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#377
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bRitvo4kA
Piterius (blue, Conflux, random Gelare, Monere) def bRitvo4kA (red, Necropolis, Tamika, Tamika), 2smd4(3), 216

It was a very difficult game and very long. There were three or four attempts. But nevertheless, I finally caught Tamika with Boots of Speed, despite her very decent maneuvers.
The start was unclear – scouting showed only 1 road, which was held by 50-99 gr lizards. No air elementals, roads are mud, little gold. But there was a Griffin Conservatory, a stable, an external dwelling of water elementals above the castle. Still, I'm considering a restart. I send everyone through the stables and charge into the respawn wherever my eyes lead me. I take the water external dwelling, reveal another Conservatory. And on the third day, having circled my castle clockwise, I see a hole in the respawn and a fork, a path on mud blocked by Waspworts, I run down the path – a prison, and that's what tempted me to play. And I was just 1 tile short of freeing the prisoner on 113, so he could run further and run into a ГО:mad: If I had reached that tile, I would have taken a restart 100%.
Well, nothing to be done, I kill the Waspworts – run to find a secondary hero, the chain is extremely long, costing an arm and a leg. I run past the Crypts licking my lips, because it's mud! and the army is very weak! I barely inserted the elementals into the Citadel by the end of week 1, took a Necropolis secondary.
But in week 2, I was rotating chains so much that my hand went numb – I just can't get used to it after TE, I gobbled up everything I could, placed Phantoms in the Castle. I took 2 Conservatories 1+2, broke through the lizards – there turned out to be 99 of them, took a Rampart secondary and on day 127 I'm at the crossroads in front of the Monks in the underground, while the army again went through 9 heroes to take the Crypt and the Dwarf dwelling in the corner of the respawn.
On day 131 I buy out normally, break through the underground and very opportunely run into the empty capital of the land of the dead. There are 5 horses, 4 liches and a new growth. Good. The scout hero runs further, scouting reveals a bunch of roads and a Conservatory. Well, then Andrey Batkovich described everything. I didn't immediately chase into the treasure zone, but wandered into another direction, slowly taking away secondary towns. I didn't find anything good there in the end except for 2 external dwellings of ghost horses, and then I set off in pursuit. The red player maneuvered well, but at some point I apparently out-strategized them and caught Tamichka. In the final fight, no chance.
Thanks for the game!

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