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#294
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Forrest (blue, conflux, Tunnar, Alkin) def Volodymyr (red, fortress, Tazar, Tazar), SoD, 2sm4d(3), 1-4-1

We used all restarts (this is already a tradition)

The exit is immediately blocked by 40 upgraded griffins. Have to fight. Lucky that Alkin came with 20 gnolls, 5 lizards, and 3 flies (which ultimately helped build the raven. Haste on the flies on brown roads decided it)
The native heroes all came with three stacks. The griffins go down nomannually, taking the gnolls with them. That immediately gives Alkin a level up and earth magic. No stables. I never get them on brown roads( Then the choice: who to hit on the secondary — 44 orc chieftains in the metro or 20+ ice elementals on the grass. I decide on orcs because they're closer. I only lose a couple of lizards, a few fairies, and one water elemental. There's an orc horde of captains. With bless, I manage not to lose the air elementals. Only the fairies die. In the metro, I take the necromancer castle and scouting shows a blue cap not far behind an orc horde of master genies. Well, good, I thought — there's a plan. Along the way, I scouted two Griffin Conservatories of the stronghold. Didn't get slow neither at home nor at the necros — worse. Not in the huts either. I decide to take the conservatories in bulk)
In the end, after exchanging 50 gems at the market, I'm 50 gold short for the raven)))
But on the last MP, Alkin reaches the 44 lizards holding a stack, and I manage to take the resource without losses, only 1-stack fairies (I always leave 10 for later when exiting). The ravens are built.
On the second day, I take two dwarf cottages, become expert earth magic on 1-2-1. I give the hero 3 ravens; he heads to the castle through the air elementals and the max skeleton crypt. But the castle is in a tunnel — so to rent ravens for the heroes long-term, he can't — I bring him back. I check the first conservatory for respawn — it's a 2. I clear it with a loss of 4 fairies and 7 air elementals.
Meanwhile, on the grass, the hero finds another conservatory — 3-4. I give him 14 air elementals and 4 fairies so he can still run to the castle through the blocks — there are stables and probably a treasury near the Dragon Utopia. I'm fighting in the necro area to the second conservatory. Verdish beats the power liches and takes the graves hoping for something good. But it's +1 mana — also useful for Sorrow)
The second conservatory is also a 2. Dies without losses. Alkin is a bit weak, no artifacts at all. 3-10-2-1. I decide not to take the cap now — it's not needed with such knowledge. The hero takes the castle; I fight there with Alkin, visit the stables. I take the max conservatory with upgraded creatures. I win. An angel and a raven. The lack of slow shows) But in the end, 3 ravens, 7 angels, 4 psychos, and 20 air elementals — not bad either. Now I immediately fight into the necro area. Everything gets delivered there. I'm standing at the threshold of the treasury. I run in, take useless junk — quests apparently, but not for me. For a lot of war unicorns and 90 magmas. Then for a prison and +15 to archery (given to me), I free the upgraded Jaelar. On the last cell, I kill the genies. Jaelar takes everything, leaving Alkin only the raven, and with the cap scouts further. (Jaelar 2-0-7-5) Fearing an attack. But there is none. Then the next day, I take a +5 club. A gold mine and a hero for 40 simple psychos. A level 20 guy with logistics and offense by gem) I prepare to fight from there, and the heroes will bring the loot through two Dimension Doors. (Not enough heroes to bring everything over brown roads)
Myself with the raven, but the army is with Jaelar — he Dimension Doors to the stars in the dark, and there's Tazar there)) I run as far as possible, and Alkin is half a cell short of getting the loot. I think, wow, GG. Jaelar only has enough mana for one implosion dealing 700 damage. But Tazar, upon reaching the tree, turns around. And then there were still all 3 lying there! Dodged a bullet!) The next day, I do an air scry and see Tazar is right nearby. I decide to risk it — I give Saurug the club, anti-chain mail, and speaker's all the loot, and I Dimension Door to him. Tazar 1-1-1 angel 1-1-1 fly. 4-11-7-26 Saurug 13-8-6-35 7 angels 6 ravens 7 psychos and fairies. I risk it, fly in, hit the angel — 60% should kill! But 6 HP remain. Flies take the retaliation; I decide not to risk it and at least kill something — implosion on the angel. My units fly through — no morale. In the end, Vova casts mass haste then frenzy and kills two ravens over the battle (I think he probably built the upgrade in the necro area). Tazar retreats. I decide to get even bolder) since Saurug has expert logistics, I run and peek onto the grass. And here's a gift — a dragon 0-5-1-1 with a big army. Saurug takes out 19 wyverns, 3 hydras, 110 gnoll marauders, 45 lizard warriors, and 8 flies, losing an angel (morale for the hydras). Naturally, the dragon can't retreat to avoid revealing Tazar. I run back from there with Saurug. Alkin fights the dragons (with tactics), runs to the stables at 1-3-7 so that later, after breaking through, he can jump to the Dragon Utopia — knowledge is already 6 and he has expert air (15000 experience from 100+ upgraded goats helped). Gold was plentiful, greatly helped by Tunnar and Erdamon with upgraded estate, and Jaelar even had a mage guild at home) Here we saved.
In the morning, discussing the game over the phone, I ask Vova where he got frenzy. Vova says it was in a scroll without a delay)) Admits defeat. I was ready to continue. But since this is a training session for Kiev, it needs to be by the rules, as Vova said. (Although his position was certainly tough, it was still playable. Tazar with 2 angels and a few trees were still under control.
Thanks for the game!

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