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Gamerhome.net is a Chinese gaming portal where, among other things, Heroes is played. The idea to hold a match against the Chinese came to me back when I was playing with Lithuania. They say there are mega-pros among them, but it seems no one has actually played them. To verify this, and also simply for the sake of new interesting matches, getting to know a new crowd, and improving skill, I reached out to gamerhome with a proposal to hold a game.
The Chinese agreed, but so far they are only discussing the upcoming match, who will play, and what the rules will be.
Today, one of their people contacted me with a request to play a trial game under HW rules in order to understand if the other players of the Middle Kingdom can play by them. I need a volunteer with knowledge of English for 2 games with Thinkeer (this person's nickname) on Friday or Saturday under HW rules and Gamerhom rules. If any such people exist, please write to me in PM or ICQ for further instructions. Please respond to their request; it is important for further negotiations—the Motherland will not forget you!
And so, the acceptance of applications for the match with the Chinese begins. I will assemble the team based on the following criteria:
1) HW affiliation - determined by me.
2) Knowledge of English, at least at a purely gaming level.
3) Absence from the blacklist - also determined by me.
4) And of course, skill. Players from the TOP-10 of our portal who satisfy the above points are automatically included in the national team. But there may be exceptions here, as the number of pairs is not yet known.

1. 6 people from each team participate in the tournament.
Some changes in the regulations:
Playing under Chinese rules on Balance:
Pit for LM vs Lowk
Britvo4ka vs Thinkeer
Mizrael vs Siyu
Playing under HW rules on 2sm4d3:
Alex The Great vs Hotyun
Captain vs Luoye
NumOne vs Cpboy23
2. Chinese side rules for Balance:
1 Game at 160%, no underground or water, hard monsters.
2.1 It is forbidden to join monsters using Diplomacy.
2.2 It is forbidden to visit the Mountain Fort and the Cartographer.
2.3 The Grail is forbidden.
2.4 Red-Rush is forbidden. The red hero cannot attack the enemy starting town if new week troops have been bought, but can attack the enemy hero.
2.5 Using level 4 and 5 scrolls is forbidden.
3.1 To enter an adjacent zone, its guard must be defeated. If there are several guards, defeating only one is sufficient.
3.2 Pandora's boxes and Artifact guards must be defeated. If DD or Fly is available, they can be taken without defeating the guards.
4. Banned heroes - Isra, Vidomina, Galtran, Kyrre, Gunnar, Dessa, Luna, Grindan, Labeta. These heroes can be used until they reach level 6. If they reach it, they must be dismissed. See point 5 as well.
5.1 Towns are divided into 2 classes: (Conflux and Necropolis are banned)
1) Castle and Rampart - strong.
2) Tower, Swamp, Stronghold, Inferno, Dungeon - weak.
Weak towns may use the banned heroes.
6. Restarts.
6.1 One on 111.
6.2 One on 113.
- If there is no road to the central treasure zone.
- If there is no road to the home secondary zone.
- If water appeared on the map.
7. Victory conditions.
7.1 Capture both starting towns by the end of week 6, day 1.
or
7.2 The opponent has only one town by the end of week 6, day 1.
7.3 If conditions 7.1 and 7.2 are not met, a draw is awarded.
HW rules for smka:
1. Players may take a restart in the following cases:
One each on 111 and 113 without explanation of reasons. If the starting hero is not level 1. If a player has more than one starting town. If there is no Fort in the starting town. If players meet by 116 inclusive. But, if they agree to continue playing, they may do so.
2. Prohibitions.
2.1 Müllich is banned. If he becomes higher than level 2, he must be removed on the same day.
2.2 All level 4 magic specialist heroes, as well as Tant (Raise Dead), may use their profile spells against the opponent in the following cases:
a) if the corresponding level of Mage Guild (ГМ) is built in any of the controlled towns. If these towns do not have the required ГМ level, then all levels of ГМ must be fully built in any two towns that you own. Or capture an opponent's town with the required ГМ already built (it doesn't matter how long the captured town remains under control). Visiting this town with a hero is not mandatory;
b) find and visit "Sanctuary of Magical Thoughts" with the Raise Dead spell using any hero;
c) If any of your heroes are given the corresponding spell in a Pandora's box, pyramid, after visiting a scholar, or in a magic book (even if this hero does not have sufficient wisdom skill to learn this spell).
Against neutral monsters, as well as against the computer (if one is present on the map), level 4 magic specs and Tant may use their profile spell without the above restrictions.
2.3 Isra and Vidomina are forbidden from upgrading the "Sorcery" skill to "Expert" level. Otherwise, this hero must be dismissed within four days of obtaining expert sorcery (example: on 124 Vidomina upgraded "sorcery" to "expert", therefore, at the latest, by 127 she must be dismissed).
