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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Samurai
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Samurai
I don't know if they gave the entire 4th level or the entire 5th level in the taverns.
Since you don't know, it means the opportunity is gone. I think that's logical.
In reply to Ivanhoj
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Ivanhoe
If there is no guard protecting the passage, including if the guard has been moved, it is permissible to freely move from one spawn point to another.
Doesn't the last sentence contradict the first?No, it doesn't contradict it. For example, if the passage guard has already been defeated.
Ivanhoe
Are a spawn point and a territory the same thing?
In the context of rule 5.12, they are the same thing.
Samurai
In the game, I took empty Pandora boxes as a main hero (there was no Wisdom skill, but there was a book), and after a couple of turns, Solmyr attacked the opponent's main hero and hit him with Chain Lightning. I don't know if the Pandora boxes gave the entire 4th level or the entire 5th level, but not using a good opportunity to deplete the opponent's resources is also, in my opinion, a crime against strong play.
You could have used Chain Lightning against the opponent only if you were sure that the Pandora box gave the entire 4th level (or the entire Air level, for example). Without the necessary Wisdom skill, you can't know if it was level 4 or 5, but if it gave the entire Air level, you could have figured it out based on the spells you had learned at lower levels (and even then, not always).
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Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Ivanhoj
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Ivanhoe
Doesn't the last sentence contradict the first?
Respawn point and territory are different things?
In this case, respawn point and territory are the same.

Usually, the passage from one respawn point to another is guarded. The generator often places the guard for the respawn point in such a way that it can be bypassed. Such a guard is called "offset." The first sentence means that it needs to be killed to pass, and it cannot be bypassed.
The last sentence means that if there is no guard at all, then you can pass to the neighboring respawn point. This is possible if the opponent has already killed the guard, or it is not provided for in the template (as in the "Jebus" template, for example), or it may be some kind of bug; I haven't encountered it.
Perhaps this also applies to the so-called "bugged passage," i.e., a passage that should not exist according to the structure of the template (usually near a mine). I have encountered such passages, but I have not used them, just in case, although it seems like you can :)

Welcome from offline to online. :) Good luck.
I am more interested in the question of when an opponent reaches a respawn point, sees a guard (an offset guard), but there is a high probability that there was a guard on the road, but the opponent knocked it down. Asking the opponent means revealing yourself (if he wasn't there), but it's also not wise to waste, for example, penalty moves through the swamp, trying to break through the offset guard, if the opponent was already killing the guard here, and it turns out the player can pass without breaking through. There was a similar example with an exit from an underground somewhere here on the forum.
It happened a couple of times. I also wondered about it, but I had to break through the guard so as not to give myself away and not break the rules
In reply to Dirty_Player
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Dirty_Player
If you can't do it, then the opportunity is gone. I think that's logical.
You seem to have misunderstood. If I use a chain, and it turns out that there was a chain in the Pandora's boxes, then everything is fine, and I played according to the rules. But if there was no chain there, and in the end I win, then I will have to admit that the rules were violated. But at the moment of the attack, none of the players can know this, so I think the rules need to be edited in some way to avoid this, both in the case of the described "shifted" guard, and in the case of using specific magic, so that the game does not come down to an empty draw: "there was magic/there wasn't, the passage was broken/it wasn't, loss for violation/everything is within the rules." Now I have to refrain from such actions (or admit a loss), and as bankers say, there may be a "missed opportunity." I don't think this is good.
In reply to Samurai
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Samurai
You probably misunderstood. If I use a Chain, and it turns out there was a Chain in the Pandora's Box, then everything is fine, and I played according to the rules.
No. You can be confidently accused of cheating!
There's a saying: "If you're not sure, don't overtake!"
In reply to Dirty_Player
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Dirty_Player
No. You could easily be accused of cheating!
There's a saying: "If you're not sure, don't overtake!"
You can't accuse anyone, because if it turns out that there was a chain in the Pandora's Box, the accusations will be false. You're always so quick to say "accuse." I'm just reminding you of the term "opportunity cost." I'm simply suggesting that we make changes to the rules so that this situation doesn't happen in the game, and so that people don't regret their choices later.
In reply to Samurai
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Samurai
You can't accuse anyone, because if it turns out that there was a chain of lightning spells in the dungeons, the accusations will be false. You're always so quick to say "accuse."
I'm just curious, what would you answer to the question: "How did you know there was a chain of lightning spells there?" Would you say you just thought about it and decided to risk a party? :D
In reply to Dirty_Player
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Dirty_Player
Just curious, what would you answer to the question: "How did you know there was a chain lightning spell?" Would you say you thought about it and decided to risk a unit? :D
I don't know if you'll believe it or not, but I was thinking about this option about a month or two ago... I didn't say it out loud, I thought they would say I was crazy... And it turned out to be true.
Всем удачи ! И Морали !
In reply to Dirty_Player
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Dirty_Player
Just curious, what would you answer to the question: "How did you know there was a chain lightning spell available?" Would you say you thought about it and decided to take the risk? :D
Exactly! That's what I'm talking about! So, according to the current rules, you either have to avoid using such opportunities or act at your own risk, and then hope that, for example, a chain lightning spell is available in those Pandora's Boxes. I consider this situation to be, at the very least, a flaw. (It's likely that such possibilities were not taken into account when the rules were created, or am I wrong?). I would like to define this more precisely. For example, allow the use of specific spells against an opponent, and also, in cases where there is a staggered guard, and to attack it, you need to move more than 200 spaces (taking into account the possible penalty), allow not breaking through the staggered guard by moving off the road. This proposal is raw and open for discussion.
There is also another rational proposal, in my opinion: cancel the mandatory confirmation of match reports as a condition for including them in the rating table. This has long been implemented on a friendly website, and in the several years since its introduction (I mean the period when the rating was kept), there was, as far as I remember, only one case of refusal when the opponent refused to acknowledge the game. There are several advantages to this approach: it's no secret that many people play giving their all, and when they lose, they take it very hard... and when they are asked to confirm their defeat (especially by the rating administrators), it is still an unpleasant moment. The second advantage is saving time: if a player has nothing to write about the game, or doesn't have time, it's not a big deal; the report will be taken into account without it. I repeat, it is quite possible to take into account the experience of the Battle.net platform, where there were almost no refusals.
Thank you for your attention; I hope my post will be useful.
In reply to vbn
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vbn

