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Posts from Reports on online games and their confirmations (Autumn 2009 season).

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In reply to OUTLAW
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16 years ago
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Forrest (blue Necropolis, Galthran, Galthran) def Samurai (red, Rampart, Kyrre, Kyrre), 1-2-7, SoD, 2sm4d(3)

We used almost all restarts.
Start in the metro. Galthran with 3 stacks) After the converter, I come out with 140 skeletons. Nearby there's a gift hut with Haste. I leveled Necromancy, refusing Earth and Offense; for this I was rewarded with Logistics.
There's nothing at the respawn. Exit through the storm clouds up and down. I go through the pegasi to the right. Along the way, I pick up the 20th gnome dwelling. There is a native secondary skill and two Griffin Conservatories. I was thinking of taking it on the first, but the first is 3-4. On 1-2-1, I go into the second one — a level 2. Minus 12 skeletons. (I have Haste, Curse, and Shield) Then the maximum stack falls quite easily. After that, I relaxed and started playing stupidly. Like a noob, I took a lot of Nagabank, thinking it was a level 4 — it was a level 6) Minus an angel and many skeletons. Later, I misclicked and lost another angel(( I was talking on the phone and moving around)
All this is already in the treasury. On 1-2-2. There, I take the level 6 tree. I see a Pandora's Box for a lot of efreet. I decide to go for it. On level 12, I took Wisdom. Advanced it. 30+ efreet with upgrades. They fell easily. They gave all Earth spells. (without Implosion and Earth Elementals). Further reconnaissance — nothing special. I head home and towards the ГО.
On 1-2-4, I skip to the well near the ГО. Along the way, noobs bring boots for Expert Logistics. Four Rust Dragons die, taking a goose and 24 mana. I'm thinking, just hope they aren't Fairy Dragons on that side))) And they were there indeed)
I return to the well again). At the enemy's, I think about the offline task of how to beat those Fairy Dragons. I came up with it: we attack first round, wait until they've humiliated us) I took into battle 350 warrior skeletons, 4 geese as bait, and single units. Then Anti-Magic on the skeletons. Then I killed all the dragons except one (there were 5) and blinded it. Restored the skeletons. I run further and see that they haven't even seen the ГО yet) Just above, a Griffin Conservatory untouched. I don't reach the Rampart by 200 movement points. From there, Solmyr of level 10 comes out and hits with Chain Lightning, breaking the rules, and surrenders. The opponent refused auto. Thanks for the game
In reply to Wlk777
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16 years ago
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Wlk777 (blue, swamp, Vistan, Vistan) def. Wariator (red, Castle, Turis, Turis) 2smd4(3) 125
Everything is written! There is nothing to add! Thank you!!
In reply to Forrest
16 years ago
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Forrest
Forrest (blue Necropolis, Galthran, Galthran) def Samurai (red, Rampart, Kyrre, Kyrre), 1-2-7, SoD, 2sm4d(3)

confirmed
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16 years ago
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Loi(red,castle,Valeska,Gunnar)def Vaitmar(blue,fortress,Taz,Taz)2sm4d(3) 135
The secondary positions were blocked by snipers and grenades – the tactic was used for a long time, I went deeper into my own spawn – 2 ambush points, decided to set them up, but there were no resources... swords in the castle – no cavalry. I searched for slow units for a long time in 2 respawns, but couldn't find any. There were 2 and 4 conscripts, and in the Pandora, they even gave me 60 pikemen – I decided to go on the offensive. During the assault with 6 angels, I managed to reach 90+ gr. lizards, and it was tough (it was a swamp, and with Taz) – but in the end, 190+ halberdiers broke through and won.
Thanks for the game.
16 years ago
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Loi(red,castle,Valeska,Gunnar)defWaitmar(blue,fortress,Taz,Taz)2sm4d(3) 135

confirmed
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16 years ago
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SpiriTT (red, Tower, Nila, Tazar) draw OUTLAW (blue, Rampart, Ivor, Clavius) 2sm4d(3), 124
It's interesting how they ended up with a draw... they fought and fought, and then decided to agree on a tie.
Thanks for the time spent!
In reply to SpiriTT
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16 years ago
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SpiriTT
SpiriTT (red, Tower, Nila, Tazar) draw OUTLAW (blue, ramp, Ivor, Clavius) 2sm4d(3), 124
A nice experiment with Necro on Ramp. The opponent had native secondary skills; I took Necropolis through pathfinding, gathered a horde of skeletons. Then Taz arrived, revealing the Necro's resources, and fled after reconsidering the attack... I set up a chain through the metro to the opponent's adjacent zone in the Dungeon, which he hadn't broken through yet... But real-life problems prevented finishing a very interesting game... Thank you for the time spent!!!
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16 years ago
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Javdet(blue,inferno,Calh,Gurni) def Lider1(red,castle,Valeska,Orrin) Panic 135

Both players played well. I had a pig dwelling, pits, 2 goats, 3 dogs (1 in the chigirs), and a cons on the outskirts, with slightly worse resources, constantly lacking. In the cons, I exchange about 30 dogs for 20 demons (now I have 64 with buying), +3 angels, and mass haste. I was preparing to go to the magic tower, but I encountered an opponent, traded resources, and had to attack Orrin, who was significantly superior in stats, because the generator only gave me 1 road, and I couldn't delay. Meat and morale decided the fight, even though it was poorly executed.

Thank you for the game.
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16 years ago
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Javdet(blue,inferno,Calh,Gurni) def Lider1(red,castle,Valeska,Orrin) Panic 136

Yes. I completely threw this game... wtf...

