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I always choose Gunisson as the starting hero for the Castle. We can estimate how much stronger, for example, Craig at level 10 is compared to Gurney. Damage increase for Craig with experience: 1+0.3*(1+0.05*10)=1.45 times Damage increase for Gurney with experience: 1+0.3=1.3 times 1.45/1.3=1.115. Conclusion: Craig's damage (level 10) is 11.5% higher than Gurney's. But the ballista is very helpful for defeating neutral creatures.
And what should be taken from this math? I, for example, see that Craig, with 9 movement points, after visiting a couple of attack upgrade locations or with the worst attack artifact, almost guaranteed eliminates an entire stack in minimal turns, while Gurney will almost always have a couple of griffins left, which will retaliate and then full stacks will attack them. P.S. Don't take my example as an indication of how to play the game. I was given an example of a simple calculation, and I gave an example of what might be behind these percentages.
A somewhat abstract example. 9 Ruhks is a Week-2 army, when capturing a minimal Griffin Conservatory poses no difficulty. 10% equals +2 to Attack, meaning the difference is merely a +2 Axe.)
Земля нуля. Все в ней нулево и кукольно.
Wlk777Statistics
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So, what should we conclude from this math? I, for example, see that Craig, with 9 moves and visiting a couple of attack-boosting structures or structures with the worst attack art, can almost guarantee the elimination of a full stack in the minimum number of moves. Gurney, on the other hand, will almost always have a couple of griffins left, which will take the counterattack and then full stacks will run over them. .
And what will Craig do, for example, against a guard post from the Stronghold faction consisting of a group of harpies or 100 zombies? That's right, he will lose, at best, a small part of his army, and at worst, a large part. Gurney eliminates such blocks easily and without losses with 3 groups of birds, and the saved troops in reserve will be useful ;)
I skimmed through a couple of pages of reports, and it's unclear whether the starting or main heroes are represented – but what's pleasing is their diversity. Overall, it's evident that they know which heroes are strong, but there are often questionable or, conversely, alternative choices... maybe they have some interesting way of selecting heroes?
I think the following questions will be of interest to beginner Heroes players:
1. How many shots does a Ballista have?
2. How can you prevent the defending infantry units of your opponent from exiting through a Bridge during a siege, while minimizing losses on the attacking side?
3. How can you "legally" find out what secondary skills (and not only) your opponent has, without revealing them?
4. If the fastest creatures in the armies of both sides have the same speed, who gets the first turn on the battlefield?
5. If the fastest creatures in the armies of both sides have the same speed (although in this example, it's not about speed), who gets the first turn in a castle battle (all scenarios)?
Please answer!
By the way, regarding viewing an opponent's Castle during their turn. In Michurinsk, they used a patch that disables this feature – in my opinion, it's a good idea.
It says 24, but in reality, they are infinite. Dubrovin Pavel
2. How can you prevent the defending Footmen of your opponent's Castle from exiting through the Bridge during a siege, while minimizing losses for the attacking side?
Block the gate with a unit or a corpse. Dubrovin Pavel
3. How can you "legally" find out what secondary skills (and not only) your opponent has, without revealing them?
Right-click. You absolutely must not disable this feature!!!!! Because knowing whether they have double-build or not affects the plan of action. Although, you can also draw certain conclusions by scouting the land. Dubrovin Pavel
4. If the fastest creatures in the armies of opposing sides have the same speed, who gets the first turn on the battlefield?
In the first round, it's the attacker. In the second round, it's the one who moved last in the first round (I hope I explained it clearly :D). Dubrovin Pavel
5. If the fastest creatures in the armies of opposing sides have the same speed (although in this example, it's not about speed), who gets the first turn in a Castle battle (all scenarios)?
The priorities are the same as on the battlefield, except in the case of artillery and ballistics skills. First, the ranged towers move, then the catapult, and then everything proceeds as usual.
~no1_knows_me~Statistics
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Support the gate with a unit or a corpse.
Can you also use a two-tile unit or a single unit??? (I haven't tried it yet, but I knew it)))
Right-click. You absolutely must not disable this feature!!!!! Because knowing whether double-build is possible or not affects the plan of action. Although you can also draw certain conclusions by surveying the land.
Well, surveying the land is understandable (although if it's on grass, it's unclear: is it a native secondary resource or not)... but before surveying the land, I didn't understand anything, please explain it to a newbie!!! :)
- Почему женщины любят кентавров? - И мужик в доме, и скотина в хозяйстве.
Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
Right-click. You absolutely cannot disable this feature! Because knowing whether a unit has double build or not affects the plan of action. Although, you can also draw certain conclusions by surveying the land.
Kostya, it sounds like "Long live the bug! It's so cool, and everyone is used to it." It's great to know the entire army that is in the castle!))) And of course, it's fair! I would play TE more if it didn't have these bugs!
РП (Реальное папство!) *Автосейвы не беру и не даю.
Can it be done with a 2-cell or a 1-cell unit too??? (I haven't tried it yet, but I knew it)))
You can use any unit; it's been tested on centaurs. The catch is that over time, the catapult destroys everything and still releases all the units... ~no1_knows_me~
Okay, I understand the land viewing part (although if it's on grass, it's unclear whether it's a native secondary resource or not)... but I didn't understand anything before the land viewing, please explain it to a newbie!!! :)
You enter the opponent's city while they are moving. In the bottom right corner, there are small "cells" with images of your cities; right-click on them. However, there's a catch: if the opponent has fewer cities than you, it can result in a game crash. Therefore, before doing this, always check in the tavern how many cities each player has and start viewing from the top, not the bottom.
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Kostya, it sounds like "Long live the bug! It's so cool, and everyone is used to it." It's great to know the entire army that is in the Castle!))) And of course, it's fair! I would play TE more because of these bugs if they weren't there!
It's a normal "bug":). Everyone seems to be using it. If TE doesn't have this, then TE is a completely different game, to be honest. I don't see a bug here, even if you force me to - everyone is on equal footing. And maybe you can't place 2-hex units on auto in tactics either?:D
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: