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I don't know if they gave the entire 4th level or the entire 5th level in the taverns.
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I don't know if they gave the entire 4th level or the entire 5th level in the taverns.
If there is no guard protecting the passage, including if the guard has been moved, it is permissible to freely move from one spawn point to another.
Are a spawn point and a territory the same thing?
In the game, I took empty Pandora boxes as a main hero (there was no Wisdom skill, but there was a book), and after a couple of turns, Solmyr attacked the opponent's main hero and hit him with Chain Lightning. I don't know if the Pandora boxes gave the entire 4th level or the entire 5th level, but not using a good opportunity to deplete the opponent's resources is also, in my opinion, a crime against strong play.
Doesn't the last sentence contradict the first?
Respawn point and territory are different things?
I am more interested in the question of when an opponent reaches a respawn point, sees a guard (an offset guard), but there is a high probability that there was a guard on the road, but the opponent knocked it down. Asking the opponent means revealing yourself (if he wasn't there), but it's also not wise to waste, for example, penalty moves through the swamp, trying to break through the offset guard, if the opponent was already killing the guard here, and it turns out the player can pass without breaking through. There was a similar example with an exit from an underground somewhere here on the forum.
If you can't do it, then the opportunity is gone. I think that's logical.
You probably misunderstood. If I use a Chain, and it turns out there was a Chain in the Pandora's Box, then everything is fine, and I played according to the rules.
No. You could easily be accused of cheating!
There's a saying: "If you're not sure, don't overtake!"
You can't accuse anyone, because if it turns out that there was a chain of lightning spells in the dungeons, the accusations will be false. You're always so quick to say "accuse."
Just curious, what would you answer to the question: "How did you know there was a chain lightning spell?" Would you say you thought about it and decided to risk a unit? :D
Just curious, what would you answer to the question: "How did you know there was a chain lightning spell available?" Would you say you thought about it and decided to take the risk? :D
You could use Chain Lightning against an opponent only if you were sure that the Pandora's Box gave the entire 4th level (or the entire Air magic, for example). Without the required Wisdom skill, you wouldn't know whether it was level 4 or 5, but if it gave the entire Air magic, you could figure that out based on the lower-level spells you had learned (though not always).
Confirming the report is very helpful. In terms of character development.
And then, how is that possible? People played for 3-5-7 hours straight, and there aren't 5 minutes to write the words: "Confirmed. Thank you for the game."
Think about it, a person played, gave it their all, and they are deeply upset that they lost. How else can they relieve stress? To express it, to let it out in the form of a detailed confirmation - this is the most civilized way.
Yes, you are right, but this can always be done. My proposal doesn't include anything about canceling confirmations. I'm just suggesting removing the mandatory requirement. Let people choose: confirm (if they want) or not, if they don't want to.
There is another suggestion that, in my opinion, makes sense: to cancel the confirmation of reports as a mandatory condition for adding them to the ranking table.
Complete blizzard.