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Posts from Inferno tactics.

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16 years ago
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hello, you don't enable the Necropolis patch, and here you have necromancy with skeletons.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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16 years ago
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Lider1
Hello, if you don't include the Necropolis patch, then what's the point of having Necromancy with skeletons?
If there's no Necropolis patch, then what's the point of having the Town Enhancement? :D
Actually, I just heard about that game, and it seems like it was on SOD, but I'm not sure.
In reply to Dirty_Player
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16 years ago
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Why are you setting the guy up for a loss? :) It's like telling him to surrender right away.
But he'll play well, and if he gets a little lucky, it'll be satisfying to beat Gosha, especially with Inferno.

Let me summarize what was well-written here, adding a few things of my own.

1. Use diplomacy! A bunch of upgraded vampires and a few skeletons can't compare to an army of archangels and various dragons. And the one who finds and levels up a diplomat faster and gathers money for an army will win. Or you can make peace (like Dirty and Forrest, if I'm not mistaken).

If there's no diplomacy, it will be tough...

2. Choose the red color – you'll have a better chance of being on top, and the Necromancer will be at the bottom.

3. You need early secondary castles with lots of hiding spots. Ramps are better – they have stronger units, castles often have many hiding spots, and dungeons are also not bad. Necropolis and Fortress secondary castles are useless for Demonology. Swamps, rocks, and snow are bad because of the penalty; to beat the Necromancer, you need to move quickly! =)

4. In my opinion, it's easier to start with Pyre. Two great starting skills that you need to level up as soon as possible, plus try to get armor and earth; air would be good too, but then it depends on luck – sometimes you can even get magic and intelligence.

5. It's unlikely that you'll gather a stack of demons that is equal in strength to a stack of skeletons... But gathering them to take control points, hives, and ruins is quite possible. And since these objects are usually located randomly, everyone has a chance! =)

6. If you have an advantage (in your opinion), whether it's in stats, magic, or a powerful stack of angels or vivs, don't be afraid to go and defeat your opponent. Courage wins cities, including Necropolis.

7. In general, you should move faster than your opponent – i.e., rush or gain control earlier, as already mentioned. Recently, I had a game where I took the Necropolis castle on day 117 and settled there, although it was with Kirra. But Pyre could have done it too! =)

