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Posts from Advantages and disadvantages of Elven heroes. Discussion of their biographies and abilities.

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16 years ago
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Did you forget, or maybe I missed it somewhere, that Wing's ability isn't just strong, but also a very important starting skill – Attack, which the other heroes of the Sylvan faction lack. When Wing isn't banned and appears in the tavern as the 2nd hero, along with Ossir... well, it's a dream come true. You forgot to mention a hero who is worth considering, especially in the ultimate/late game (although these stages of the game aren't that popular) – that's Anwen. Anwen's bows deal almost as much damage to spellcasters as Ossir's. Her starting skill isn't particularly outstanding, but she's still a hero for longer games, and as you know, the "Defense" stat (as well as "Knowledge") is the main stat for Sylvan heroes, so the Defense skill will significantly reduce the damage taken by Sylvan units; I even tested this and was slightly shocked.
Overall, we can conclude that the Sylvan faction is more suited for duels than for battles on maps.
What is this nonsense? In your hands, this race might indeed be only for duels.
In reply to Gunslinger
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16 years ago
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What is this nonsense? Perhaps this race is only good for duels in your hands.

Why immediately nonsense? The specialization of the Sylvan faction and all its troops and hero dwellings give me every right to say this... Look at the specializations of all the races - in my opinion, it's the worst for fighting neutrals:(
(the beginning is generally terrible:eek: and a skilled rusher can even defeat an elf on a medium map:smile34:) But despite all this, I wrote that the race is not bad - it's the best for the final stages...

p.s. And in general, you shouldn't scold me, I don't know how to play this race, I wrote about it above... :=
In reply to Gunslinger
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16 years ago
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Gunslinger
It seems to be forgotten, or perhaps I missed it somewhere, that Wing's ability is not only strong but also a very important starting skill – Attack, which the other heroes of the Union lack.

They forgot to mention a hero who is worth considering, especially in the ultimate/late game (although these stages of the game are not that popular) – this is Anwen.

Wing's "Attack" skill is valuable because it comes with the "Tactics" ability.

Anwen was not forgotten, see the message above :)

2 Ingvar
We work quietly, but we move fast :) At the beginning of the game, the main striking force (for clearing neutral creatures with minimal losses) is archers and druids; if the city is level 1 and the main hero is not Ossir... then, apart from the lumber mill and ore (you can wait with it), you won't be able to conquer anything, because there is nothing to fight with :)
Ossir is a good guy, but considering that elven archers die among the first... sometimes they don't even have time to fire a single shot...
Miniatures are better than Wingael's bonus for one simple reason – they work throughout the battle :), but they won't save the mage from this hero – the initiative of the elven army is initially higher :)
The racial ability "Avenger" is indeed not very useful against neutral creatures :), but it can be very helpful in a battle against a player.

In my opinion, it is better not to take machines for the elves – the ballista is a rather fragile thing. Besides everything else, the enchanted arrows from this unit push the hero back on the ATB scale, so he will move very rarely. It is better not to overcomplicate things and just fire with enchanted rain :)
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16 years ago
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In my opinion, for Rangers it's the !!!worst for fighting neutrals
I think the Demon start is worse than the Light Ones'.
Wing's "Attack" skill is valuable because it comes with the "Tactics" ability.
Kind of, but Attack is also needed because of the relatively decent damage that SEs don't have; if the "attack" stat were leveled instead of knowledge, it would be great). Mini-arts are worse for another reason too — if the Elf troops go first, all that's left behind is logs, and then the pride of the SEs, the bows with the druids, and your troops will be considerably thinned out.

SEs' war machines... this question always comes up and has been discussed many times, just like everything we're discussing now has been done before))

P.S.: Snezhok, decided to shake off the old ways?) HeroesWorld again, HoMM again!!11
In reply to Gunslinger
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16 years ago
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:smile13: :smile20: The Elven abilities are indeed very strong, and Anwen is simply a Mega-Hero – choose three of the opponent's most formidable warriors as your sworn enemies, and they'll be dead!:smile13: But how do you level up???:eek: I'm tearing my hair out:confused: Where can you normally clear a mine with the rewards they give???:smile27: That's why Elves are quite a strange bunch.

