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Posts from Gamerhome vs Heroesworld

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I see that the match didn't generate much excitement. Since there are few players, we could try playing 6 vs. 6. Our team would consist of bRitvo4kA, Captain, Pit for LM, numOne, Alex The Greate + me (I'll give my spot to the first person who wants it). I'd like to hear the players' opinions – should we continue with this? The game is, of course, for fun, but these circumstances might diminish someone's desire to play.
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In my opinion, a decent team has been assembled from the resource; everyone is eager to play. What more could you ask for?
Good luck, guys.
In reply to Nagan-4
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Communicating with the organizer regarding his previous tournament completely discourages any desire to deal with him in the future.
Земля нуля.
Все в ней нулево и кукольно.
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We just need to decide on the rules, which program we'll use to play, how we'll communicate, form pairs, exchange contact information with opponents, and we're good to go! What else is there to discuss? :)
If needed, I'm available to play this weekend.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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Okay, we will schedule the draw soon, then I will post the rules. For now, all players need to install Skype.

Added 7 hours 38 minutes ago
1. Each team will have 6 players participating in the tournament. Some changes to the regulations: Games on Chinese rules on Balance: Pit for LM vs Lowk Britvo4ka vs Thinkeer StickyFingaz vs Siyu Games on HW rules on 2cm4d3: Alex The Great vs Hotyun Captain vs Luoye NumOne vs Cpboy23 2. Chinese rules for Balance: 1. Game on 160%, no underground or water, difficult monsters. 2.1 It is forbidden to recruit monsters using Diplomacy. 2.2 It is forbidden to visit the Fort on the Mountain and the Cartographer. 2.3 The Grail is forbidden. 2.4 Red-Rush is forbidden. The red hero cannot attack the enemy's starting city if troops for the new week have been purchased, but can attack the enemy hero. 2.5 It is forbidden to use scrolls of levels 4 and 5. 3.1 To pass to the adjacent zone, it is necessary to defeat its guard. If there are several guards, it is enough to defeat only one. 3.2 The guards of Pandora and Artifacts must be defeated. If there is a DD or Fly, then they can be taken without defeating them. 4. Banned heroes - Isra, Vidomina, Galtran, Kirr, Gunnar, Dessa, Luna, Grindan, Labeta. These heroes can be used until they reach level 6. If they reach it, they must be dismissed. Also, see point 5. 5.1 Cities are divided into 2 classes: (Conflux and Necropolis are banned) 1) Castle and Rampart - strong. 2) Tower, Swamp, Stronghold, Inferno, Dungeon - weak. Weak cities can use banned heroes. 6. Restarts. 6.1 One on 111. 6.2 One on 113. - If there is no road to the central treasure. - If there is no road to the native secondary city. - If water appears on the map. 7. Victory conditions. 7.1 Take both starting cities by the end of week 6, day 1. or 7.2 The opponent has only one city by the end of week 6, day 1. 7.3 If conditions 7.1 and 7.2 are not met, a draw is awarded. HW rules for skirmish: 1. Players can take a restart in the following cases: One each on 111 and 113 without explanation. If the starting hero is not level 1. If the player has more than one starting city. If there is no Fort in the starting city. If the players meet before day 116 inclusive. But, if they agree to continue playing, they can play on. 2. Bans. 2.1 Mullich is banned. If he becomes higher than level 2, he must be removed on the same day. 2.2 All level 4 magic specialist heroes, as well as Tant (Raise Dead), can use their profile spells against the opponent in the following cases: a) if the corresponding level of the Guild of Mages (GM) is built in any of the controlled castles. If there is no required level of GM in these castles, then it is necessary to completely build all levels of GM in any two castles that you own. Or capture the opponent's castle with the required GM already built (it doesn't matter how long the captured castle will be under your control). It is not necessary to visit this castle with a hero; b) find and visit any hero at the "Shrine of Magical Thoughts" with the Raise Dead spell; c) If any of your heroes receive the corresponding spell in the Pandora's Box, pyramid, after visiting the scientist, in the spellbook (even if this hero does not have enough wisdom skill to learn this spell). Against neutral monsters, as well as against the computer (if it will be present on the map), level 4 magic specialists and Tant can use their profile spell without the above restrictions. 2.3 Izra and Vidomina are forbidden to increase the "spellcasting" skill to the "expert" level. Otherwise, this hero must be dismissed within four days from the moment of obtaining expert spellcasting (example: on day 124, Vidomina increased "spellcasting" to the "expert" level, therefore, at the latest, on day 127, she must be dismissed). 2.4 The so-called "red-rush" is forbidden, that is, a player playing with the red color does not have the right to attack on the first day of the week with the troops purchased on that day: 2.5 Hit-and-run is forbidden: the attacking hero does not have the right to retreat in the first round of the battle if he used combat magic or any other that somehow inflicted any damage to the opponent. This ban does not apply to the hero who is defending. 2.6 It is forbidden to recruit any monsters. You can get any troops in Pandora and from the soothsayers. Diplomacy is allowed, but only to reduce the ransom. If monsters want to join, refuse and either kill them or let them run away. That is, it is not necessary to kill them. 2.7 It is forbidden to use spell scrolls of levels 4 and 5 without building the corresponding level of the Guild of Mages (GM) in any of your castles. If there is no required level of GM in these castles, then it is necessary to completely build all levels of GM in any two castles that you own. Or capture the opponent's castle with the required GM already built (it doesn't matter how long the captured castle will be under your control). It is not necessary to visit this castle with a hero. 2.8 You can use DD only once per turn. 2.9 You can use Angel Wings. 2.10 Cartographer and Fort on the Mountain are banned. 2.11 It is forbidden to enter adjacent territories without defeating the guard standing on the passage (that is, if it is moved). If two or three guards are scattered along the road, defeat any of them. In the absence of a passage guard, including a moved one, it is allowed to freely move from respawn to respawn. 2.12 It is forbidden to take Pandora, scrolls, artifacts, visit various objects from under the moved guard without defeating it. It is impossible to visit objects, take Pandora, scrolls, artifacts, using the "flight", "dimension door" spells, as well as with the help of angel wings, without defeating the corresponding guard. Chests, bonfires and resources can be taken both with the help of the above spells and wings, and from under the moved guard. 2.13 It is forbidden to collect the artifact "Cloak of the Lich King". All other artifacts can be collected. 2.14 The Grail can be dug up after 5 weeks of the game. 2.15 In the Conflux castle, it is forbidden to upgrade monsters to levels 1, 6, 7. When playing as Conflux, the starting hero is chosen randomly when the map is generated. 2.16 In the Necropolis castle, it is forbidden to build a necromancy amplifier. 2.17 It is allowed to buy and use any monsters in the "mercenary camps". 3. The games start on October 1. Players must install Skype, then contact WindBelIKL so that he adds you to the group for this match. We will arrange games there.
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There is interest, but many have connection problems, and not everyone has a good command of English.
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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Questions regarding the Chinese rules:
1) how is the selection of cities/heroes/colors handled?
2) time limit per turn?
3) this was asked before—I don't think there was an answer—with a monster month, can they be joined without diplomacy?
4) so red-rush is essentially allowed with a small caveat?
5) is it possible to build secondary structures for Conflux and Necropolis?
6) did we forget anything? The absence of certain restrictions (Cloak of the Undead, hit-and-run, Isra and Vidomina for weak cities, Müllich, Dimension Door) could make the game very exciting—I'm not against it, but I don't want to end up in a controversial situation.
In reply to Pit for LM
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Pit for LM
Questions regarding the Chinese rules:
1) how are cities/heroes/colors selected?
2) time per turn?
3) this was asked before - I don't think there was an answer - if a monster is "of the month," can they be joined without diplomacy?
4) so, red-rush is essentially allowed with a small caveat?
5) is it possible to build up secondary towns for Conflux and Necropolis?
6) did we forget anything? The absence of certain restrictions (Cloak of the Undead, hit-and-run, Isra and Vidomina for weak towns, Müllich, DD) could make the game very wild - I'm not against it, but I don't want to end up in a controversial situation.
1 - complete random. Colors just need to be agreed upon.
2 - as you agree- though lovk suggested playing with 8 minutes.
3 - I think there is a wrong translation there- I saw slightly different rules for them where any joining was prohibited altogether. Besides, it's an unlikely situation.
4 - I think this was also misunderstood here, imho it's a complete analogue of our rule.
5 - they are banned, even secondary towns. Plus, there is almost always a problem with wood-ore in the balance. Therefore, advice to everyone- do not rush to exchange these resources at the markets.
6 - we consider the game to be for fun :) - we communicate with opponents during the game and clarify things.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Questions about the Chinese rules:
1) How are towns/heroes/colors selected?
2) Time per turn?
3) Already asked - no answer yet - during a Monster Month, can they be recruited without Diplomacy?
4) So red-rush is essentially allowed with a small caveat?
5) Is it allowed to build in secondary towns of Conflux and Necropolis?