8. If you get a couple of Necromancers in the tavern and a couple of artifacts for necromancy, I would think about changing your profile.
But who knows what might happen; it's all random.
Good luck to the brave! :)
In reply to Kash
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16 years ago
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Kash
1. Use diplomacy =) A bunch of upgraded vampires and a cloud of skeletons can't compare to an army of archangels and various dragons. And the one who finds and levels up a diplomat faster and gathers money for an army will win. Or you can make peace (like Dirty and Forrest, if I'm not mistaken).
Diplomacy certainly makes the task easier. Demonology becomes much more profitable. But again, Galtran (or Izra if there are no rules) with hordes of skeletons will start annexing strong troops earlier. But with diplomacy, the game boils down to who levels up diplomacy faster and starts connecting. In this case, the starting castle doesn't matter much...
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16 years ago
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Hit-and-run tactics are also allowed, as far as I understand, and Inferno has heroes with high Intelligence. You can weaken the enemy before the final battle. Ideally, use Armageddon, Chain Lightning, and Explosion – basically, whatever you have available.
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16 years ago
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By the way, it's a simple thing, but one that's easy to forget. If diplomacy and money are introduced, I highly recommend using the "See True" spell; it's incredibly helpful, as it immediately shows who wants to join and who doesn't.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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16 years ago
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I don't particularly like this city and haven't played with it much, but I'll still share some thoughts.
The tactic of demon production has already been mentioned... it's a generally good tactic, but in my opinion, you shouldn't deliberately try to turn as many of your own troops into demons as possible. Instead, you can use it to quickly replenish losses during a battle, especially among lower-tier units. You can also transform creatures of other races obtained from neutral dwellings.
It's not advisable to transform Cerberuses into demons – they are quite useful monsters.
Gradually, you'll accumulate a sizable melee unit that can be very effectively used in the final battle.
In the Inferno mage guild, fire magic drops much more often, which can be very helpful in combination with a horde of demons. That is, cast Expert Fire Shield on the demons and teleport them (or just move them) to the thick of the battle, without worrying too much about them. You can first teleport them to the archers and then, at the beginning of the next round, cast Fire Shield – it depends on the circumstances. The rather controversial spell, Fury (increases attack, reduces defense), combined with Fire Shield, can severely damage the enemy. You can use this when most of the demons have already died, i.e., when it's the demon's turn, cast Fury on them, and attack the strongest enemy units, dealing massive damage in a direct attack – plus the enemy's counterattack combined with the Fire Shield – that's two. If the enemy gets Lucky at this point, you can say that you're the lucky one, not them – the more damage the Fire Shield will do.
Next, use the Sadomasochists and, in one turn, without worrying, resurrect all the demons, and then repeat the above operation if possible.
You can also find a use for Sacrifice – instantly resurrect useful units at the moment by sacrificing useless ones (for example, archers hopelessly stuck in a bad position). Sadomasochists have very close health to demons but are noticeably stronger than them – this can be used at the end of the battle; sacrifice the remaining melee demons and resurrect a much more powerful unit in one go.
The hero should try to improve defensive skills.
It would also be good to enhance one of the advantages of Inferno creatures – their movement speed on the battlefield. That is, items that increase speed would be preferable for them over items that simply enhance skills. In this case, even mass slowing won't significantly affect combat effectiveness. The hero needs, at a minimum, fire magic (as a secondary skill), armor, and intelligence.
In general, it would be good if the enemy hero ran out of mana sooner. This can be facilitated by the ability of Imps to absorb a decent percentage of mana from the enemy's spell.
You can use Fire Wall – place it in front of the enemy archers if you can't attack them (if you know in advance that the enemy will have time to protect them).
I think the following heroes are good: Nimues, Xiron, Ksarphax, and, as starting heroes, Kal and Octavia.
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16 years ago
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This way, you can immediately replenish losses during battle, especially for lower-level troops.
The enemy will primarily target high-level troops, not Imps.
It's not advisable to transform Cerberuses into demons; it's a quite useful monster...
A 4th-level monster is more useful than a 3rd-level monster.
That is, we cast an expert fire shield on the demons and teleport them (or just move them) to the very back, without worrying too much about them.
Yeah, there's nothing to worry about; the enemy will take care of them. A unit separated from its allies is doomed.
Next, we use the "sadomasochists" and in one turn, without any worries, resurrect all the demons.
All of them? Are you sure?

This statement:
It's better for the hero to focus on improving defensive skills.
doesn't align with this:
I think the following heroes are good: Nimue, Xiron, Qsarr, and as starting heroes, Kal and Octavia.
Where is Mariussa?!
16 years ago
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Quote:
Next, we use sadomasochists and, in one turn, without any worries, resurrect all the demons.

All of them? Are you sure?

Why not? If there are enough Pits, they should all be resurrected. The health of the killed demons (let's say 100) = 35*100 = 3500 hp; For this, we need 70 Imps (70*50hp = 3500hp); 3500/35 = 100 demons (the result). Why should there be fewer of them?
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16 years ago
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Therefore, to gather 100 demons, 15 pits would be enough, provided there are some hiding places and secondary locations, preferably rampart-style. And if there are 70 pits, the mechanical increase in demons will definitely result in more than 100. Besides, 100 demons in terms of attack power cannot be compared to 70 pits.
P.S. + you can also stand on the corpse of a demon and say hello =)
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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16 years ago
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If your ratio of Pit Lords to Demons is around 7 to 10, it means you haven't been focusing on demonology at all.
16 years ago
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If your ratio of Pit Lords to Demons is around 7 to 10, it means you haven't really delved into demonology.
I'm just speaking hypothetically. You need 70 of them to raise 100 – and then the proportions follow. I mean that theoretically, it's possible – in reality, of course, there will be many more demons.
But I haven't really focused on demonology – only as a supplementary element. I didn't concentrate all my development on it – I don't know why.
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16 years ago
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For Inferno, it's generally hard to find your own game, as the starting position is just too weak, and the native respawn can turn out to be poor. The only way: quickly break through to a neighboring respawn, and the build-up to Efreeti is not expensive (in terms of costly resources).
In reply to Avern
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16 years ago
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Avern
The enemy will primarily target high-level units, not Imps.
No, that's not quite right. The enemy (I mean the neutrals here) will sometimes try to eliminate high-level units, and we need to try to replace those high-level units with weaker ones, thereby avoiding the loss of our high-level units, and replenish the inevitable losses of low-level units with demons.