Moderated: OFF-TOPIC in the message

I think the demons have a worse starting position than the light-skinned ones.
Demons have Deleb, or at worst, Grok – the start isn't that weak + mega growth, and with proper leveling, everything will be fine)):smile13: :smile20:
In reply to Gunslinger
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16 years ago
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Gunslinger

Kind of, but Attack is also needed because of the somewhat decent damage that Sylvan units don't have; if the "Attack" stat were boosted instead of Knowledge, it would be great).
Machines for Sylvan... this question has always come up and has been discussed many times already, just like everything we're discussing now has been discussed before))

P.S.: Snezhok, decided to shake off the old ways?) HeroesWorld again, HoMM again!!11

I'm not saying that Sylvan doesn't need the "Offense" skill; that 15% would be very welcome, plus Ballista, plus another 20% to shooting. Lately I often take Leadership and aim for "Retribution"; if they also give "Aura of Speed", then magic races will be in a really bad spot :).

P.S. Shaking it off slowly :) HeroesWorld again, a bit of HoMM 5 again :)

2Ingvar
The secrets of Elven Kung-fu are revealed only to the persistent student :).
The mastery of clearing neutrals with the 1st fairy is known only to the chosen :).
But seriously—you're just used to playing as the Academy, and their tactics are very different from the Elven ones. More practice and it'll all come together :)
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16 years ago
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I didn't quite understand – is it one fairy or a stack of fairies? It definitely won't work against neutral mages and archers, and maybe not even against high-initiative units (unless they are blood enemies). Here's how to level up Anwen: 1. Defense (from the start). 2. Luck + Elven. 3. Education – you need to get this because of the very important perk that gives +10% chance to crit against blood enemies (and we already have 50% + 1% per level). 4. Attack is very important: Tactics + 20% damage to archers. 5. You can consider Light, although Leadership with Retribution looks good too! IMHO! :smile20::smile12: In summary: Education is a must for Anwen + stats and ability enhancement. In addition to all this, artifacts: Amulet of Mastery if you find it, or the Lion set (though you don't need the whole set). That's roughly how she levels up; no one will need to tear their hair out! :) The only difficulties are at the start!
In reply to Ereb
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16 years ago
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Ereb

4. Attack is very important: +20% damage to ranged units.
Why doesn't anyone take Forest Fury? +1 to maximum damage? With Blessing, it's very powerful, isn't it?
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16 years ago
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If the hero is Gilraen, then in principle, you can either use the tactic skill + Battle Battle + Wrath of the Forest when there are enough small creatures, or use Dance with Death if there are many spellcasting enemies.
In reply to Ereb
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16 years ago
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Ereb

