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I don't know how many generations it takes for Solmir to appear in a Castle. But the experiment could be interesting.
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I don't know how many generations it takes for Solmir to appear in a Castle. But the experiment could be interesting.
Could you allow the use of only those mages without restrictions, who will be chosen as starting mages?
Here's what came to mind:
Something like "Sword vs. Magic"
1. We determine by drawing lots who will play with the sword and who with magic.
2. The lucky one chooses a starting mage from three: Solmyr, Deemer, Aislin, and uses them without restrictions, either as the main hero or as a kamikaze.
3. The opponent chooses a Castle:
a) against Aislin - any, except Necropolis, and also a different color.
b) against Deemer - any, except Necropolis, Fortress, and Dungeon, color change after restart.
c) against Solmyr - Castle, Swamp, Barbarian, or Inferno, color change after restart.
4. A Swiss system would probably be preferable.
5. The map template will most likely be a small map, or as agreed upon.
A player using magic must use the starting hero or another mage in the final.
1. Let those who voted for unbanning mages play for the sword (option 1 or 2 - so that the game doesn't turn into a game of letting the other player win for the sake of the idea). Let those who voted against unbanning play for magic.
apparently, if a tournament even starts, it won't happen quickly, I offer my candidacy as an opponent for either side (mage/fighter - doesn't matter), because I can't wait for the next stages of the two tournaments)), the report goes to the seasonal league - as usual
I don't know if we'll organize a tournament or not - we agreed with Cash to play Solmyr vs. Kir. I'm the red Tower. Right now, neither of us has much time - we'll find some and play, and we'll let you know.
1. 2Kash Yes, I'm ready to play. But there are problems with time. I do have the desire, even up to 2 wins.
P.S.: the only reason I can't play is that the traffic drops in some of the Hamachi games, the reason seems to be different versions of Hamachi, and this has already happened more than once.
conditions: there are no restrictions on special mages, BUT using scrolls of level 4-5 also REQUIRES building a Guild Master of the corresponding level!
The game is played according to the rules of the seasonal league, with the exception of point 5.2.1. This means that you can use special mages without restrictions, only to transfer their specific spells to other heroes and to use found magic scrolls, you need to build the corresponding level of the guild.
The player playing for magic must use the starting hero or another mage in the final.
Based on the results of the tournament, a decision will be made on whether or not to change the rules regarding point 5.2.1. If the percentage of wins for mages exceeds 60% (the number can still be discussed), then canceling the ban creates an imbalance in the game, and the rules remain unchanged. If it is less than 60%, then we make changes to the seasonal rules.
2. The player playing for magic chooses a magic specialist, eliminates 3 castles for the opponent.
3. The player playing for the sword chooses a castle from the remaining ones and plays as a warrior.
I think it's not even the result of the game that matters - but the actions of the one who leveled up the mage! ... look at the daily saves to see how the mage coped at all stages of the game ... start/banks/treasure/contact.
P.S. No offense to anyone, but so far it's just talk - like in the previous similar topic.
Yes, and especially for SpiritT: Tyomich, no offense, but I'll be running around quickly if needed :D
If you haven't opened the map yet, you can still finish it.
I haven't looked at that map or the saves. I don't know how it is for you.
even surviving until the 3rd week will be equivalent to a defeat for Solmyr...