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Cash and Dirty! Come on, let's gather and improve our Inferno! What do you mean 2-5? But overall, it was cool... I thought again about whether Inferno is as weak as they say... Thanks to everyone for the games and for the company, it was interesting and worthy! I'm satisfied with my game, Inferno rules!!!
Confirmed. It gave me slow roads, wolves not built. I thought about taking my last rest or not, but I scouted enough to see the overview - I see the native respawn and 2 more roads, can't see where they lead, a Pandora's Box is revealed guarded by up to 99 Evil Eyes and a Griffin Conservatory (turned out to be 2-4), besides that I saw nothing good. I decide to play. There were no income buildings at all, but the respawn was stretched and the scout heroes gathered some gold. On the first week I built dwellings 1-5 in the citadel, in the secondary town 1-5 without 4 in the fort and Mage Guild. I captured Boots of Speed behind the harpies, revealed the GO on no-road - bad. My opponent has Mephala as main hero. On day 121 I upgrade all birds (13 of them) and hit the teleport, there's an exit to grass and nearby a Sword +3 and a Naga Bank. Crag Hack stands on the road, nearby a scout hero with chaff. On day 122 Mephala shows up to me with birds, angels, storm elementals, takes a Dragon Fly Hive along the way and barely falls short of the Pandora's Box. I understand this is the end, because I have nothing to oppose. I take the sword, break the Naga Bank for 3, buy out both towns to zero, bring Crag Hack in, he takes the Pandora's Box and attacks. 31 storm elementals, 22 fire elementals, 4 birds, 2 angels, 8 dragon flies, and some chaff. And I have: 12 griffins, 37 orcs, 10 ogres, 50 dogs, a few goblins... In short, the battle was one-sided. :)
Thanks for the game!
p.s. Ah, I let the Barbarians down, I won't be able to keep my head now! ...and I so wanted to keep fighting in the playoffs :smile33:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Roman chose all the rests (I also had a Шахтёр in one of them), I didn't take any rests.
As a result, Roman is on top, and I'm in the basement. I have Gunnar, Shakti, and on turn 112, I take my native secondary hero and place a hidden hero next to it!!!
Roman's game didn't go well, and he decided not to continue.
AYMAN (blue, Dungeon, Gunnar, Shakti) def Тяжелый случай (red, Dungeon, Sinka, Sinka) 2cm4(d)3, 115 Thanks for the Blitz!!!!!!!!
The generator shattered the dreams of escaping the group) It's a pity, honestly, it's a pity (c) The distribution was mediocre each time. The opponent, in two out of three scenarios, had the second hero as a Miner (I saw him in the tavern, and my hands dropped. He attacked the guards at the metro entrance - 48 elves! The opponent didn't take a Rest) Thanks for the game.
It all started with a lot of restarts, including one on turn 114, where my opponent already had advanced Defense and Earth magic, which was a bummer:(...
In the first week, I made a lot of mistakes, but I also had plenty of resources. There was a severe shortage of heroes and money, despite having 4 Necropolises, and all of them had 5 Vampires each:eek: - I've never seen that before. On the plus side, I quickly secured a Gnoll stash, and later, a Cow stash. The most frustrating thing was a lost Sawmill, which I never managed to capture:mad:. I have to say, I fought tooth and nail for that resource: I made elaborate moves with my units, even using Gremlins from my left hero, which almost ruined my entire setup, but in one battle, I got 7 wood, and Alkin, a level 1 hero, attacked a stack of Ogres, which turned out to be 3 stacks of 15 upgraded Ogres, and foolishly lost a Cow to them, not expecting that much damage:(, but he did his job - he secured the resources and the last available chest;). I successfully replenished the shortage of Flies and Skeletons, which were "dying like flies":D, by securing a stash in a strategically important location near 2 Necropolises in the deep swamps:cool:. Overall, I somehow managed to get to day 1-5, without having 4 units in the Citadel and extra Gnolls for 1000 gold:).