1) Random.
2) 6-8 minutes, by mutual agreement.
3) Not allowed at all.
4) Yes, only attacking the native town is forbidden.
5) Yes, it is allowed.

Sorry for the delay, I only got a response from the organizer today.

Added after 10 hours 11 minutes
Some changes to the regulations:
They play by Chinese rules on Balance:
Pit for LM vs Lowk
Britvo4ka vs Thinkeer
StickyFingaz vs Siyu
They play by HeroesWorld rules on 2sm4d3:
Alex The Great vs Hotyun
Captain vs Luoye
NumOne vs Cpboy23

Changes have been made to the Chinese rules regarding restarts:
Mandatory restarts - if there is no road to the native secondary town and if water appears on the map.

I've incorporated these changes into the previous post.
In reply to StickyFingaz
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StickyFingaz
Changes have been made to the Chinese rules regarding restarts:
Mandatory restarts - if there is no path to the home town and if water appears on the map.
But the balance doesn't seem to be affected by the AI :confused: Maybe it's better to leave it as it was - based on the absence of a path to the home town?
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But it seems there aren't any computers available.
My apologies – referring to our local secondary server.

Meanwhile, it turns out that a new, colorful thread about our match has appeared on their forum. Which, by the way, is now called Dragon Kiss o_O. Our new Chinese friends are very interested in the game!
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October 1st, as I mentioned above. I've uploaded everything to the first post.
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Mizrael, you will play in my place. If anyone else wants to play, we can team up, because apparently the Chinese don't like odd numbers.
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How can I check the connection with players from China?
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.

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