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Due to the increased interest in clause 5.2.1 of the seasonal rules recently, I decided to organize a little tournament like this. The goal is to find out how "cheaty" level 4 combat magic specialists (Aislinn, Deemer, Solmir) are if they aren't restricted by Mage Guild-4 construction. Let me say right away that no decisions will be made based solely on the results of the tournament; perhaps some games can be taken into account when discussing restrictions. I'm just tired of pointless chatter. Less talk, more action.

1. Organization.
This is a fan tournament; all games will go into the rating, no medals are involved. Although anything can happen—if we really expand, maybe.
I am the organizer; if needed, KostyaN will help as the judge.
Applications are no longer being accepted.
2. Game version - SoD 3.2 (4.0)
3. Template - 2SM4d(3)
4. Tournament dates.
From October 1 to December 24, with two weeks for each round.
There will be no technical results, meaning anyone who fails to agree on a game automatically receives zeros.
5. Regulations.
Two teams play: "Sword" and "Magic"
The draw for the first round can be seen slightly below;
further rounds are played according to the Swiss system:
i.e., those who scored more points on team "Sword" play against those who scored more points on team "Magic". Situations regarding "who plays whom" that cannot be resolved logically will be decided by a draw. We play 6 rounds. The team that wins the most games is victorious.
Naturally, participants must submit a report and confirmation for each played game in this thread. Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leaders or any member of the AK.
1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if reports from both participants are present), and 0 for a loss.
6. Rules
We play by the seasonal rules
with the following changes:
Clause 3. Choice of color and castles
The "Magic" team player chooses one of the following starting heroes: Aislinn, Deemer, Solmir, Loins, Coronius, Xiron, Alamar, Jeddit, and the corresponding castle. They also cross out 2 castles for their opponent when choosing Aislinn, and 4 when choosing another hero.
The "Sword" team player chooses a castle from the remaining seven and a starting hero. Exceptions are the Conflux castle (random hero) and level 4 magic specialist heroes, as well as Tant (they cannot be chosen). If the "Magic" team player chose Aislinn, then the "Sword" team player chooses the color. When other heroes are chosen, the "Magic" team player chooses the color.
As an exception, Dirty_Player is allowed to choose Luna as a starting hero. His opponent chooses the color, but—note that—the color changes after a restart (111 or 113).
Example:
SpiriTT: I want red Solmir, I'll cross out necros, flux, dungeon, and tower for you
Kash: Great, I'll take Kiryusha
Game is red Tower (Solmir) vs Rampart
To clarify: there are no obligations to use starting or other heroes in the game or in the finale; use whoever you want within the tournament rules.
That is, in our example, Nella and Aislinn could easily meet in the finale; it's just that we won't prove anything to each other by doing so.
Clause 5.2.1. is canceled:
Quote:
Please note that clauses 5.2.2 and 5.8 remain:
Quote:
Quote:
Amendments to the rules are not accepted. The rules and regulations will NOT change during the tournament
7. Teams:
In parentheses, I will put the number of points earned by each participant
8. Draw in the second post
9. Disputed moments,
which I hope there won't be, will be decided by Kostya and me according to the rules adopted on ХВ. If necessary, we will seek help from authoritative online players. In case of any misunderstandings or suspicions, please contact me or KostyaN first and resolve conflicts outside the forum if possible.
10. Play for pleasure, try to avoid scandals and friction; it's just a game after all :) Good luck everyone!
Tournament
"Sword vs Magic"
"Sword vs Magic"

1. Organization.
This is a fan tournament; all games will go into the rating, no medals are involved. Although anything can happen—if we really expand, maybe.
I am the organizer; if needed, KostyaN will help as the judge.
Applications are no longer being accepted.
2. Game version - SoD 3.2 (4.0)
3. Template - 2SM4d(3)
4. Tournament dates.
From October 1 to December 24, with two weeks for each round.
There will be no technical results, meaning anyone who fails to agree on a game automatically receives zeros.
5. Regulations.
Two teams play: "Sword" and "Magic"
The draw for the first round can be seen slightly below;
further rounds are played according to the Swiss system:
i.e., those who scored more points on team "Sword" play against those who scored more points on team "Magic". Situations regarding "who plays whom" that cannot be resolved logically will be decided by a draw. We play 6 rounds. The team that wins the most games is victorious.
Naturally, participants must submit a report and confirmation for each played game in this thread. Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leaders or any member of the AK.
1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if reports from both participants are present), and 0 for a loss.