2.4 The so-called "red-rush" is forbidden, meaning a player playing red has no right to attack on the first day of the week with growth bought on that day:
2.5 Hit-and-run is forbidden: an attacking hero has no right to retreat in the first round of battle if they used combat magic or any other spell that somehow dealt any damage to the opponent. This prohibition does not apply to the defending hero.
2.6 Joining any monsters is forbidden. Any troops can be obtained from Pandora's boxes and seers. Diplomacy is allowed, but only for reducing the buyout cost. If monsters want to join, refuse them and either kill them or let them escape. That is, killing is not mandatory.
2.7 Using level 4 and 5 magic scrolls is forbidden without building the corresponding level of Mage Guild (ГМ) in any of your towns. If these towns do not have the required ГМ level, then all levels of ГМ must be fully built in any two towns that you own. Or capture an opponent's town with the required ГМ already built (it doesn't matter how long the captured town remains under control). Visiting this town with a hero is not mandatory
2.8 DD can be used only once per turn.
2.9 Angel Wings may be used.
2.10 Cartographer and Mountain Fort are banned.
2.11 Penetrating adjacent territories without defeating the guard standing at the passage (i.e., if it is shifted) is forbidden. If two or three guards are scattered along the road, any one of choice can be defeated. In the absence of a passage guard, including a shifted one, free movement from respawn to respawn is allowed.
2.12 Taking Pandoras, scrolls, artifacts, or visiting various objects from under a shifted guard without killing the guard is forbidden. It is not allowed to visit objects, take Pandoras, scrolls, or artifacts using "Fly", "Dimension Door" spells, or Angel Wings without defeating the corresponding guard. Chests, campfires, and resources may be taken both with the aforementioned spells/wings and from under a shifted guard.
2.13 Assembling the same-set artifact "Cloak of the Undead King" is forbidden. All other set artifacts are allowed to be assembled.
2.14 The Grail can be dug up after 5 weeks of play.
2.15 In the Conflux town, upgrading level 1, 6, and 7 monsters is forbidden. When playing as Conflux, the starting hero is chosen randomly during map generation.
2.16 In the Necropolis town, building the necromancy amplifier is forbidden.
2.17 Buying and using any monsters in "mercenary camps" is allowed.
3. Games start on October 1. Players are required to install skype, then contact WindBelIKL so that he can add you to the group for this match. We will arrange the games there.
The Chinese agreed, but so far they are only discussing the upcoming match, who will play, and what the rules will be.
Today, one of their people contacted me with a request to play a trial game under HW rules in order to understand if the other players of the Middle Kingdom can play by them. I need a volunteer with knowledge of English for 2 games with Thinkeer (this person's nickname) on Friday or Saturday under HW rules and Gamerhom rules. If any such people exist, please write to me in PM or ICQ for further instructions. Please respond to their request; it is important for further negotiations—the Motherland will not forget you!
And so, the acceptance of applications for the match with the Chinese begins. I will assemble the team based on the following criteria:
1) HW affiliation - determined by me.
2) Knowledge of English, at least at a purely gaming level.
3) Absence from the blacklist - also determined by me.
4) And of course, skill. Players from the TOP-10 of our portal who satisfy the above points are automatically included in the national team. But there may be exceptions here, as the number of pairs is not yet known.
__________________________________________________
REGULATIONS AND RULES

1. 6 people from each team participate in the tournament.
Some changes in the regulations:
Playing under Chinese rules on Balance:
Pit for LM vs Lowk
Britvo4ka vs Thinkeer
Mizrael vs Siyu
Playing under HW rules on 2sm4d3:
Alex The Great vs Hotyun
Captain vs Luoye
NumOne vs Cpboy23
2. Chinese side rules for Balance:
1 Game at 160%, no underground or water, hard monsters.
2.1 It is forbidden to join monsters using Diplomacy.
2.2 It is forbidden to visit the Mountain Fort and the Cartographer.
2.3 The Grail is forbidden.
2.4 Red-Rush is forbidden. The red hero cannot attack the enemy starting town if new week troops have been bought, but can attack the enemy hero.
2.5 Using level 4 and 5 scrolls is forbidden.
3.1 To enter an adjacent zone, its guard must be defeated. If there are several guards, defeating only one is sufficient.
3.2 Pandora's boxes and Artifact guards must be defeated. If DD or Fly is available, they can be taken without defeating the guards.
4. Banned heroes - Isra, Vidomina, Galtran, Kyrre, Gunnar, Dessa, Luna, Grindan, Labeta. These heroes can be used until they reach level 6. If they reach it, they must be dismissed. See point 5 as well.