1. Defense (from the start).
2. Luck + Elven.
3. Education should be prioritized due to the very important perk +10% chance to inflict critical bleeding damage on the enemy (and we already have 50% + 1% per level).
4. Attack is very important: Tactics + 20% damage to ranged units.
5. Light could be an option, although Leadership with Retribution looks good too! IMHO!:smile20::smile12:
Conclusion:
Education is a must for Anven + stats and ability enhancement....In addition to all this, artifacts: Amulet of Mastery if found, or the Lion set (though not necessarily the whole set)....Basically, that's how he levels up, no one will need to tear their hair out!:) The only difficulties are at the start!
I even registered just for this :)
I agree with everything except point 3. On the one hand, 10% critical hit is a great thing. On the other hand, a well-developed Anven is already doing well. I would take Leadership instead of point 3, and Light Magic as point 5, as you said ;) But again... On large maps, logistics play a huge role, and it's questionable to take Anven for a medium-sized map.
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16 years ago
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Yes, I agree that education is not always beneficial for combat races, especially if it only helps in gaining more experience. However, leadership with influence + forest leadership is tastier... but it all depends on the situation; sometimes, education can also save the day.
In reply to Ereb
15 years ago
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I'm interested in playing as Elves on a medium-sized map at the "hero" difficulty level (either the city is at the starting level, or there is a tavern). In such a game, the Elves face the following difficulties compared to other races: a) a shortage of wood; b) a slow start. Question #1: Who is the best hero for the Elves on such a map at the "hero" difficulty level? Answer: Dyraell. Advantages compared to other Elven heroes when fighting neutrals: 1) Furies, Hunters/Assassins, upgraded Goblins (can guard both the sawmill and the mine!) - the Swarm significantly reduces losses. In addition, thanks to the Swarm, you can defeat them with the troops of the secondary hero purchased in the tavern. 2) Fire Demons, Armored Archers, and others with +1 Defense, 5 Speed, and 8 Initiative - Fire Warriors combined with the Swarm allow you to defeat them with two stacks of Furies without losses - even if the enemy has 4 stacks (the hero waits and, when Defense triggers, casts the Swarm). With other heroes, such Fury flights will already depend on luck, even with a speed aura. 3) Spear Throwers, Archers, Centaurs - Fire Warriors and the Swarm allow you to deploy secondary hero units against them (you can also add Blade Dancers if the hero's army on the battlefield has ranged units). That is, there is also an opportunity to win practically without losses. 4) Ghosts, Daughters of Earth, Berserkers and Bone Throwers, Minotaur Overseers, upgraded Orcish Warriors with 12 Initiative - in large numbers - can be defeated with 4 (against Ghosts - 5) stacks of Furies, one at a time, if you have skillful summoning magic, Fire Warriors, and cast 2 or more spells (this means 16 or more Fire Elementals). Some of the single units will likely die, but the battle will be won by the Elves, even if the enemy has 4 stacks. 5) Fast-moving units with low health (Cerberuses, Blade Dancers, etc.) - the Swarm helps to push them back on the ATB scale, and the troops destroy them. 6) Tier 4 archers and Tier 5 and higher units - the Swarm and Fire Warriors help, of course, but here you already need troops and additional skills - you can't handle it with just one summoning. Question #2: How can other heroes (such as Ossir and Vangael) defeat the specified types of units without losses: the first 3 specified groups of units in the first week and the 4th in the second week? (This concerns the issue of a quick start:) Added 1 hour 21 minutes ago Dyraell's advantage in city development: 1) It is not necessary to buy archers in the first week, since even without them, Dyraell has a wide selection of units that can be defeated without losses or almost without losses (see previous message). 2) From the first point, it follows that it is possible to build a Magic Woods on the second turn and buy Dryads, after which you can capture the sawmill. Exception: If there are Dryads or Hunters at the sawmill, build a Tavern on the first turn, and if there is a very weak hero there, then you can buy him and your own hero, take the alien troops and Blade Dancers, and capture the sawmill on the first turn. Such a strategy of destroying Dryads when playing as other heroes (without the Swarm) may end with the Furies destroying both the Blade Dancers and the enemy hero's army. Therefore, there is a chance that you will either have to lose troops or postpone the capture of the sawmill, which will slow down the city's development. If there are indeed Furies at the sawmill, then the further construction of the Magic Woods depends on the units located on the map and the resources they guard. Dyraell is less dependent on troops when defeating neutrals. This allows you to choose which buildings to build and which not. At the same time, Ossir, Gilraen, and Ilfina will be much less successful if they do not build structures where they can hire "their own" units. 3) Dyraell fights neutrals more successfully than other heroes (if you want to argue - answer in the previous message). And this means that resources are captured faster and the city is built more easily. This concerns the problems with wood
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15 years ago
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Hey everyone, I have a question about the hero Talannar. Does anyone know what "fury" does? I see that it appears for archers, druids, and dancers, but I haven't figured out what it actually does. Thanks in advance for your answer.
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15 years ago
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Increases attack when any of your units die.

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