug takes out 19 wyverns, 3 hydras, 110 gnoll marauders, 45 lizard warriors, and 8 flies, losing an angel (morale for the hydras). Naturally, the dragon can't retreat to avoid revealing Tazar. I run back from there with Saurug. Alkin fights the dragons (with tactics), runs to the stables at 1-3-7 so that later, after breaking through, he can jump to the Dragon Utopia — knowledge is already 6 and he has expert air (15000 experience from 100+ upgraded goats helped). Gold was plentiful, greatly helped by Tunnar and Erdamon with upgraded estate, and Jaelar even had a mage guild at home) Here we saved. In the morning, discussing the game over the phone, I ask Vova where he got frenzy. Vova says it was in a scroll without a delay)) Admits defeat. I was ready to continue. But since this is a training session for Kiev, it needs to be by the rules, as Vova said. (Although his position was certainly tough, it was still playable. Tazar with 2 angels and a few trees were still under control. Thanks for the game!
РП (Реальное папство!) *Автосейвы не беру и не даю.
I haven't played SoD properly in a very long time, about 2 years ago. In principle, it's playable, but why bother when there's TE, I don't understand.
Tazar came with 7 lizards, and in the tavern, there was a Dragon with 3 stacks. I'm building flies. I break through with knights onto the grass; the morale-boosting units wiped out half of the gnolls, 4 gnomes, and a couple of lizards, but it's worth it, there should be a lot of money on the grass. I make a few more moves - a horde of Royal Griffins, followed by a stack of Liches :) I deploy the air carrier, but I didn't get much on the grass. I barely managed to place Hydras in the citadel.
I take the max wood, consume the toy. I break through to the dirt and into the burrow, where Moner is on skeletons, killing my Wistan, breaking the chain. Tazar has to take 2 Medusas and +1 knowledge, although I wanted to build a castle and run to the treasure, which the blue player is already clearing; there are no other options :) Well, he made a mistake there. After retreating, I was ready to continue. I built a Necropolis, Tazar spends the night near the tree; I could have taken the growth, no basic units were bought, we save. In the morning, Tolyan says, "Frenzy, where did you use that spell from?" GG :)