On the first (map): Cavalry in the castle and an external dwelling of Cavalry. 2 gold heroes. And a stable right next to the castle. 10,000 for buyback.

On the second (map): Griffin Conservatories 3+1, where in the first I lost 18 archers and a Cavalry(, max Hive, and a crate with 50 Barbarian dogs, secondary (hero) Necro and 2 Confluxes. I leveled up decently to level 13.

On the third (map): another secondary Barbarian and Swamp, Hive at 6, Hat at 4.

At 135 the opponent appears and for some reason I got the urge to intercept. Before that I captured (+1 Speed) in the Swamp, but didn't take it (only basic pathfinding, and I couldn't manage with the horses). I was thinking of taking the other Hive, gave up on it, decided to intercept after all, but with WHAT? And why the hell did I go for it???

Instead of giving up that damned secondary Conflux, taking the speed artifact, the Hive, replenishing mana, calmly building Angels by 137 and then intercepting... Eh...

As for the poorly executed fight, that's more on me — I didn't level Earth and Air enough (due to wrong skill progression), so I had no mass spells and only 8 mana... I was absolutely doomed there! Just set myself up.

Either I'm an idiot, or the night had an effect; in any case, this game was very educational!

Thanks for the game!
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16 years ago
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SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def Slav4eg (blue, Tower, Nella, Nella) 2sm4d(3), 114

SEM_56 (blue, Rampart, Ivor, Ivor) def Slav4eg (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 132
Nothing special, except that on turn 121 I took the maximum Hive, but Slav4eg couldn't play well, unfortunately. Thanks for the game and good luck...
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16 years ago
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SEM_56
SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def Slav4eg (blue, Tower, Nella, Nella) 2sm4d(3), 114

SEM_56 (blue, Rampart, Ivor, Ivor) def Slav4eg (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 132
Nothing outstanding, except that on turn 121, I managed to get the maximum Hive, but Slav4eg couldn't play well, which is a shame. Thanks for the game and good luck...

In the second game, unfortunate mistakes led to losing all the ducks, and then I quickly lost all the bears... :eek:

Thanks for the game, Roma!
In reply to Slav4eG
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16 years ago
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Forrest (red, Rampart, Kyrre, Kyrre) def scorp (blue, Dungeon, Shakti, Shakti) 1-2-7, 2sm4d(3), SoD

We used all restarts) I’m already used to this in SoD)

Respawn in the center, roads are medium. But there are stables right away and a watchtower. I see a couple crypts on the respawn. GO Ghosts into the lair. (all Dungeon spawns in the metro)
Lots of blockers on the roads. I visit the stables. Start without elves. I free the hero from Castle, and the secondary is also him. In the end, a nominal army: 40 Centaurs and 30+ halberdiers. +4 archers for bait)
On 1-1-2, I break through across Vasas onto the grass, hoping for a native secondary skill. There’s a blocker of 21+21 Marksmen (had to fight — minus 30 Centaurs).
Next, a blocker pack of Griffins. But those fell easily. The trees built on 1-1-2 helped. I capture the Rampart. I build elves. I don’t take Water twice. To expert Log. Lots of gold. I also break through into the swamp across Vasas. But already with 13 Grands. There I reveal two Griffin Conservatories. I take the first on 1-1-7 at minimal. On 1-2-1, with a scout hero, another minimal. Kyrre hurries to the lairs found from the grass in the treasure room. With decent stats: 9-12-1-2. (shield 4-ras and sword+3) On the way, I clear a max Gnome hut. I took Air.
I run into the lair. I don’t see anything — I run through with Kyrre alone; after checking, there are only a couple of stars! But there are relics: All 6 and Medallion of Vulnerability. I take a risk and immediately attack a stack of 100 Genies, because waiting means losing Kyrre’s lots of morale. With 6 horses, 2 Angels, 31 Grands, 10 Centaurs. Advanced Archery, but with Tactics. I close ranks and shoot as much as possible. At first they went for the ballista, then started tearing into me) In the end, minus 3 horses and an Angel.
But Kyrre is 16-19-8-8 on 1-2-4. Almost Mass Haste there’s. Nothing more in this treasure room( There are a couple of trees on the secondary skills. I decide to take them. And a scout hero finds a Dragon Utopia in the swamp. At least some kind of plan. But then a skirmish with scout heroes begins. (map with a bug: passage from the secondary into two lairs at once, and also into the opponent’s secondary) After the scout hero battles, I bring Kyrre there. I stand on a hard tree but didn’t attack — felt sorry for the Grands. They kill Enova on two flies. But there’s Edric nearby in the lair, to whom I can drop off the Grands. The main thing is they don’t attack now. But the stats are decent — I believe they won’t attack) In the end, after a series of disconnects that day, Mikhail decided to surrender. His Shakti vanished into oblivion. I relied on morale of willpower) (the agreement was not to surrender until contact)
Thanks for the game.
In reply to Forrest
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16 years ago
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Forrest
Forrest (red, Rampart, Kyrre, Kyrre) def scorp (blue, Dungeon, Shakti, Shakti) 1-2-7, 2sm4d(3), SoD

Start without elves....
But already with 13 grand elders.....
how is that ??? :smile32:
In reply to SpiriTT
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16 years ago
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SpiriTT
What do you mean by this? :smile32:
I seem to have lost one somewhere.
In reply to SpiriTT
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16 years ago
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SpiriTT
What is this like? :smile32:

Well, I "capture a Rampart,"
then I build, bring it home, and upgrade it. Along the way, I fought a lot of Marks, and one of them was taken out.
7+7-1=13

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