On day 2, I tried to build a chain - it turned out to be pathetic:rolleyes:, but I managed to get to the secondary resource point, where there was a Stable, which was good! I was looking for a way out from this resource point to a large swamp area that I had been scouting for a while, but it wasn't meant to be: my opponent, Thorosar, arrived through a teleport with a Ballista and some units, which put up a good fight in the final battle, killing most of my 50 Lizards, but Defense was effective, and the 13 Cows (which I had managed to transport through the awkward chain:) ) helped even more, but they were only defending, only attacking 5 Nagas at the end. In short, both of us had roughly the same stats, except that Captain's magic looked clearly better, but he only had enough mana for 2 spells;), so I survived this setback. 150 blue units seemed a bit intimidating at first. But I got lucky with morale in the first round on a Lizard (a ring +1/1 to morale/luck), and only the Gremlins that I had seen since the first week remained:). The mages also didn't show much, there were only 10 of them, and I weakened them a couple of times with Flies, and then systematically shot them all down. Although it always seemed that Swamp was a ranged castle, not Tower:rolleyes:. I was surprised by 60+ upgraded Imps, but they just jumped around the battlefield until they went home to hell:), killing a couple of Flies before they died... In the end, 20 Lizards, 70+ Gnolls, and 12 Cows would have allowed me to explore the more difficult resource points for at least some Hive locations, but my opponent didn't have enough money to buy them out - so he decided to surrender, although he had magic. Well, that's that. Today was the day of the Swamp:cool:
Thanks for the quick game! (I was lucky:)).
PS. Sorry for the misspelling of the name, I fixed it...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
I am overwhelmed with joy, I finally won:smile02: ! KostyaN (red, Swamp, Vistan, Vistan)def Capitan (blue, Tower, Torosar, Torosar), 125, 2m4d(3).
Thanks for the quick game! (I was honestly lucky:) ).
Confirmed. Huge respawn, cleared it all — there are 2 Dragon Utopia and not a single external dwelling, not a single hive-conserve. The secondary via teleport (guarded by a crowd of gr. dragonflies and 14 pits — only managed to clear them on 112 thanks to Torosar) is small — there are only 2 imp external dwellings and resources. I didn't want to go into the treasure zone — the only strike stacks were gremlins, so I went off-road to an adjacent secondary because Kostya hadn't been working it for a long time. When I arrived — I saw that the secondary was taken and there were 2 red heroes. Well, 13 cows and 50+ gr. lizards on the 2nd week... that's the end ) Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
What a terrible game. All starting locations were chosen. The last generation was underground and in blocks, but Calh and Gunnar arrive, followed by Galthran. 26 Ogres and 34 Trogolodites. I didn't even bother buying Imps. On turn 114, instead of attacking the Centaurs guarding the pit mines, I fell for the secondary mine, bringing in 4 and attacking 10-19 Cruisers. They stall and destroy everything, blocking the Ogres. I retreat, thinking of surrendering, but decide to continue. The next day, I buy 3 Pit Fiends and break through the remaining Crusaders with them. On the next turn, I'm ready to take the secondary mine. Then I receive a message about the surrender due to a financial crisis. I, on the other hand, have no money problems, which is rare for a blue Inferno playing underground. Galthran levels up on the treasure chest until he reaches expert Necromancy. The plan was to place Efreet in the Citadel, create skeletons on the second level (many mesh guards with 50-99 attack), take the pit mines + Devils, and dominate. Even despite the loss, the situation was promising. Thank you for the time spent, it's a pity the game didn't work out :(
Week 1: Start in the metro. The zombie specialist arrives. But there are boots near the castle - I decide to play. I take them, few troops: 16 skeletons, zombies, a couple of guards, vampires, and archers. Tamika passed by the monk and didn't take it, but inside there was a loga :( Which she never got until the end of the game! I attacked a horde of zombies - 16 zombies and 11 skeletons remained. The respawn is small: on one side a group of harpies outward, harpies, on the other side double guard and cons (3-4). 114-117 I spin in place, having captured the zombie external dwelling. I was 3 sulfur short for liches. No money. In the end, 1234 in the fort.