6. Rules
We play by the seasonal rules
with the following changes:
Clause 3. Choice of color and castles
The "Magic" team player chooses one of the following starting heroes: Aislinn, Deemer, Solmir, Loins, Coronius, Xiron, Alamar, Jeddit, and the corresponding castle. They also cross out 2 castles for their opponent when choosing Aislinn, and 4 when choosing another hero.
The "Sword" team player chooses a castle from the remaining seven and a starting hero. Exceptions are the Conflux castle (random hero) and level 4 magic specialist heroes, as well as Tant (they cannot be chosen). If the "Magic" team player chose Aislinn, then the "Sword" team player chooses the color. When other heroes are chosen, the "Magic" team player chooses the color.
As an exception, Dirty_Player is allowed to choose Luna as a starting hero. His opponent chooses the color, but—note that—the color changes after a restart (111 or 113).
Example:
SpiriTT: I want red Solmir, I'll cross out necros, flux, dungeon, and tower for you
Kash: Great, I'll take Kiryusha
Game is red Tower (Solmir) vs Rampart
To clarify: there are no obligations to use starting or other heroes in the game or in the finale; use whoever you want within the tournament rules.
That is, in our example, Nella and Aislinn could easily meet in the finale; it's just that we won't prove anything to each other by doing so.
Clause 5.2.1. is canceled:
Quote:
| 5.2.1. a) if the corresponding level of the Mage Guild (Mage Guild) is built in any of the controlled castles. If these castles do not have the required Mage Guild level, then it is necessary to fully build all levels of the Mage Guild in any two castles that you own. Or capture an opponent's castle with the required Mage Guild already built (regardless of how long the captured castle remains under control). It is not mandatory for a hero to visit this castle; b) find and visit a "Sanctuary of Magical Thoughts" with the Raise Dead spell using any hero; c) If any of your heroes are given the corresponding spell in Pandora's box, a pyramid, after visiting a scholar, or in a magic book (even if this hero does not have sufficient wisdom skill to learn this spell). Against neutral monsters, as well as against the computer (if one is present on the map), level 4 magic specialists and Tant may use their specialized spell without the above restrictions. |
Please note that clauses 5.2.2 and 5.8 remain:
Quote:
| 5.2.2. It is permitted to transfer level 4 spells and Raise Dead from specialists in them to other heroes, but the trained heroes may only use them after fulfilling sub-clauses a, b, c of clause 5.2.1. a) if the corresponding level of the Mage Guild (Mage Guild) is built in any of the controlled castles. If these castles do not have the required Mage Guild level, then it is necessary to fully build all levels of the Mage Guild in any two castles that you own. Or capture an opponent's castle with the required Mage Guild already built (regardless of how long the captured castle remains under control). It is not mandatory for a hero to visit this castle; b) find and visit a "Sanctuary of Magical Thoughts" with the Raise Dead spell using any hero; c) If any of your heroes are given the corresponding spell in Pandora's box, a pyramid, after visiting a scholar, or in a magic book (even if this hero does not have sufficient wisdom skill to learn this spell) That is, neither against neutral monsters, nor against the computer, nor against an opponent can transferred spells be used without fulfilling the above conditions. |
Quote:
| 5.8. It is forbidden to use level 4 and 5 magic spell scrolls without building the corresponding level of the Mage Guild (Mage Guild) in any of your castles. If the starting castle does not have the corresponding Mage Guild level, you must proceed according to sub-clauses a, c of clause 5.2.1 |
Amendments to the rules are not accepted. The rules and regulations will NOT change during the tournament
7. Teams:
Sword bRitvo4kA (5) numOne (5) Эрдэм (4) SEM_56 (3) Aldegir (2,5) ~no1_knows_me~ (1,5) Wlk777 (1,5) redwhait (1) Kash (1) Avern (0) 23,5 | Magic SpiriTT/Simple (4) Javdet (4) Dirty_Player (4) KobRa_RR (3,5) Gomunguls (3) Van (2,5) Mizrael (2,5) КостяN (2,5) scorp (2,5) Hermit (2) 29,5 |
8. Draw in the second post
9. Disputed moments,
which I hope there won't be, will be decided by Kostya and me according to the rules adopted on ХВ. If necessary, we will seek help from authoritative online players. In case of any misunderstandings or suspicions, please contact me or KostyaN first and resolve conflicts outside the forum if possible.
10. Play for pleasure, try to avoid scandals and friction; it's just a game after all :) Good luck everyone!