A 4th-level monster is more useful than a 3rd-level monster.
Not always. Would you really use an Eye of the Storm on demons?
And Hellhounds can drain even more blood if used correctly. Demons are expendable and should be used as such, while Hellhounds are a raiding unit (very high speed, large numbers, attacks multiple stacks at once, moves relatively early, has a lot of hit points). They bite in one place, then immediately run to another place and bite someone else...

Ah, there's nothing to fear, the enemy will take care of them. A stack separated from its allies is doomed.
They will take care of them, but to their own detriment because of the fire shield. And the more diligently they take care of them, the more damage they will inflict on themselves. This allows us to achieve a double attack from our side at the beginning of the next round, and as you know, the attack can be decisive: units with high speed (+speed-boosting artifacts), and Devils and Hellhounds don't retaliate against attacks (i.e., they can attack twice in a row without being punished). Of course, this is just a general scheme that needs to be implemented in reality during the battle... but that's the whole tactic: there's a general direction, and the specifics depend on the circumstances. You can also make mistakes.

All of them? Are you sure?
Well, not all of them, but a significant portion—the effect is still much stronger than even from a well-developed regeneration skill. In addition, the enemy may be wary of this resurrection and place their unit on the corpse, which can also be used. If the demons die in the right place, the enemy unit that stands on that spot will simply be removed from the battle.

This statement:
doesn't align with this:
I meant that where there is a choice between upgrading attack and defense, you should choose the defensive skill, learn Armor, and use artifacts that focus on defense (and speed).

Where is Mariussa?!
Well, she can be used too:)

Also, you can combine the attack of Ifrits with the use of a Wall of Fire very effectively. The Wall of Fire doesn't affect Ifrits, but those who attack them will regret it, especially if you have a hero with the "Wall of Fire" specialization (one of the elementals). Usually, players don't like fire magic, so the probability of mass protection against fire is relatively low (but it still exists!).
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16 years ago
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No, that's not it. The opponent (I mean the Necromancers here) will try in some cases to take out high-level troops, and we need to try to feed him low-quality units instead of high-level ones, thereby avoiding the loss of high-level troops, and compensate for the inevitable losses of low-level ones with demons.
So this is Demonology, which you denied in the previous post.
Would you have really spent the eyeball on demons?
I'm not a master of Demonology, but I think yes. There's a concept - strike stack - one or two fat, meaty stacks decide the outcome in FB much more often than a balanced army.
They'll take care of it to their own detriment because of the fire shield.
And what, are there no ways to remove the spell, for example, with flies?
Also, by the way, you can combine the attack of Efreet with the use of fire wall quite effectively. Efreet don't care about it, but those who charge at them won't find it pleasant, especially if our hero has the "Fire Wall" specialty (one of the Elementalists).
That's Luna :D For two-hex units, the fire wall is twice as scary.

The main problems of Inferno: the weak punch-through capability of the army at the start and the "costliness" of Demonology, unlike free Necromancy, as well as tricky native spawns (especially underground ones).:smile35: If only someone could suggest a tactic for weeks 1 and 2? Even in the form of VODs would be fine :smile01:

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