You could use Chain Lightning against an opponent only if you were sure that the Pandora's Box gave the entire 4th level (or the entire Air magic, for example). Without the required Wisdom skill, you wouldn't know whether it was level 4 or 5, but if it gave the entire Air magic, you could figure that out based on the lower-level spells you had learned (though not always).

I interpreted it the same way. And I think everything here is quite clear.
Earlier, empty Pandora's Boxes were not mentioned in any rules. The HeroesWorld advanced rules (which account for empty Pandora's Boxes, but only those reliably identified during the game as described above).
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In reply to Yakudza
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Confirming the report is very helpful. In terms of character development.
And besides, how is it possible? People played for 3-5-7 hours straight, and there isn't 5 minutes to write the words: "Confirmed. Thank you for the game."
Think about it, a person played, gave it their all, and they are deeply upset that they lost. How else can they relieve stress? To express it, to let it out in the form of a detailed confirmation – this is the most civilized way.
In reply to Avern
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Avern
Confirming the report is very helpful. In terms of character development.
And then, how is that possible? People played for 3-5-7 hours straight, and there aren't 5 minutes to write the words: "Confirmed. Thank you for the game."
Think about it, a person played, gave it their all, and they are deeply upset that they lost. How else can they relieve stress? To express it, to let it out in the form of a detailed confirmation - this is the most civilized way.
Yes, you are right, but this can always be done. My suggestion doesn't say anything about permanently canceling confirmations. I'm just suggesting removing the mandatory requirement. Let people choose: confirm (if they want) or not, if they don't want to.
In reply to Samurai
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Samurai
Yes, you are right, but this can always be done. My proposal doesn't include anything about canceling confirmations. I'm just suggesting removing the mandatory requirement. Let people choose: confirm (if they want) or not, if they don't want to.
The proposal is still, in my opinion, reasonable, but we need to somehow define a circle of trusted individuals from whom we need to accept reports without confirmation. I don't even know... let's say there should be some threshold, like 10 confirmed reports or something... Or the account registration date should be less than a month... Or something similar, I don't know.
Всем удачи ! И Морали !
In reply to Yakudza
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There is another suggestion that, in my opinion, makes sense: to cancel the confirmation of reports as a mandatory condition for adding them to the ranking table.

Complete chaos. Just like the virtual-hypothetical determination of the presence of a chain spell in a Pandora's Box without the required level of wisdom...
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In reply to Loi
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loi
Complete blizzard.
Please explain why you draw such a conclusion. In my opinion, this method has proven successful on the forum, with no complaints in almost 2 years! And the fact that about 70-80 percent of the posts confirm this shows that this approach is definitely not a complete failure.

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