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Posts from Inferno tactics.

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There is no such thing as pure randomness. The generator creates a map according to certain rules, using zones and transitions, with parameters defined in the template. In the original game, the generator randomly selects one template from a list. However, you can use the rmg.txt file to specify a single template that will be used. This is done because most templates are not very well-balanced. The most popular templates are: 2sm4d(3), jebus, 8mm6, balance, and some others. More details can be found here: Templates

On XL size, with 160% and normal monster strength, I think Inferno has no chance against Necropolis (assuming the players are of equal skill), unless they arrive very quickly, gathering an army along the way.
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Yes, we're playing on a random map – just using the default settings in the generator.
On XL, 160%, and with normal monster strength, I don't think Inferno has a chance against Necropolis.
Well, I think there's still a chance... I'm not going to just surrender and wave a white flag. What tactics can be used besides rushing? What should be the focus in development? Maybe increase magic power and use an explosion to eliminate skeletons? Or persistently search for the black orb and use blindness/berserk? Or develop troop speed and attack with the entire group (frenzy)? What would be more effective? So that there's at least some chance... And also – has anyone ever defeated Necromancers playing as Inferno?
In reply to bugzy
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Could you increase magic power and use an explosion of skeletons to counter?
Or persistently search for the black orb and use blindness/berserk?
Or develop troop speed for attack and overwhelm with the entire group (frenzy?)?
This is all good, but let's not forget that a Necromancer can have all of the same things, plus a bunch of skeletons on top. And who will get that first? To answer the question, we need to think about where artifacts come from. Artifacts are obtained from strong guards or in utopias. And who will break the utopia first? I think we don't need to continue...
bugzy
And also - has no one ever defeated Inferno with Necromancers?
You can win against anyone and with anyone. The question is only about the odds.
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So, the question is – how and with what can we effectively destroy large groups of skeletons? (I think we can handle the rest).
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What rules are you playing by? If diplomacy is allowed, take a diplomat hero, build up your town, gather resources, and recruit monsters. And in general, agree on the rules before the game so that the Necropolis doesn't build the Necromancy Amplifier, otherwise it becomes overpowered... And remember that Efreet + Armageddon is also a good strategy. (But overall, it's a suicidal strategy.)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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to bugzy - where did these conditions come from? Why specifically your Inferno against Necropolis, and not the other way around? In ranked games, it's generally accepted to ban races; opponents ban races in turn until three races remain. From these remaining races, one chooses the one they like, and the other takes what's left and the color.
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Yes, I know about the Cherkasy.
We had some disagreements, after which we agreed to have this kind of duel. I thought, "I used to win, and I'll win now," and the excitement also played its role (of course, not more important than alcoholic beverages). But when he started explaining everything to me, I realized that this opponent would be quite stronger and has enough experience. And yet, he's not a professional, and we'll be playing on roughly equal terms.
We agreed that there would be no restrictions at all - if you want diplomacy, if you want a booster... - go ahead.
Now, I want to prove to myself "on principle" that it's really possible to do it. The only question is how...
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And is your friend, by any chance, the alkaloid from the neighboring thread? :smile52: If you've decided to play a strategy game, you shouldn't lose right at the beginning, and certainly shouldn't fall for "weak" taunts.
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What does "weak" have to do with it? A deal is more valuable than money. Besides, I want to play Inferno – I always play as them. It's even more satisfying to defeat the "strongest" with the "weakest" castle – that's actually how it all started...(I insisted that it was possible, he said it wasn't).
That's why I was asking about the Inferno vs. Necropolis tactics, because nothing will change now => Options to switch castles for myself/the opponent are not suitable.
Everyone loves Heroes for its balance. But what kind of balance is it if one castle cannot defeat another (all other things being equal) – there must be ways.
Is your friend, by any chance, the alkaloid from the other thread?
Is that the one who's interested in how to get a lot of skeletons? - No. He knows.
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And why are these "other equal conditions" tailored to Necropolis? XL map, monster strength - Normal, and you're even assigning the red color. What's with this argument? Necropolis versus Inferno, as if the units themselves are fighting, not the players. If you get a swamp secondary skill and a swamp treasure, wouldn't you want to switch to a Viv?
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And here’s another piece of advice: you should try playing in our seasonal league; you’d gain some experience there too ;)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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+1 Lider1
That's a very good idea, playing in a season, saving every game day, and carefully checking the saves after each game. The questions will become more specific...
In reply to Avern
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To win with Inferno, you need to play very well – it’s not a faction for beginners. By the way, I remember a game on Battle.net where Stinger won against OldMan on an HL map. There were 3000 skeletons in the Necropolis’s final battle. And even so, the demon skeletons decided the outcome. :D :D

There are really only two chances to win with Inferno: either rush, or gain map control early and dominate. Both are difficult for Inferno, and you also need some luck.
Земля нуля.
Все в ней нулево и кукольно.
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I'm sure this game was also available on The Exchange, which makes it much easier to get started with the demons.

But still, it's quite a significant advantage, no one is arguing with that.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
I'm sure this game was also in The Eastern Expansion, which makes starting with demons much easier.
Where did 3000 skeletons come from in The Eastern Expansion? :confused:

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