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Posts from Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?

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What do you think?
44 voters
Single choice Public votes Closed 2009-10-17
This poll is closed.
1. Unban all level 4 magic specialists except Solmyr, Demeer, and Aislin.
31.8% 14 votes
2. Unban all level 4 magic specialists. (as it was before)
29.5% 13 votes
3. Do nothing; leave everything as it is.
38.6% 17 votes
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16 years ago
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I also think that a random starting hero is needed, because most players use standard heroes, and that's not good. But if the generator gives a good hero, then you should be able to play as them without any restrictions.
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16 years ago
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introduce a rule for one season with the caveat that the rule can be canceled at the request of one of the opponents

In my opinion, it's a great practical idea.
as for non-combat mages, I don't think there's anything to think about - it's long overdue to unban them.

I also agree 100%. Loins and Co. simply fell under the same category. So, unbanning such mages is more of a technical issue - I don't even think there's a need to vote on it. Change the rules and notify the players, and that's it - the gameplay will hardly change, but the rules will improve.
P.S. My gut feeling tells me that they won't reject reports with a stat-based Alamar instead of Shakti, or Loins instead of Vali)))
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16 years ago
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I would even allow casting spells through Thunderbirds without any restrictions, because it's not that easy – to increase the main hero's wisdom (often at the expense of other skills), find a Scholar, and increase his wisdom and literacy...
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16 years ago
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The Tower is already resource-intensive to build, and now you also need to build the Grand Mage's Tower.
After all, this Castle was conceived by the developers as a balance between strength and magic.
I think the Tower should allow any number of Mages.
In reply to Loi
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16 years ago
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loi

My heart tells me that the reports won't bring down Loi with stats – instead of Vali)))

Well, Valera, you're being quite categorical. :)

There were good old times when Loi didn't rush to give up the leading position to Vali.

I think there will be others who choose Loi and eventually become excellent Heroes players. :)
In reply to Captain
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16 years ago
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Captain
We've discussed this issue many times, and it's unclear why things are progressing this way.

We play on the 2cm template... they often appear on the 2nd week... and imagine, you have few troops, and you run into a suicide attacker... and then a leader.

This is why progress is hindered in life...:mad: People don't even have time to write a topic, and here they are already posting - "this has already been discussed :eek: "...:smile17: There are more and more people on the forum, and perhaps there will be new opinions + repetition won't hurt anyone.

I like the idea, but if you allow these heroes to use 4th-level spells, I would only play as Solmyr... I probably wouldn't try the others. You have to take risks for what I think is not such a big advantage, because on the 2nd week, I don't think anyone will build magic at the expense of development... And by week 3-4, the power of magic will probably be equal to the opponent's if the generator doesn't fail...
And if you allow the use of other, less harmful spells without building magic, I think it would be possible to experiment:)
Regarding tactics, probably whoever chooses such a hero will think about where to further strengthen magic... and the opponent - where to find a red orb or a cloak:D :D ;)
In reply to Gomunguls
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16 years ago
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I'm all for unbanning Loins and Co. right away; we can still test Solmir and Co. I was reading some thoughts about a tournament here – let's organize one; why just talk about it? I think we can get enough people together. I'd play. There are people who can organize it, right? Britva is right. Valera Loy would do a good job; if not, I'll take on the task once I sort things out in real life, in about a month.
Here's another option: a random hero at the start and unban all the specialists. Feel free to suggest any changes. And let's see how many people are interested.
In reply to Kash
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16 years ago
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A random start is unlikely to provide new information. However, if you were to play as Fortress and start with the same heroes, that would be interesting.
In reply to Oelm
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16 years ago
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Oelm
A random start is unlikely to provide new information.
What is this about?
A random start will significantly diversify the game, although the dependence on the initial setup will increase slightly, but overall, the starts for each faction will be approximately averaged out.
I would participate in the tournament, but most likely not before November.
In reply to Alex_R
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16 years ago
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I mean that with a random start, there might not be any Mages in the game at all.
In reply to Oelm
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16 years ago
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Oelm
I'm talking about the fact that in a random start, mages might not even appear in the game.
Well, don't confuse a tournament with seasonal rules!
For a tournament, if testing is needed, it would indeed be desirable to require playing only with these heroes (specialists in 4th-level magic).
But for a season, a random start is better, and after the experiment, either the ban on mages will be kept or lifted.
P.S. The topic, although it suggests banning/unbanning specialists in 4th-level magic, if you read carefully, you would also see a suggestion to make the starting hero random... both of these issues are independent.
In reply to Alex_R
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16 years ago
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You misunderstood; my post referred to what came before it.
In reply to Oelm
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16 years ago
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Oelm
I mean that in a random start, mages might not even be in the game.
They might not be, or they might. So, suggest your own option, instead of just criticizing. :)
Here's what came to my mind:

something like "Sword vs Magic"
1. We determine by drawing lots who of the opponents will use a sword and who will use magic.
2. The lucky one chooses a starting mage from three: Solmyr, Deemer, Aislin, and uses him without restrictions, either as the main hero or as a kamikaze.
3. The opponent chooses a castle:
a) against Aislin - any, except Necropolis, as well as a color.
b) against Deemer - any, except Necropolis, Fortress, and Dungeon, color change after restart.
c) against Solmyr - Castle, Swamp, Barbarian, or Inferno, color change after restart.
4. A Swiss system would probably be preferable.
5. The template will most likely be a CM (Challenge Map), or by agreement.

Based on the results, we can definitely provide real examples of using these "cheaters" and judge the rationality of this. Will there be any opinions or additions, or is it just me who needs this?
In reply to Kash
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16 years ago
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Your suggestion is more interesting than what I wanted to propose. Of course, look at the balance; mages are already doing well. But on Jebus, for example, a warrior is always stronger. I don't see the need for Solmyr restrictions; naturally, Necromancer with Gosh is a serious problem. The difficulty with Dimmer is that the weak Dungeon will be on the first week. There's a high probability of failing in the Dungeon. So, it's okay there. Also, it doesn't necessarily have to be a Swiss-style tournament; it can be a round-robin. Those who are for limiting mages, let them show that it will really be difficult for their opponent. And you can also reduce the rest time between matches to at least 115. Added after 39 minutes Although, in reality, it's all a bit off. It will be difficult to play against mages, but there will be chances. Imbalance is, for example, when, regardless of any herbal Castle, Solmyr or a Meteorite mage appears in the tavern on the first day. Here, if the opponent doesn't have a mega-strong army, there's a huge gap. Under these conditions, I can even play a mini-match; the color of the role doesn't matter.
In reply to Oelm
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16 years ago
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.
The template is, of course, good.
As an option – 8mm6, why not. And those who don't believe in the power of mages might even play on panic.
I don't see the need for restrictions on Solmyr.
Well, I don't know, giving Kiryu/Shakhtar against Solmyr... there are few chances for the latter to rush them, in my opinion. We can leave this point to the players' discretion then.
+ it doesn't have to be a Swiss system, it can be a wall-to-wall system.
That's also an option. So far, no one has really responded to play as mages/fighters.
and you can also reduce the rest time between matches to at least 115.
And there are a lot of other things you can do, but let's deal with the mages first.
Although, in reality, this is all a bit off. It will be difficult to play against mages, but there will be chances.
And you want it to be a guaranteed one-sided game? I want it to be more interesting. If 15-20 people gather to play, there will be interesting matches anyway, from which some conclusions can be drawn.
Imbalance is, for example, when, with any herbal Castle, they go to the tavern for Solmyr or a meteor mage on the first turn. Here, if the opponent doesn't have a mega-good build, there's a gap.
I don't see how this can be implemented in practice, unless there are people willing to play one or two games, I don't know how many generations it would take for Solmyr to appear in a Castle. But the experiment could be interesting

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