Week 2: I upgrade zombies and with losses break through to the Dungeon secondary town. I build liches. I take minotaur and manticore external dwellings. Then I take the Rampart secondary town and the green dragon external dwelling. With the last money, I build cavalry in the Stronghold.
Week 3: They take away the empty capital with growth and eat my cons (3). I take the gnome dwelling, crypt, they take away the Rampart secondary town.
- I attack with 270 skeletons. I retreat with 1 dragon, a hundred skeletons, and several manticores, having destroyed the birds. I retreat in the Dungeon and head to the treasure zone, where I take a gold mine, a bone dragon external dwelling, 2 imp dwellings, a sword +2 atk/def, a shield +3 atk/def, recapturing the Rampart with partisans from time to time. Beehive (12). In the end, 260 skeletons.
Week 5: Due to scattered guards at the start of the week, I failed to bring the bone dragon - it was killed. I take a minimal Dragon Utopia (sword +12 atk -3 def, cloak of the undead), a nightmare external dwelling. They took all the castles and dealt with all the partisans. I eat a conservatory (1), gnome dwelling, take the Necropolis secondary town, naga bank. At the end of the week, Monere takes it back and chases after me. In the end, 400 upgraded skeletons. Week 6: I escape through the cities, taking the beehive for birds along the way and losing a lot of units there, I recapture my capital, but they catch up. Oh, if only I had that loga from the start, we would have run a bit more :) Thanks for the game, Peter!
What a terrible game. All starting locations were chosen. The last generation was underground and in blocks, but Calh and Gunnar arrive, followed by Galthran. 26 Gogs and 34 Troglodites. I didn't even bother buying Imps. On turn 114, instead of attacking the Centaurs guarding the pit, I fell for the secondary town, bringing in 4 and attacking 10-19 Cruisers. They stall and destroy everything, blocking the Gogs. I retreat, thinking of surrendering, but decide to continue. The next day, I buy 3 Pits and break through the remaining Crusaders with them. On the next turn, I'm ready to take the secondary town. Then I receive a message about the surrender due to a financial crisis. I, on the other hand, have no money problems, which is rare for a blue Inferno playing underground. Galthran levels up on the chest until he reaches expert Necromancy. The plan was to place Efreet in the Citadel, create skeletons on the second level (many mesh guards of 50-99), take the pit and Devil dwellings, and dominate. Even despite the loss, the situation was excellent. Thank you for the time spent, it's a pity the game didn't work out :(
I confirm! For several games in a row, I haven't been able to handle the Tower... Apparently, for a newbie like me, this Castle is too difficult! :smile35:
LeBron (blue, Tower, Neela, Dragon) def Alessandro (red, Conflux, Erdamon) 125 2sm4d(3) a very tricky matchup, lately the RNG hasn't been treating me to goodies at all. 111 Dragon arrives with 19 Gnolls — excellent :smile20: he's heading into the guardhouses, and with Neela they run along the road to Terra Incognita, while the scout hero takes a crypt and hits the small guards for resources 112 we reveal a prison and 3 roads in the overview: one apparently goes to ГО, one to the lift behind a horde of Archers, and the third to the swamp behind a crowd of Nomads. Dragon heads towards the presumed ГО and along the way frees a Witch with Flies, Lizards, and Gnolls — the latter now number 40 :) Dragon learns Earth Magic Neelka runs, accelerates on a Fly before the swamp 113-114 capture of the Dungeon and clearing the spawn there, Dragon prepares to fight the Archers 115 we take out 80+ Archers with a loss of 2 Mages and 5 Genies and rush into the underground 116 we go, we go, we go)) just can't reach it 117 I run into a block of Green Wyverns (Dragon Fly Hives guarding) and decide not to build the Castle, and on 121, after buying everything out, to fight the Wyverns and take the Dragon Fly Hives 121 I take out 15 Green Wyverns with only Gnolls lost :cool: I upgrade Earth Magic, pick up Inferno as secondary 122 I build a Mage Guild in Inferno — there's Slow :smile20: I take the Dragon Fly Hives again with no losses to my main army, I transfer the army to Neela, she goes into the treasure zone and runs into a block of Inferno creatures 123 Dragon goes into another treasure zone 124 The opponent arrives, I'm smashed in Inferno, I build a Citadel there 125 he doesn't attack, but checks my Dragon Fly Hive where he camps overnight 125 (my turn) I go all-in and attack 130 Genies + Mass Slow and the right to first move decided it Thank you for the game!