5.1 Towns are divided into 2 classes: (Conflux and Necropolis are banned)
1) Castle and Rampart - strong.
2) Tower, Swamp, Stronghold, Inferno, Dungeon - weak.
Weak towns may use the banned heroes.
6. Restarts.
6.1 One on 111.
6.2 One on 113.
- If there is no road to the central treasure zone.
- If there is no road to the home secondary zone.
- If water appeared on the map.
7. Victory conditions.
7.1 Capture both starting towns by the end of week 6, day 1.
or
7.2 The opponent has only one town by the end of week 6, day 1.
7.3 If conditions 7.1 and 7.2 are not met, a draw is awarded.
HW rules for smka:
1. Players may take a restart in the following cases:
One each on 111 and 113 without explanation of reasons. If the starting hero is not level 1. If a player has more than one starting town. If there is no Fort in the starting town. If players meet by 116 inclusive. But, if they agree to continue playing, they may do so.
2. Prohibitions.
2.1 Müllich is banned. If he becomes higher than level 2, he must be removed on the same day.
2.2 All level 4 magic specialist heroes, as well as Tant (Raise Dead), may use their profile spells against the opponent in the following cases:
a) if the corresponding level of Mage Guild (ГМ) is built in any of the controlled towns. If these towns do not have the required ГМ level, then all levels of ГМ must be fully built in any two towns that you own. Or capture an opponent's town with the required ГМ already built (it doesn't matter how long the captured town remains under control). Visiting this town with a hero is not mandatory;
b) find and visit "Sanctuary of Magical Thoughts" with the Raise Dead spell using any hero;
c) If any of your heroes are given the corresponding spell in a Pandora's box, pyramid, after visiting a scholar, or in a magic book (even if this hero does not have sufficient wisdom skill to learn this spell).
Against neutral monsters, as well as against the computer (if one is present on the map), level 4 magic specs and Tant may use their profile spell without the above restrictions.
2.3 Isra and Vidomina are forbidden from upgrading the "Sorcery" skill to "Expert" level. Otherwise, this hero must be dismissed within four days of obtaining expert sorcery (example: on 124 Vidomina upgraded "sorcery" to "expert", therefore, at the latest, by 127 she must be dismissed).
2.4 The so-called "red-rush" is forbidden, meaning a player playing red has no right to attack on the first day of the week with growth bought on that day:
2.5 Hit-and-run is forbidden: an attacking hero has no right to retreat in the first round of battle if they used combat magic or any other spell that somehow dealt any damage to the opponent. This prohibition does not apply to the defending hero.
2.6 Joining any monsters is forbidden. Any troops can be obtained from Pandora's boxes and seers. Diplomacy is allowed, but only for reducing the buyout cost. If monsters want to join, refuse them and either kill them or let them escape. That is, killing is not mandatory.
2.7 Using level 4 and 5 magic scrolls is forbidden without building the corresponding level of Mage Guild (ГМ) in any of your towns. If these towns do not have the required ГМ level, then all levels of ГМ must be fully built in any two towns that you own. Or capture an opponent's town with the required ГМ already built (it doesn't matter how long the captured town remains under control). Visiting this town with a hero is not mandatory
2.8 DD can be used only once per turn.
2.9 Angel Wings may be used.
2.10 Cartographer and Mountain Fort are banned.
2.11 Penetrating adjacent territories without defeating the guard standing at the passage (i.e., if it is shifted) is forbidden. If two or three guards are scattered along the road, any one of choice can be defeated. In the absence of a passage guard, including a shifted one, free movement from respawn to respawn is allowed.
2.12 Taking Pandoras, scrolls, artifacts, or visiting various objects from under a shifted guard without killing the guard is forbidden. It is not allowed to visit objects, take Pandoras, scrolls, or artifacts using "Fly", "Dimension Door" spells, or Angel Wings without defeating the corresponding guard. Chests, campfires, and resources may be taken both with the aforementioned spells/wings and from under a shifted guard.
2.13 Assembling the same-set artifact "Cloak of the Undead King" is forbidden. All other set artifacts are allowed to be assembled.
2.14 The Grail can be dug up after 5 weeks of play.
2.15 In the Conflux town, upgrading level 1, 6, and 7 monsters is forbidden. When playing as Conflux, the starting hero is chosen randomly during map generation.
2.16 In the Necropolis town, building the necromancy amplifier is forbidden.
2.17 Buying and using any monsters in "mercenary camps" is allowed.
3. Games start on October 1. Players are required to install skype, then contact WindBelIKL so that he can add you to the group for this match. We will arrange the games there.