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
The map generated terribly + on slow roads and nothing interesting, but Dessa came + I was given Earth magic and decided to play.. From the start +4 elves with Ivor 1st week 1-6 in the castle and a secondary Conflux.. in battles I lost 5 pegasi + all centaurs and 3 elves ... I saw a passage to the blue respawn from the Conflux respawn .. I started waiting for reinforcements and going for a rush 2nd week I upgraded the elves and bought almost everything except dendroids and a couple of pegasi, broke through the guard at the blue respawn and attacked first the scout hero and then Kyrre.. Dessa 5-3-2-3(19) 22 elves + 14 centaurs + 3 dendroids + 7 pegasi + 6 unicorns unupg.
Kyrre 4-5-1-1 26 elves + 50+ centaurs and a couple of pegasi I think I cast Haste on the elves and killed 7 of Kyrre's elves, and the blue player has no money to buy back, so the game ends... The game was unsuccessful but a result is a result.. Thank you for the game, Pavel!
Homo Homini :smile03:
Острые копья мы воткнём в небо Полками затмим горизонты Знает уже враг не откупиться От казака ему золотом жёлтым.
Мы выступаем не за трофеев Ведёт нас вперёд великая вера Если погибнуть за землю родную Не побоиться тут каждый быть первым.
Лютая братия будет битва Сложат былины мудрые деды А коли останемся в поле навеки Что-ж, жить нам после - в легендах.
It was a very difficult game and very long. There were three or four attempts. But nevertheless, I finally caught Tamika with Boots of Speed, despite her very decent maneuvers. The start was unclear – scouting showed only 1 road, which was held by 50-99 gr lizards. No air elementals, roads are mud, little gold. But there was a Griffin Conservatory, a stable, an external dwelling of water elementals above the castle. Still, I'm considering a restart. I send everyone through the stables and charge into the respawn wherever my eyes lead me. I take the water external dwelling, reveal another Conservatory. And on the third day, having circled my castle clockwise, I see a hole in the respawn and a fork, a path on mud blocked by Waspworts, I run down the path – a prison, and that's what tempted me to play. And I was just 1 tile short of freeing the prisoner on 113, so he could run further and run into a ГО:mad: If I had reached that tile, I would have taken a restart 100%. Well, nothing to be done, I kill the Waspworts – run to find a secondary hero, the chain is extremely long, costing an arm and a leg. I run past the Crypts licking my lips, because it's mud! and the army is very weak! I barely inserted the elementals into the Citadel by the end of week 1, took a Necropolis secondary. But in week 2, I was rotating chains so much that my hand went numb – I just can't get used to it after TE, I gobbled up everything I could, placed Phantoms in the Castle. I took 2 Conservatories 1+2, broke through the lizards – there turned out to be 99 of them, took a Rampart secondary and on day 127 I'm at the crossroads in front of the Monks in the underground, while the army again went through 9 heroes to take the Crypt and the Dwarf dwelling in the corner of the respawn. On day 131 I buy out normally, break through the underground and very opportunely run into the empty capital of the land of the dead. There are 5 horses, 4 liches and a new growth. Good. The scout hero runs further, scouting reveals a bunch of roads and a Conservatory. Well, then Andrey Batkovich described everything. I didn't immediately chase into the treasure zone, but wandered into another direction, slowly taking away secondary towns. I didn't find anything good there in the end except for 2 external dwellings of ghost horses, and then I set off in pursuit. The red player maneuvered well, but at some point I apparently out-strategized them and caught Tamichka. In the final fight, no chance. Thanks for the game!